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Clockworker

Clockworker Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Contents
  • Card Anatomy
  • Resources
    • About Resources
  • Game Setup
    • Artifact Cards
    • Location Cards
    • Record Tiles
    • Supply
  • Player Setup
    • Starting Location Cards and Summary Tile
    • Determine the Starting Player
    • Initial Resource
  • Turn Sequence
    • 1. Retrieve Phase
    • 2. Action Phase
      • A. Recover
      • B. Dispatch
      • C. Operation
      • D. Repair
      • E. Communicate
      • F. Charge
  • Game End
  • Artifact Card Reference
  • Icon List
  • Credits

Aim of the Game

Clockworker is a tableau building card game. Use workers to operate abandoned factories and cities to acquire resources. Use these resources to restore human artifacts and gain victory points. The player with the most victory points will be the leader of the new era on Earth!

Contents

  • 72 Cards: 44 Location Cards & 28 Artifact Cards
  • 20 Record Tiles (including 1 "End" Tile)
  • 1 Start Player Marker
  • 4 Summary Tiles
  • 1 +1 Resource Token
  • 1 -1 Gear token
  • 80 Pellets (20 each in Red, Blue, Green and Gold)
  • 80 Gears (40x "1", 40x "5")
  • 80 Victory Point Tokens (40x "1", 40x "5")
  • 50 Workers

Card Anatomy

Each card shows, from top to bottom: its Cost, its Name, its Spaces for Workers, its Victory Point(s), its Ability, and a Unique ID number & icon for 2-players (an icon that marks the card as usable in a 2-player game).

Resources

  • 80 Pellets (20 each in Red, Blue, Green and Gold)
  • 80 Gears (40x "1", 40x "5")
  • 80 Victory Point Tokens (40x "1", 40x "5")
  • 50 Workers

About Resources

  • All resources in this game are considered unlimited. If any resource runs out during the course of the game, use any suitable tokens as a replacement.
  • Whenever you gain a resource, take the corresponding resource from the supply.
  • Whenever you pay a resource, return the corresponding resource to the supply.
  • Whenever you pay a resource, you may pay a Gold Pellet instead of a Red, Blue or Green Pellet. In other words, a Gold Pellet can be used as any kind of Pellet.

Game Setup

During the setup of the game, you will be placing several items at the middle of the table to enable easy access for all players. This will be known as the Junkyard.

Card Setup for 2 Players: Use only all cards with the 2 player icon and return all cards without the icon to the box.

Artifact Cards

Lay out all Artifact Cards and stack the cards with the same name, facing up.

There is only one copy each of "Robotic Government", "Pick Up Ship", "To A New World" and "Clockwork God", while all other cards will have 2 copies each.

Location Cards

Remove the 4 starting Location Cards and shuffle the rest facing down. This forms the Location Deck.

Take the top 5 cards from the Location Deck and place them to the right of the deck, face up.

Then, place the -1 Gear Token above the 2nd card from the right and the +1 Resource Token above the rightmost card.

Record Tiles

Shuffle all Record Tiles and place them in a stack, facing down. Take the top 5 tiles from the Record stack and place them to the right of the stack, face up.

Count 10 tiles from the top of the Record stack facing down and place the End Tile below the 10th Record Tile.

(For 2 players) Count 6 tiles instead of 10 tiles and place the "End" Tile below the 6th Record Tile.

(For 3 players) Count 8 tiles instead of 10 tiles and place the "End" Tile below the 8th Record Tile.

Supply

Place all resources (Red Pellets, Blue Pellets, Green Pellets, Gold Pellets, Workers, Gears and Victory Point Tokens) within reach of all players.

This forms the General Supply.

Player Setup

Starting Location Cards and Summary Tile

Each player takes a Starting Location Card and a Summary Tile, placing them face up in front of them.

Return all unused Location Cards and Summary Tile to the box.

Determine the Starting Player

The player who most recently repaired a machine will be the starting player. Alternatively, choose a player randomly.

The starting player takes the Start Player Marker.

Initial Resource

Each player takes 6 Workers and fills all of the empty spaces on their Starting Location Card by placing 1 Worker on each space. Keep the remaining Workers in front of you.

Next, all players take their initial resources, beginning with the starting player.

