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Cleopatra's Caboose

Cleopatra's Caboose Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Playing the Game
  • Phase 1 – Auction
  • Phase 2 – Actions
    • Construct Track
    • Construct a Building
    • Ship Fruit
    • Produce Fruit
    • Build a Pyramid
    • Draw City Cards
  • End of Turn
  • Endgame Scoring
    • Final Scoring Examples
    • Total Scoring Example

Components

  • 1 game board – with outside scoring track, turn marker line and market
  • 5 player aid boards – with turn sequence and action structure on each
  • 12 double-sided City prestige markers
  • 60 card City deck
  • 59 card Auction deck – 24 Train cards, 20 Building cards, 15 Fruit cards
  • 10 Building markers
  • 6 Pyramid markers
  • 100 Trains – 20 each in five colors
  • 6 markers – 5 scoring markers in player colors and 1 black turn marker cube
  • 5 Turn Order markers
  • 1 Starting player figure
  • 35 fruit cubes – 7 each in five different fruits
  • 7 Egyptian Rail Baron God cards
  • 1 black cloth bag
  • Money – 15 @ 10 Florin, 15 @ 5 Florin, 30 @ 1 Florin (note: there is no limit on money)

Setup

  • Place the game board in the middle of the table.
  • Take the double-sided City prestige markers and place them in the bag. Draw a Prestige marker and place it in any city with the light side showing. Now fill in the rest of the cities with Prestige markers, but alternate placing the markers with the light side showing and the dark side showing. In the end, each light side marker should be surrounded by dark side markers and vice versa.
  • Place one of each color fruit cube on the -3 row of the market. Place the remaining fruit cubes in the bag. With 3 players, randomly draw and place one fruit cube in each city. With 4 or 5 players, add one additional fruit in each of the outer cities: Alexandria, Avaris, Edfu and Thebes. With 5 players, add one additional fruit in each of the following cities: Giza, Heliopolis, Abydos and Dendara.
  • Remove the remaining fruits from the bag, making a general supply. Increase the corresponding fruit cube in the market a number of spaces equal to the number of that fruit in the general supply; these are the starting positions in the market.
  • Each player takes a set of trains, a scoring marker and a Turn Order marker in a color of their choice. Place the scoring marker for each player on the '0' of the scoring track and the Turn Order marker close to the Turn Order track.
  • Give each player a "1" train card. Shuffle the remainder of the Auction deck and deal one Auction card to each player, face down. If any players received a Fruit Card randomly, they place it face-up in front of them. Turn over a number of cards from the Auction Deck face up equal to the number of players plus one additional card to make an Auction card display. Place the rest of the Auction deck off to one side.
  • Shuffle the City Deck. Deal three City cards to each player, face down. Draw the top four cards and place them face up as a City card display, with the remainder of the City Deck next to the display.
  • Give each player 20 Florin to start; the rest of the Florin makes up the bank.
  • Place all of the Egyptian Rail Baron God cards face up in a display from lowest to highest number.
  • Place the black turn marker on the first space of the turn marker line.
  • Place the Pyramid tokens and Building tokens in a general display near the board.

Playing the Game

The game is played over a fixed number of turns, depending on the number of players. Each turn consists of two phases; an Auction, then player Actions. The Auction determines the order that the Egyptian Rail Baron Gods will be selected, while the Actions carry out the plans of the players in the order of the numbers on the selected Egyptian Rail Baron Gods.

Phase 1 – Auction

Beginning with the player who holds the Start Player figure, an auction takes place. Players may either bid Florin or pass. If the Start Player bids, they must bid at least one Florin to start. Bids must be greater than the previous bid, placed in front of the player as bid.

When a player passes, they place their Turn Order marker on the last available space on the Turn Order track. The first player to pass pays nothing. The last two players remaining in the auction pay the full amount they bid. Everyone else pays half of what they bid, rounded up.

The auction ends once all players have placed their Turn Order marker on the Turn Order track.

In Turn Order based on the Turn Order track, each player now selects one Egyptian Rail Baron God from the display and places it in front of them. The Auction Phase ends when everyone has selected their respective Egyptian Rail Baron Gods.

The Golden Ra rule: If an Egyptian Rail Baron God contradicts these rules, the God takes precedence.

Phase 2 – Actions

Beginning with the player who has the lowest-numbered Egyptian Rail Baron God to highest-numbered, each player does all of the following, in this order:

  • Take Auction card(s)
  • Take Actions

Take Auction card(s): Each player receives one Auction card. If one or more Fruit cards are taken, these are placed face-up in front of the player taking them. Otherwise, the Auction cards are taken into a player's hand.

