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Cocktail

Cocktail Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Game Setup
  • Actions
    • Play Card
    • Suspect a Played Card
    • Change Bite
    • Take Cocktail
  • Scoring
  • End of the Round
  • End of the Game and Final Scoring
  • Expert Mode

Components

36 Bite Cards (Cartas de Bocado):

  • 4 Red Poison cards
  • 10 Blue Poison cards
  • 5 Wine cards
  • 6 Cheese cards
  • 6 Olive cards
  • 2 Caviar cards
  • 3 Cocktail cards

Elements:

  • 9 Red Poison bottles
  • 17 Blue Poison bottles
  • 25 Dishonor Cubes (20 small and 5 large)
  • 9 Olive Pits
  • 4 Action Summary sheets
  • 1 Score sheet pad

Object of the Game

You will have bite cards in your hand that you can offer to the others or play on yourself during a round. There are bite cards that will add more honor points to you if combined correctly, but be very careful... Sometimes what is offered is not precisely what is declared, and you could end up taking poison instead of an innocent olive.

The object of the game is to survive without being poisoned after three rounds. You will win the game only if you are still alive at the end of a round; or else, when the third round is over, you are the one who has obtained the most honor points.

Game Setup

To you, honorable one, who are reading this manual:

a. Take the bite cards and build the deck of cards corresponding to the number of players according to the following table, and shuffle it. Return the leftover cards to the box, as we will not use them in this game.

PlayersOliveCheeseWineCaviarCocktailBlue PoisonRed Poison
22221-21
32221-41
43321142

b. After shuffling all the cards, deal 3 cards to each player. Place the leftover cards face down in the center of the table within everyone's reach, forming the reserve. Attention: The number of cards in the reserve must match the number of players exactly. Otherwise, check the cards again and make sure you have selected the right number of cards for the number of players. (For 2-player games, however, there will be 4 cards in the reserve instead of 2.)

c. Place in the center of the table as many olive pits as there are players in the game; return the rest to the box.

d. Place the dishonor cubes and the poison bottles in a place within everyone's reach.

e. In front of you is the area where you will play bite cards. These cards form your cocktail and it can be made up of 1 to at most 3 bite cards.

f. Cards that have not been declared must always be in your hand so that they are not confused with the cards that form your cocktail.

g. Place the action summary sheets and card distribution sheets in a visible place for everyone.

h. Get a pencil and write, in the first row of the score sheet, the respective names of the honorable people who make up the family group. If you do not know each other, this is a good moment to start doing so.

We are now ready to start playing.

Whoever has most recently used poison will start playing and will decide in which direction turns will be played (clockwise or counterclockwise).

If nobody confessed, then the most dishonorable person of the group will start. This will be decided by the group after a fraternal discussion.

Actions

On your turn you can perform any one of these 3 actions, as long as you meet the conditions to perform it:

  • Play Card, if you still have cards in hand.
  • Change Bite, if you did not change a card on your previous turn and the card you want to change is not blocked (you will see what that means).
  • Take Cocktail, if you no longer have bite cards in your hand to play.

After your action is performed, it will be the turn of the next person in the direction that the first player decided.

When it is not your turn, that is, on the turn of the others, you may suspect the cards played by the other players, as long as there are cards left in the reserve. So pay close attention to the cards that are being offered or declared.

Play Card

Play a bite card face down from your hand in the cocktail of some player, including your own cocktail; to do so you must declare the card you are playing. For example, declare: "I invite you to eat cheese", "take a little wine", "be careful, this is a poison", or even "I'm going to take a poison". You can declare the card as if it were any bite card, not necessarily the card it really is.

When declaring the card you are playing, you can always lie to hide your intentions of poisoning someone; to carry out some strategy you have in mind; or simply because you want to. But be careful, if you are caught lying you will have a dishonor cube, which will subtract honor points from you at the end of the game.

When offering a card, it is good manners to thank the person who offers it. If you say "thank you" no one will be able to suspect the card that was played for you.

When you are going to serve yourself a bite, it is good manners to have people say "Bon appetit" to you. As soon as someone says it to you, it will not be possible to suspect the card you played on your own cocktail. (See action Suspect)

Note: After playing a card, you must return the olive pit to the center of the table if you had it on any of your cards. (See Change Bite)

Suspect a Played Card

After a card has been played and declared, you can suspect the declaration by putting your honor at stake. This is done by quickly interrupting the person who declares the card by saying "I suspect". More than one person could suspect the same declaration. The declared card is revealed and is discarded face up in the center of the table next to the reserve deck, forming a row of cards visible to all.