The first and second players both receive 3 Gears while the 3rd player receives 4 Gears, and the 4th player receives 5 Gears. Put all Gears in front of you.

(For 2 players) Each player takes 4 Gears instead.

Turn Sequence

Players take their turn one after the other player in clockwise order.

Each turn consist of two phases:

  1. Retrieve Phase
  2. Action Phase

1. Retrieve Phase

Check all of your Locations in front of you.

Take back all topmost Workers from all of your Locations and gain the resource shown in the space where the Worker was placed.

If none of your Location has a Worker on it, nothing happens.

After retrieving Workers from all Locations, proceed to the next phase, the 2. Action Phase.

2. Action Phase

Choose and perform 1 of the following 6 actions. You may only select an action that you can completely perform.

Some Artifacts enhance the action you can perform. Refer to the Artifact Card Reference below for a list of all Artifact Cards and their effects. If any ability on the Artifact contradicts any rules, ignore the rules and follow the effect on the card instead.

The six actions are: A. Recover, B. Dispatch, C. Operation, D. Repair, E. Communicate, F. Charge.

A. Recover

Select a Location with at least 1 Worker on it.

Take back the topmost Worker from that Location and gain the resource shown in the space where the Worker was placed.

B. Dispatch

Select a Location with at least 1 empty space on it.

Place any number of Workers on that Location Card. Each space can only be occupied by a single Worker. You may place as many Workers as you wish as long as there is an empty space.

You must place Workers beginning from the topmost empty space without skipping any empty spaces or placing on lower spaces.

Example: You choose to perform Dispatch to a Location Card. There is a Worker on the 2nd and 3rd space, leaving a total of 3 empty spaces. You place a Worker on the 1st, 4th and 5th empty space on the Location Card.

Example: You have acquired 6 cards (combination of Location and Artifact) from previous rounds. When you perform Dispatch, you may choose "to place workers on" 2 Locations instead of 1 Location. There are a total of 10 empty spaces on the 2 Locations you chose but you only have 5 Workers available. So you placed 2 Workers on the 1st Location and place another 3 Workers on the 2nd Location.

[Redevelopment of Civilization] If you have 6 or more (Artifacts, Locations and Starting Location) cards, you may select another extra Location whenever you perform B. Dispatch.

C. Operation

Select a face up Location Card from the Junkyard to acquire.

Pay the cost shown on the Location with Gears and place the Location in front of you, facing up.

You may place any number of Workers on the empty spaces on this Location.

You must place Workers beginning in the topmost empty space without skipping any empty spaces or placing on lower spaces.

Finally, move the remaining Locations in the Junkyard one position to the right, closing the gap. Reveal a new Location Card from the Location Deck and place it on the leftmost position of the Junkyard.

When you acquire a Location positioned below the [-1 Gear Token], the cost of the Location is reduced by 1 Gear.

When you acquire a Location positioned below the [+1 Resource Token], immediately gain 1 resource indicated on the top most space of the Location.

D. Repair

Select a face up Artifact Card from the Junkyard to acquire.

Pay resources equivalent to the cost of the Artifact and take the Artifact and place it in front of you, facing up.

Players are not allowed to purchase Artifacts of the same name.

The quantity of each Artifacts is limited. If any player purchased the last copy of a certain Artifact, no player can purchase that Artifact anymore during this game.

Example: You choose to perform the Repair action to an Artifact Card. The cost to repair it is 1 Red Pellet, 2 Green Pellets and 1 Blue Pellet. Since you only have 1 Green Pellet, you choose to pay a Gold Pellet in exchange for the second Green Pellet required.

E. Communicate

Select a face up Record Tile from the Junkyard to acquire.

Pay resources equivalent to the cost of the Record tile. Take the Record Tile and place it in front of you, facing down.

Reveal a new Record Tile and place it to the Junkyard.

If the revealed tile is the "End" Tile, remove the "End" Tile and reveal another Record Tile to place into the Junkyard.

Example: After your Communicate action, you reveal a new tile from the Record Tile stack. The revealed tile is the "End" Tile, so you simply remove the "End" Tile from the Junkyard and reveal a new tile from the Record Tile stack. Since the "End" Tile was revealed, the game will end when this round ends.

