Cock Block
Cock Block Rulebook
Table of Contents
Table of Contents
Box Contents
- 1 Game Board
- 110 Playing Cards
- 4 Cock Hero Cards
- 4 Chick Cards
- 4 Cock Heroes
- 4 Chick Tokens
- 12 Cock Block Tokens
- 2 Cock Fight dice
Goal & Setup
Using movement cards, enter "The Barn", move your way up to a chick and bring her back to the Exit Area.
- Place the 4 Chick Tokens on each space of the Friend Zone.
- Place the Cock Heroes on each space of the Exit Area.
- Place the 4 Chick Cards in a separate pile next to the board.
- Pick a Cock Hero Card and place it in front of you, face up.
- Shuffle the Deck and deal 7 cards face down to each player.
- Place the rest of the Deck next to the board.
Game Start
The player with the most "love experience" plays first.
The game is played clockwise.
You play 2 Actions per turn so you can either:
- Move twice
- Move and Discard 1 card
- Discard twice*
- Move and Attack
- Defend and Move
- Attack Twice
- Defend Twice
Draw new cards from the Deck before the next player's turn. Always have 7 cards in hand when it's your turn to play.
*When you use your 2 actions to discard, Discard Twice, you can discard up to 3 cards from your hand and draw 3 new ones from the Deck.
Once you move on a Chick Token, you can choose to pick her up or wait to pick up another one. Select her Chick Card, and move the Chick Token along with your Cock Hero.
Cock Heroes
Each Cock Hero has a specific seduction Skill allowing him to move with only one Skill Card instead of a pair.
- Trent Cooper needs only 1 Flex Gunz.
- Lil Wing needs only 1 Got the Moves.
- Kentucky Rogers needs only 1 Best Joke Ever.
- Eggy Silverspoon needs only 1 Fresh 2 Death.
Cock Hero cards match the Cock Hero's colour. Cock Hero cards have matching Skill Card icons.
Chicks
Each Chick Card has an icon of the Skill she loves. Pick her up and you will no longer need a pair of the Skill Cards with the same icon.
- With Hailey you need only 1 Flex Gunz.
- With Tracy you need only 1 Got the Moves.
- With Vivian you need only 1 Best Joke Ever.
- With Sarah you need only 1 Fresh 2 Death.
Example shown: Trent Cooper only needs 1 Flex Gunz. With Sarah, now he also needs only 1 Fresh 2 Death.
Chick Cards match Chick Tokens. Chick Cards have matching Skill Card icons.
Movement +1
Use these cards to move your Cock Hero 1 space forward or 1 space sideways on the Board.
- Skill Cards: Unless you play as the matching Cock Hero, you need a pair of identical cards to move 1 space.
- Wild Card: Use it to replace any Skill Card to complete a pair of identical cards.
- Seduction +1: You need only 1 card to move your Cock Hero 1 space forward or sideways.
Example shown: When you are in a column next to the board edge, if you move toward the exterior (blue arrow), you warp to the other side of the board (blue rectangle).
Movement +2
Got Bread? +2: It's a well-known fact, Chicks love bread. The Got Bread? card not only allows you to move 2 spaces forward or sideways, it also provides the Jump Over ability.
Example A: Trent moves 2 spaces, forward or sideways and jumps over Lil Wing or a Cock Block Token. He can also perform a Hook Move, moving sideways first, then forward.
Example B: Kentucky cannot jump over a Cock Block Token placed on the Exit Area.
Movement -2
The Rumor -2: It's impossible to stop a rumor, this is why it's a strong Attack Card. Use it to move an opponent back any 2 spaces with the Jump Over ability.
Example A: Move your opponent's Cock Hero onto another opponent's space to provoke a Cock Fight! (see page 13).
Example B: If the rumor card leads your opponent onto a Cock Block Token, he must move back an additional space.
Example C: If you move your opponent past the Friend Zone, he loses his Chick. He puts his Chick Card back on the Chick Pile.