Take Actions: Each player performs two Actions. You can perform them in any order as well as multiples of the same Action. The available Actions are:

  • Construct Track
  • Construct a Building
  • Ship Fruit
  • Produce Fruit
  • Build a Pyramid
  • Draw City Cards

Construct Track

  • In order to Construct Track, a player needs a Train card, a City card and the amount of Florin listed on the Train card.
  • Play the Train and City cards, paying the amount of Florin listed on the Train card to the bank; if the player cannot pay this Florin, the player cannot take this action.
  • Take a number of trains of their color equal to the number of trains listed on the Train card and place them as a group on any single track leading from that city, so long as there is space (see below).
  • Each track can have, at most, two different colors of trains on it. Once a track has two different colors of trains it is full and no further trains can be added to it.
  • A player may not add additional trains to a group of trains of their color, nor can trains be split between different tracks with a Construct Track action.
  • Discard the Train and City cards in the appropriate discard piles.

Construct Track Example: Ken is the blue player and would like to Construct Track around Edfu. Looking at the board, he notices that the track connecting Edfu and Thebes currently consists of red trains only. Ken plays a "3" Train card, an Edfu City card and pays 10 Florin to the bank. He then places his three trains on the track between Edfu and Thebes, discarding the cards to their respective discard piles. Note that now the track between Edfu and Thebes has both blue and red trains, no further track may be constructed here.

Construct a Building

  • In order to Construct a Building, a player needs a Building card, a City card and the ability to transport the fruit(s) necessary for the Building to the City.
  • Play the Building and City cards, noting the cost in fruit of the Building in the upper right-hand corner. The player can move fruit(s) across any constructed Track(s) to the City, can utilize fruit(s) already in the City, can use fruit on Fruit card(s) face-up in front of them or any combination of these to fulfill the cost of the Building. If the player cannot get the necessary combination of fruit to the City, the player cannot take this action.
  • If the player uses one or more Fruit cards to fulfill part or all of the cost of the building, and additional fruits are on the cards not used for the cost of the building, those fruits are produced in that City and for each fruit produced, its value decreases by one on the market.
  • Remove the fruits from the board (if necessary) that were used in Constructing the Building; for each fruit removed in this manner, increase its respective marker on the market.
  • That player receives victory points equal to the award at the bottom of the Building; note this on the scoring track.
  • If the Building provides a bonus for the City (notated on the bottom of the Building card), place the appropriate Building token on the City from the supply.
  • Any players other than the player Constructing the Building receive one Florin from the bank for each train they have on tracks leading from that City.
  • Place the Building card face-up in front of the player; different Building types may earn bonus victory points for a player at the end of the game. Discard the City, and if used, Fruit card(s) in their respective discard piles.

Construct a Building Example: Becky is the red player and would like to Construct a City Hall in Edfu, which requires coconuts and raspberries in order to be built. Coconuts can be moved to Edfu from Lisht (the green and yellow players have constructed tracks from Lisht to Abydos and Abydos to Edfu, respectively) and Becky has a Fruit card with raspberries and limes face-up in front of her. She plays the City Hall card and an Edfu City card, selects the Fruit card and moves the coconuts to Edfu from Lisht to illustrate that they can be used in this construction. Becky produces limes in Edfu, decreasing its value in the market by one. She then removes the coconuts, increasing their value in the market by one (the raspberries are left unchanged in the market since none were removed from the board). Becky scores seven victory points and places a "+2" Building bonus marker in Edfu. The yellow player has two trains between Abydos and Edfu, the blue player has three trains between Edfu and Thebes and the red player has two trains between Edfu and Thebes. The yellow player receives two Florin; the blue player receives three Florin. Since Becky is the red player, she does not receive Florin. Finally, Becky places the City Hall card in front of her and discards the other cards to their respective discard piles.

Ship Fruit

  • In order to Ship Fruit, a player needs a City card with a demand for a particular fruit, and the ability to transport that fruit to the given City.
  • Play the City card and transport a single fruit from a City other than the one just played to the City on the City card with that particular fruit's demand, listed at the bottom. If the player cannot transport the fruit accordingly or the fruit does not exist in any other City then the player cannot take this action.
  • A player can transport fruits over any Constructed sections of track as they see fit in order to reach the City of destination.
  • The player receives an amount of Florin from the bank equal to the going rate in that particular City for the fruit (printed on the City card), adding or subtracting the current market factor for that given fruit.
  • The player decreases the value of the market for the fruit sold by one; if there is a different fruit on the City card used, the player increases its value by one in the market.
  • Any players other than the player Shipping Fruit receive one victory point for each train they have on tracks leading from that City. In addition, all other players receive one victory point for each instance of the fruit that was shipped that is face-up in front of them.
  • Discard the City card in the appropriate discard pile.

