CO₂: The Arctic Expansion
CO₂: The Arctic Expansion Rulebook
Table of Contents
Table of Contents
Components
- 1 Arctic Region tile
- 1 Cooperative Private Goal card — cooperative game
- 1 Arctic Event tile — competitive game
- 1 Company Private Goal card — competitive game
Setup
Place the Arctic Region tile near the board. It is not in play until the 2nd decade.
Shuffle the Private Goal card matching your play mode with the other Private Goal cards.
Play
Playing a Decade, Operations Phase, Main Action
Build a Power Plant
You can use a prepared infrastructure in North America, Europe, or Asia to build a power plant in the Arctic. There is no limit to the number of plants that can be built there; however, if there was already a plant on the space in the middle, move it to a space around the outside of the Arctic before you build yours in the middle, to show that it is shut down. Although the old plants are shut down, they still count as being in the Arctic region for any goals that might consider them, and when events affect the Arctic region.
By having the latest power plant in the Arctic, you control its energy supply (see End of Decade Phase below).
Energy Supply Phase
After moving the Phase marker to the Energy Supply Phase space, but before performing the usual steps, do the following:
- Arctic a. If this is the 1st decade, skip to the usual steps for this phase; otherwise, the Arctic is in play. b. If this is the 2nd decade and you are playing the competitive game, also shuffle the Arctic Event tile with the face-down portion of the Event deck. c. Increase global CO2 levels a number of steps equal to the current decade number (2–4), minus the number of power plants built in the Arctic so far.
End of Decade Phase
If you have control of the Arctic's energy supply, take 1 CEP from the market.