Click A Tree
Click A Tree Rulebook
Table of Contents
Table of Contents
Components
- 126 hexagonal landscape tiles (42 of which show two fruit types)
- 7 fruit cost markers
- 1 central display board
- 1 starting player marker
- 15 elongated task strips
For each player:
- 1 player board with a fruit track
- 3 number markers ("5", "6", and "7")
- 7 fruit markers
- 14 hexagonal harvest tiles
- 13 end-of-day tiles
To make sorting easier, the player board, the task strips, and the harvest tiles each show a separate symbol for every player.
Setup for Each Player
- Take the 15 task strips, have one player shuffle them, and draw 9 at random. Everyone else selects exactly these same 9 drawn task strips; the rest are not used in this game. The strips are numbered, so they are easy to identify and call out to other players. Hint: for your first game, we recommend using strips numbered 1, 2, 3, 4, 7, 8, 10, 12, and 14.
- Each player receives a player board with a fruit track. Place your player board upright in front of you. You also receive 14 harvest tiles, the 9 (drawn) task strips, 7 fruit markers, and 3 number markers, plus 13 end-of-day tiles. The remaining player boards and leftover player material are not needed and go back in the box.
- Shuffle your harvest tiles and place them as a stack next to your player board. Reveal two of the tiles and place them next to the stack.
- Distribute your 9 task strips face up onto spaces 2 through 10 of the fruit track on your board. The order does not matter. Place the task strips so that you do not cover the numbers 2 through 10 printed along the right edge of the track.
- Each of you receives one complete set of 7 different fruit markers. Place all of these fruit markers on space "1" of the fruit track. The word "Start" marks this space.
- Take your number marker with the number 5 and use it to cover the number marker 3 printed on your board. Place the number marker with the number 6 on the line below the marker with the 5. Place the number marker 7 on the line below the marker with the 6. So, from top to bottom, the number markers are placed in the order 5, 6, 7. Above the 5, the number 2 is printed on your board; this number stays uncovered.
- Each of you receives 13 end-of-day tiles. Sort them by the small number at the bottom (the 1 ends up on top). Place them in a stack next to your player board.
General Setup
- Turn all 126 landscape tiles face down and shuffle them.
- Lay out the 7 fruit cost markers in any order in the spaces of the central display. Between the markers, place 1 randomly drawn landscape tile each, for a total of 7. The landscape tiles are placed face up.
- Each of you draws 1 further landscape tile and places it face up in front of you. This starting tile begins your personal display, which will grow larger over the course of the game.
- All remaining landscape tiles form one or more draw stacks in the middle of the table.
- Randomly determine who receives the starting player marker. It stays with that player for the rest of the game and only marks who started the game.
The Landscape Tiles
Each landscape tile consists of three parts: one or two fruit types, one tree type, and a sign with the letters A, B, or AB.
The fruit types let you form territories in which the same fruit grows. When you then harvest that territory, you receive a yield of that fruit type equal to the size of the territory. Landscape tiles with two fruit types can be part of two territories.
With the tree type, you fulfill tasks printed on the task strips. These usually require that landscape tiles with the same tree type be arranged in specific patterns (e.g., a triangle or a rhombus).
The sign with the letters is needed only for two very specific tasks, in which you must place landscape tiles of tree category A or B next to each other. More detailed explanations of these procedures follow further below.
Game Play
The game is played in rounds. A round consists of three phases and additional actions. The active player carries out all three phases in direct succession.
Note: tiles placed during the game may not later be removed, moved, or covered.
Phase 1: Choose and Refill Landscape Tiles
Every fruit type in the central display borders exactly two face-up landscape tiles. Choose two neighboring landscape tiles that you want to take. You must pay for this with one fruit of the type that lies between these tiles. Move that fruit type's marker on your player board down by one position.
Important: if the fruit marker for that fruit type is already on the space with the zero before this phase, you cannot take this combination of landscape tiles and must choose a different combination instead.