Ship Fruit Example: Steve is the yellow player and would like to ship raspberries from Edfu to Thebes. Steve plays a Thebes City card and moves the raspberries from Edfu to Thebes across its track (constructed with two red and three blue trains). There is also one yellow train connecting Dendara to Thebes. The Thebes City card Steve played lists its demand for raspberries at nine Florin and lemons at seven Florin; the current status of raspberries on the market is -1 and lemons are at 0. Steve receives eight Florin from the bank and reduces the raspberries status by one to -2; he then adjusts the lemons status up one to +1. The red player now receives two victory points, while the blue player receives three victory points. Since Steve is the yellow player, he does not receive a victory point for his train from Dendara to Thebes. Finally, Steve discards the City card to its respective discard pile.

Produce Fruit

  • In order to Produce Fruit, a player needs a City card, a Fruit card face-up in front of them, and the fruit(s) on the Fruit card available in the common supply. If the fruit(s) on the Fruit card are not available in the supply, then the player may not take this action.
  • Play the City card and select the face-up Fruit card of your choice; add the fruit(s) on the Fruit card to the City denoted on the City card.
  • Decrease the Market value of each fruit produced by one.
  • Discard the City and Fruit cards in the appropriate discard pile.

Produce Fruit Example: Wayne is the green player. He would like to produce fruit in Dendara, so he selects a face-up Fruit card with lemons and blueberries and plays a Dendara City card, adding a lemon cube and a blueberry cube to the board at Dendara. He then decreases the value of each by one in the market and discards both cards to their respective discard piles.

Build a Pyramid

  • In order to Build a Pyramid, a player needs an empty city (i.e., a city with no fruit present) and Florin. If the player cannot choose an empty city or doesn't have enough Florin to pay then the player cannot take this action.
  • The base cost of a Pyramid is equal to twice its bonus point value; a player chooses from the supply which Pyramid they would like to build.
  • Pay the Florin to the bank and pick an empty city.
  • Place the Pyramid marker on that City; the player receives victory points equal to the bonus printed on the Pyramid marker.
  • Each City may only have one Pyramid marker.
  • Once a City has a Pyramid marker, no Buildings may be constructed there, nor may any Fruits be Shipped or Produced there. Fruits may still be shipped through that City, and Track may still be constructed around that City.

Build a Pyramid Example: Ken is the blue player and would like to construct a pyramid in Lisht; there is currently no fruit there. Ken pays 16 Florin to the bank and picks Lisht. He chooses a Pyramid marker with "+8" on it and places it in Lisht, giving himself eight victory points. No more fruit can be Shipped to Lisht or Produced in Lisht, nor can any Buildings be Constructed there.

Draw City Cards

  • A player may always draw City cards as one of their actions.
  • If a player takes this action, they select one of the face-up City cards from the supply and the top City card from the City deck.
  • The City supply is not replenished until the end of that player's turn.

Draw City Cards Example: Becky is the red player and would like to Draw City Cards as there's a Memphis card in the face-up display she would like. She takes the face-up Memphis card and the top card of the City deck. When Becky's turn is completed, the City Card display is replenished to four cards.

End of Turn

  • Discard any remaining cards in the Auction display, if applicable.
  • Check the turn marker line; if the turn marker is on the same space as the number of players, proceed to endgame scoring.
  • The player who went last during the Actions Phase now takes the Start Player figure.
  • Clear the Turn Order track and return all of the Egyptian Rail Baron Gods to the display. Turn over a number of Auction cards equal to one more than the number of players in the game. Move the black turn marker one space to the right. Begin a new turn.