If you were suspected and you were telling the truth, they suspected wrongly and will receive one dishonor point each. If the suspicion is true, they will have discovered you lying and you must take as many dishonor cubes as players have suspected you.

In any case, if you were suspected, you must take a new bite card from the reserve and put it in your hand.

IMPORTANT: You are not allowed to "Suspect" when there are no cards left in the reserve pile.

Change Bite

You can change, always keeping it face down, any of the bite cards you have in your cocktail for another bite card played in the cocktail of another player or yourself. Once the change is made, take an olive pit and put it on the new card that makes up your cocktail.

While the blocking marker remains on the card, nobody will be able to change that bite card.

You cannot change cards that have an olive pit on them, nor can you change a card if you have an olive pit on any card of your cocktail.

After playing a card, if you have an olive pit on a card of your cocktail, remember to return it to the center of the table.

Take Cocktail

If you have already played all the cards in your hand, you can now perform the take cocktail action, regardless of how many cards make it up. To do this you must take the cards of your cocktail, shuffle them and reveal them.

You must leave the cards face up in front of you so that the rest can see them and improve their deductions. For example, if the caviar appeared in someone else's cocktail and there was only one in this round, the caviar that was declared to you is surely something else and you must take precautions about it.

Scoring

Your score obtained in the round will be indicated by the combination of bite cards in your cocktail, and if applicable, you will take the respective red and/or blue poisons, which will accumulate for the rest of the game.

CardEffect
OliveGrants 1 point of Honor. If combined with a Wine, grants 3 points of Honor.
CheeseGrants 2 points of Honor. If combined with a Wine, grants 4 points of Honor.
WineGrants 2 points of Honor.
CaviarGrants 5 points of Honor.
CocktailDoubles the honor points granted by Olive, Cheese and Caviar.
Blue PoisonYou accumulate a blue poison. At the third blue poison you have been poisoned!
Red PoisonYou accumulate a red poison. At the second red poison you have been poisoned!!
Dishonor cubeThe dishonor points obtained are accumulated until the last round. Each cube will subtract 1 Honor Point at the end of the game; if you are missing cubes you can exchange five small ones for one large cube.

End of the Round

A round ends when all players have taken their cocktail, written down their scores and, if applicable, accumulated the respective poison bottles. The poison bottles will accumulate in the player's area until the end of the game, as will the dishonor cubes.

The last person to take their cocktail and still alive will be in charge of distributing the cards and starting to play the next round. They will take the cards on the table and adjust the deck of cards as indicated in the table based on the number of players who are still alive. The next round will be played only by those who are still alive.

Once the cards are dealt, a new round begins.

End of the Game and Final Scoring

The game ends when the third round is finished, or when only one person has survived.

You win the game if you are the only person who has survived. Congratulations! You are the flamboyant heir!

If more than one person survives, then you win the game if you are the player with the most points after subtracting the dishonor points you have. If so, you are the most honorable person of the group without a doubt and nobody, absolutely nobody, will be able to object to the inheritance being yours.

In case more than one player obtains the same honor points, sadly, they will have to share the Inheritance and therefore share the Victory. But well, you can always play another game...

If nobody is left alive, then whoever has obtained the most honor points would be something like the flamboyant heir that was not, but should have been, and their name will be remembered as such. A not so honorable victory, but victory after all.

Expert Mode

Hand over your own dishonors: After suspecting, you can hand over one of your dishonor points to the dishonorable person, instead of them taking it from the reserve. This could benefit you if you have accumulated a lot of dishonor in what has passed of the game.

In addition, dishonors can be quantified in the following way:

Dishonor cubesHonor points
1-1
2-3
3-5
4-8
5-10
6-12
7-14
8-16

This way of scoring dishonors will serve to make the declarations about the cards tenser and adds a strategic component to the suspect action, since one more cube could make the difference.

They get you drunk: If you drink two or more glasses of alcohol (Wine or Cocktail), someone has wanted to get you drunk and has succeeded. You can play the next round, but this time you will not add points. Poisons affect you normally.

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