Cock Blocks (Attack Cards)
There are 3 different Cock Block Cards: the Jealous BFF, the Drink Spiller and the Loud Friend.
A Cock Block Card is used to block a space on the board. No one can move on it. You must move around it, Jump Over it or use a Counter Block Card.
Play a Cock Block Card, select the matching Cock Block Token and say "Cock Block" out loud! Place it on any space of the board, on the Exit Area or even on a Chick Token! You can't place it directly on a Cock Hero or on another Cock Block Token.
Example shown: Lil Wing gets Cock Blocked!
Counter Blocks (Defense Cards)
A Counter Block Card allows you to move any Cock Block Token 1 space in any direction. Even if it's not your turn, you can play it as soon as an opponent puts a Cock Block Token on the same column you're standing on. Once you played, immediately draw a new card. Use it to clear your path or to move a token in front of an opponent to block him.
You must use the matching Counter Block against a Cock Block to counter it.
Example shown: Only the Wingman can move the Jealous BFF. Lil Wing moves the token in front of Kentucky Rogers.
Legendary Cards (Special Cards)
There is only 1 Legendary Card of each type. Use it to move ALL of the Cock Block Tokens of the same type anywhere on the board or the Exit Area.
You can only use the matching Legendary against a Cock Block.
Example shown: The Bag of Seeds moves ALL the Jealous BFF tokens. Kentucky blocks multiple opponents.
These cards can be more of an attack than a defence card. You can either clear your way out or surround your opponents with Cock Block Tokens. Use them wisely.
Ultimates
All Access (Legendary): Place this card on top of your Cock Hero Card to gain immunity against Cock Fights and the Drank 2 Much attack until the end of the game.
Moment of Glory (Play 3 Actions): The moment you've been waiting for. Play this card first to gain an additional action this turn.
Printed as "additionnal" on the card; corrected to "additional" in this transcription.
Tomahawk God: Summon the Tomahawk God to remove ALL the Cock Block Tokens on the board.
Slowed Down
Drank 2 Much: Give that card to any of your opponents to slow him down. He won't be able to use the Get 2 Drinks and Got Bread? cards until he recovers speed.
Get 2 Drinks (Move +1) and Got Bread? (Move +2) are shown crossed out while he is slowed.
Corn Pills (Recover Speed): Use it to remove the Drank 2 Much effect. Play it instantly if you have it in hand. You can immediately draw a new card from the Deck.
Example shown: If you can't counter a Drank 2 Much card, place it on top of your Cock Hero Card until you can play a Corn Pills Card, until you lose a Cock Fight.
Cock Fights
When a Cock Hero moves onto the same space as another, they engage in combat.
There are 2 Cock Fight types: Cool People & Geeks.
When the fight is over, the defeated cock is Knocked-Out. He flips his Cock Hero over. He won't be able to play his 2 actions next turn, but he will be able to discard up to 3 cards and recover his speed from a Drank 2 Much.
The winner stands on top of the Knocked-Out Cock Hero.
Cool People Cock Fights
Each opponent rolls 1 die. First one to reach 2 hits wins. If both players reach 2 hits at the same time, they roll for sudden death until one of them hits the other with more points.
- CB = 2 hit points
- 2X = Roll again and double up next die's value
- Punch = 1 hit point
- Shield = Block 1 hit point
- Miss = 0 hit point
Example shown (faces as printed): 2X = 0 PT, Miss, Punch = 1 PT; CB = 1 PT, Shield = 0 PT.
Geeks Cock Fights
Each opponent chooses up to 3 cards from their hand and places them face down in front of them. Once ready, they reveal their cards simultaneously.
The hero with the highest score wins. In the case of a tie, each player draws a card from the top of the Deck and the highest score is the tiebreaker. All played cards are discarded and players draw new cards from the Deck.
Points are based on the rarity of the card's colour type, numbered 1 to 5 (the rarity tokens are shown as 1, 2, 3, 4 and 5).