Endgame Scoring

  • Each city now has a total Prestige (equal to the City Prestige marker plus any building or pyramid markers added during the game), as well as a number of trains surrounding it.
  • One at a time for each city, determine how many trains each player has around that city. Players score victory points for the Prestige of the city as follows:
    • The player with the most trains around the City scores victory points equal to Prestige of city.
    • The player with the second most trains around the City scores victory points equal to half of the player with the most trains around the City, rounded up.
    • The player with the third most trains around the City scores victory points equal to half of the player with the second most trains around the City, rounded up. In a three-player game, this third place scoring is ignored.
  • Example: In a four-player game, red has a total of four trains around Thebes, green has two and yellow has one. After adding buildings, Thebes is worth a total of 13 Prestige. Red scores 13 points, green scores 7 points and yellow scores 4 points.
  • In the event of a tie for a particular place, the points are added and split evenly between those players tied, rounding up if necessary.
  • Example: Around Dendara, blue and yellow each have three trains while red has one train. After adding buildings and the Pyramid there, Dendara is worth 19 Prestige. Blue and yellow each score 15 points (19+10=29 divided by two, rounded up: 15 apiece) and red scores 5 points.
  • When a city is scored, remove all markers from that city to keep track of which cities have scored and which have yet to be scored.
  • After all cities have scored, each player receives 1 victory point for every three Florin they have at the end of the game.
  • After scoring for money left, players score victory points for face-up Buildings in front of them according to the following table:
Building typesVictory points
1 Building type1 VP
2 Building types3 VP
3 Building types6 VP
4 Building types10 VP
5 Building types15 VP
  • After scoring for Building types, players score victory points for face-up Fruit in front of them according to the following table:
Fruit typesVictory points
1 Fruit type2 VP
2 Fruit types5 VP
3 Fruit types9 VP
4 Fruit types14 VP
5 Fruit types20 VP
  • Whoever has the most points is the winner! In the event of a tie, whoever has the most money amongst those players tied is the winner. If that is tied as well, whoever has the most cards remaining in hand amongst those players tied is the winner. If that is tied, whoever holds the lowest numbered Egyptian Rail Baron God amongst those players tied is the winner.

Final Scoring Examples

Alexandria: Alexandria has 6 Prestige and a building which increases its Prestige by 2, so it is worth a total of 8 Prestige. First place would receive 8 victory points, second place receives 4 victory points and third place receives 2 victory points. Blue, yellow and red are tied for first place with two trains each around Alexandria. So the first through third places are added together and split three ways, rounded up. Blue, yellow and red each scores (8+4+2) / 3 = 4 2/3, rounded up to 5 victory points apiece.

Avaris: Avaris has 10 Prestige. First place would receive 10 victory points, second place receives 5 victory points and third place receives 3 victory points (5/2 = 2 1/2, rounded up to 3). Yellow has first place with three trains around Avaris, while green is second with one train. Yellow scores 10 victory points and green scores 5 victory points; third place is not awarded.

Giza: Giza has 9 Prestige and a pyramid which increases its Prestige by 7, so it is worth a total of 16 Prestige. First place would receive 16 victory points, second place receives 8 victory points and third place receives 4 victory points. Red has first place with three trains around Giza, blue is second with two trains around Giza and yellow is third with one train around Giza. Red scores 16 victory points, blue scores 8 victory points and yellow scores 4 victory points.

Heliopolis: Heliopolis has 4 Prestige. First place would receive 4 victory points, second place receives 2 victory points and third place receives 1 victory point. Blue, yellow and red are tied for first place with one train each around Heliopolis. So the first through third places are added together and split three ways, rounded up. Blue, yellow and red each scores (4+2+1) / 3 = 2 1/3, rounded up to 3 victory points apiece.

Saqqara: Saqqara has 5 Prestige. First place would receive 5 victory points, second place receives 3 victory points and third place receives 2 victory points. Red has first place with three trains around Saqqara, while yellow and blue are tied for second place with one train each. Red scores 5 victory points, while blue and yellow each score (3+2) / 2 = 2 1/2, rounded up to 3 victory points apiece.

Memphis: Memphis has 9 Prestige. First place would receive 9 victory points, second place receives 5 victory points and third place receives 3 victory points. Red has first place with three trains around Memphis, while blue has second with two trains around Memphis. Red scores 9 victory points and blue scores 5 victory points; third place is not awarded.

Total Scoring Example

Yellow already has 21 victory points from constructing buildings and fruit shipments over the course of the game. Yellow also has the following:

  • 39 victory points from trains surrounding cities
  • 2 different Building types in front of them = 3 victory points
  • 3 different Fruit types in front of them = 9 victory points
  • 13 Florin = 4 victory points

Yellow's total final score is 21+39+3+9+4 = 76 victory points.

  • The player who last played a train game goes first; give them the Start Player figure. In the event of a tie, the last player who played a game set in Ancient Egypt goes first. If still tied, the player who last ate a piece of fruit goes first.