F. Charge

Gain 2 Gears.

Game End

If any of the following conditions is met, the game ends when all players have completed the same number of turns.

  1. A player has acquired a total of 12 cards, including the Starting Location Card.
  2. The "End" Tile is revealed when replacing a Record Tile.

Each player calculates their Victory Points by adding up their Victory Point Tokens and Victory Point on their Artifact Cards and Record Tiles.

The player with the most Victory Points wins. In the case of a tie, the tied player with the most Location Cards wins. If there is still a tie, the tied players share the victory.

Artifact Card Reference

The Card List at the back of the rulebook shows every Artifact Card's cost and printed Victory Point value on the card itself; the ability text for each is reproduced here.

  • Clockwork God (5 Victory Points, unique, 1 copy): At the end of the game, if you have 12 or more cards, gain 10 Victory Points.
  • Pick Up Ship (Victory Points vary, unique, 1 copy): At the end of the game, gain 1 Victory Point for each Location you own.
  • Robotic Government (Victory Points vary, unique, 1 copy): At the end of the game, gain 1 Victory Point for each Worker you own.
  • To A New World (Victory Points vary, unique, 1 copy): At the end of the game, gain 6 Victory Points for every 2 Artifacts you own.
  • Additional Robotic Arm (1 Victory Point, 2 copies): If you gain Gears during the Retrieve Phase, gain an additional Gear.
  • CPU Replacing Tech (2 Victory Points, 2 copies): Whenever you gain Workers, gain the same amount of Gold Pellets.
  • Emergency Toolkit (1 Victory Point, 2 copies): Gain 5 Gears.
  • Emotion Studying Device (1 Victory Point, 2 copies): Whenever you gain a Record Tile, gain 3 Victory Points.
  • Extended Memory (0 Victory Points, 2 copies): Whenever you gain an Artifact, gain 2 Victory Points.
  • Instant Duplicate Device (4 Victory Points, 2 copies): If you gain any resources during the Retrieve Phase, you may pay 1 Gear to gain 1 additional identical resource.
  • Megaphone Advertisement (1 Victory Point, 2 copies): Whenever you gain a Location, gain 3 Victory Points.
  • Parabolic Antenna (2 Victory Points, 2 copies): When performing the Communicate action, you may pay 1 resource less of your choice.
  • Product Administration AI (2 Victory Points, 2 copies): Whenever you gain a Location, gain a Worker.
  • Self-Vending Machine (1 Victory Point, 2 copies): Pay 2 Gears to gain 1 Gold Pellet. You may use this ability at any time.
  • Steam Locomotive Network (2 Victory Points, 2 copies): When performing the Dispatch action, you may place Workers on any number of Locations.
  • Synchronization Tech (2 Victory Points, 2 copies): When performing the Dispatch action, you may place your Worker on any empty space instead of the topmost space.

Icon List

  • Gear, Red Pellet, Green Pellet, Blue Pellet, Gold Pellet: the resource types used to pay costs.
  • Worker, Victory Point, Location Card, Artifact Card, Record Tile: the components referenced by card abilities.
  • Gain: take the shown component or resource.
  • Gain additional: take one more of the shown component or resource, on top of what you already gained.
  • Pay: return the shown resource to the supply.
  • Place ... on ...: place the first component onto the second.
  • When ... do ...: whenever the first thing happens, do the second.
  • Any Resource: any one of Red, Blue, Green or Gold Pellet, your choice.
  • During your turn: the ability may be used only on your own turn.
  • End of the Game ("End" icon): the ability triggers at the end of the game.
  • Immediately: the ability triggers right away.
  • Once / Any number: whether the ability may be used once, or any number of times.

Credits

  • Game Design: Rikatti
  • Artwork: Yustas S
  • Development: Ryo Shigekiyo, Nao Shimamura
  • Design: Osamu Inoue
  • 3D modeling: side.inc
  • DTP: Akira Tanaka
  • Produce: Tohco Neijima
  • Translation: Chester Lee
  • Copy Editing: Board Game Circus
  • Special Thanks: Kei Kajino, Shintaro Mori, Eri Toyoda, Kozo Asari, Shoichi Asai, Tomohide Kitajima

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