Special case: if all of your fruit markers are on zero, you may take any combination of neighboring landscape tiles for free.
After you have drawn, refill the two gaps with two new landscape tiles from the draw stack.
Phase 2: Place Landscape Tiles
After each of you has taken two new landscape tiles, place the two newly acquired landscape tiles into your display in an order of your choosing. You must place both tiles. Tiles you add must border the edge of an already placed tile with at least one edge.
Tiles may border any other tiles and may also be rotated freely. The fruit types on the tiles do not need to match, though matching them can be useful for forming territories and increasing your harvest yield (see below).
After placing each landscape tile, a harvest may occur (see below).
Phase 3: Place and Refill a Harvest Tile
After you have placed both landscape tiles, place one of the two face-up harvest tiles into your display. You may not decline to do so.
A. The harvest tile must border an already placed tile with at least one edge. This then triggers one or more harvests (see below).
B. Harvest tiles may only be placed in your display so that the harvest symbols (see below) never border other harvest tiles, only landscape tiles.
C. In addition, you may only place a harvest tile so that at least one harvest symbol on the harvest tile borders an existing landscape tile.
Afterward, reveal another harvest tile from your stack, so that two harvest tiles are once again face up in front of you.
The Harvest
On the edges of the harvest tiles you can see 2 to 4 harvest symbols (shown as sickles).
Whenever you place a landscape tile in Phase 2 next to a harvest symbol of an already placed harvest tile, the fruit type adjoining that harvest symbol is scored. This is called a harvest.
A harvest also occurs when, in Phase 3, you place a harvest tile next to already placed landscape tiles. Depending on how the tile is placed, this can trigger multiple harvests if several harvest symbols on the new harvest tile border placed landscape tiles.
A harvest means that, for the fruit type adjoining the harvest symbol, you receive a yield equal to the number of connected landscape tiles of that same fruit type (a "territory"). Landscape tiles with two fruit types count fully toward this as well. Landscape tiles are only considered connected if they are joined by an edge; a connection through corners only does not count.
If a harvest tile is placed in Phase 3 so that several harvest symbols border landscape tiles, a harvest is triggered for each of these landscape tiles.
Exception: if two or more landscape tiles belong to the same connected territory, the harvest is only carried out once.
If, in Phase 2, both landscape tiles are placed so that they lie in the same territory and both newly border a harvest symbol when placed, the harvest is carried out twice here.
For every yield you achieve in a harvest, move the corresponding fruit marker on your player board up by the number of fruit obtained.
Important: you may only move the marker onto spaces that are not occupied by task strips. In this case you lose part of your yield. As you remove task strips one by one over the course of the game (see below), you can move fruit markers to higher values as well when another harvest comes up.
Completing Tasks
At any point in the game, you may check your placed landscape tiles to see whether the arrangement in your display fulfills a task strip. Each of you has the same nine task strips. They are explained in detail in the appendix.
When you have fulfilled a task strip based on the pattern in your display, remove that task strip from the game. Whenever you remove a task strip from the game, always push your remaining task strips as far up the scale as possible.
You do not need to fulfill the task strips in order; you may complete them in any order. If you happen to overlook the fulfillment of a task strip, you may remove it retroactively at any time. Task strips can be removed IMMEDIATELY upon completing the task, so the benefits — such as a free space on the scale — take effect right away as well.
Completing Harvest Tiles
Whenever all the harvest symbols of a harvest tile border edges of other tiles, so that every possible harvest for that harvest tile has been carried out, that harvest tile is called complete. It now counts as fulfilled.
To mark this, take the top end-of-day tile from your stack and place it on the completed harvest tile.
Determine which of the three number markers is the TOPMOST one that can move down one open space. That number marker then moves down one space to the border between the two numbers below it. This makes the victory condition somewhat easier to fulfill (see below).
End of the Game and the Winner
The end of the game is triggered when one or more of you, on your turn, cross a line with a number of fruit markers matching that line's number marker.
The permanently printed numbers 2 and 3 also count as such threshold lines.
To achieve this, you must move at least 2, 3, 5, 6, or 7 fruit markers past the line marked by the corresponding number.
The numbers 5, 6, and 7 move further down as harvest tiles are completed (see above), making this victory condition easier to achieve as the game progresses.
The current round is always played to its conclusion, so that everyone has taken the same number of turns. If, after that, only one of you has reached the condition, the game is thereby decided.
If several of you fulfill this condition in the same round, the values of all 7 fruit markers are added together (using the values on the right-hand side of the scale) to decide the game. In case of a tie, everyone involved in the tie wins.
If you place the last harvest tile on your turn and no one fulfills the condition in that round either, the game is likewise decided by adding up the values of all 7 fruit markers.
Solo Game
The solo game barely differs from the multiplayer game. Try to cross a victory threshold and then achieve as high a total fruit value as possible. You can then try to beat this record next time.
Appendix: Task Strip Explanations
There are 15 task strips in total in this game, of which 9 are drawn and used per game.
Almost all of the tasks relate to the tree type on the landscape tiles or to the harvest tiles played, but not all of them. Here follows an explanation of the tasks, sorted by different task types.
Tasks with the Same Tree Type
All tasks of this type require that you form a pattern in your display made of landscape tiles with the same tree type.
- Triangle — Three landscape tiles of the same tree type in the shape of a triangle.
- Two triangles — Two triangles, each of the same tree type as in the previous task. The two triangles may each consist of a different tree type. The triangles do not need to be adjacent to each other. This requires six landscape tiles in total; no landscape tile may be used for both triangles.
- Rhombus — Four landscape tiles of the same tree type in the shape of a rhombus.
- Row of four — Four landscape tiles of the same tree type in the shape of a straight row.
- Two rhombuses or two rows of four — Either eight landscape tiles forming two independent rhombuses of the same tree type each, or eight landscape tiles forming two independent straight rows of four of the same tree type each. The tree types of each shape may differ from each other, and the two rhombuses or rows of four do not need to touch. No landscape tiles may be used twice. One rhombus plus one row of four does not fulfill this task.
Tasks with Any Tree Type
Tasks of this type require that you form a pattern of landscape tiles in your display. The tree type does not matter and may differ for every landscape tile.
- Six in a row — Six landscape tiles of any tree type, even mixed, in the shape of a straight row.
- Seven-tile flower — Seven landscape tiles of any tree type, even mixed, of which six landscape tiles surround one further landscape tile.
Tasks with Tree Categories
Tasks of this type require that you form a connected group of landscape tiles in your display, all belonging to a specific category (A or B — the sign on the landscape tiles) and consisting of different tree types. Each landscape tile must have a different tree type; no tree type may occur more than once. The shape of the four connected landscape tiles does not matter. Tiles of category AB belong to both category A and category B.
- Category A — Four landscape tiles of category A (or AB) that are connected to each other. Each of the four tree types may occur only once.
- Category B — Four landscape tiles of category B (or AB) that are connected to each other. Each of the four tree types may occur only once.
Tasks with Harvest Tiles
Tasks of this type relate to the harvest tiles in your display.
- Two harvest tiles — Two harvest tiles in your display must border each other.
- Three harvest tiles — Three harvest tiles in your display must all border each other.
- One harvest tile enclosed — One harvest tile in your display must be completely enclosed by other tiles. These may be other harvest tiles or landscape tiles.
- Two harvest tiles enclosed — Two harvest tiles in your display must each be completely enclosed by other tiles. These may be other harvest tiles or landscape tiles. The two harvest tiles may also border each other.
- Five completed harvest tiles — Five harvest tiles in your display must be completely fulfilled, meaning covered with end-of-day tiles.
- Four tree types around a harvest tile — One of your harvest tiles must be enclosed by landscape tiles of at least four different tree types.