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Clash of Cultures: Monumental Edition FAQ

215 questions players ask · Updated Nov 8, 2026 · Full rulebook

Game FlowCombatMovementActivate CityHappiness and FoundingInfluence CultureExplorationAdvancesCivilizations and AdvancesLeadersWondersKey ConceptsEventsAction CardsObjective Cards

Game Flow

  • What happens when a player has no cities?
  • Is there a free advance or event card at the end of the last Age?
  • What do I get when I lose a city?
  • Does a civilization keep its Civ advance when it changes government?
  • How do Ages, Rounds and turns fit together?
  • Must I perform all three Main Actions each turn?
  • When can I take a Free Action, and how often?
  • Do unhappy cities still score their buildings?
  • Does the game start with a Happy city?
  • Do civilization starting region tiles replace the normal starting tile?
  • What are the steps of the Status Phase?
  • What does the X1 icon mean?

Combat

  • Does an army entering an undefended enemy city capture it without a combat roll?
  • Does moving into an undefended enemy city count as a battle for objectives?
  • Does a Routing combat card trigger when neither side eliminated any units?
  • Can I choose the order in which Clash icons resolve, for example re-rolling a Leader icon before using an Elephant?
  • Must I activate a Clash icon I rolled, such as an Elephant's, if I have the matching unit?
  • How does the Elephant Clash icon work: does it add to combat value or cancel a hit?
  • Do caps on combat value, such as Hannibal's or the Elephants advance's +2, apply to the total of all modifiers?
  • Can Cyrus the Great play any Action card as a +2 combat card in land battle?
  • Does an Archers removal before melee count as eliminating a unit in the battle?
  • Do land units, including Leaders, roll dice or add strength in naval battles?
  • If Ships carrying land units enter a sea space with enemy Ships, must the naval battle happen before the units land?
  • What happens to land units aboard Ships that are destroyed in a naval battle?
  • Where do Ships or disembarked land units retreat to?
  • When does Persia's Immortals ability resolve in combat?
  • Can an attacker without the Tactics advance play an Action card in battle, and can Barbarians?
  • How many hits does a combat roll inflict?
  • Do I pay for Steel Weapons once per battle or every combat round?
  • Does Metallurgy make Steel Weapons free against every opponent?
  • In a battle, who decides first on Steel Weapons and Siegecraft, and can the defender use Steel Weapons if the attacker didn't?
  • Can I pay Gold instead of Ore for Steel Weapons?
  • Is Siegecraft paid once per battle or each combat round?
  • Can I use Siegecraft when attacking from a Ship?
  • How does a Fortress work when the city has no army units, and who wins?
  • Who wins if both sides lose all units in the same round, or if the attacker retreats?
  • After an attack using Roads, how far does the army retreat?
  • Do Leaders count as Army Units, and who picks casualties?
  • Who chooses which Barbarian units are removed as casualties?
  • What happens to enemy Settlers when my army moves into their space?
  • What do I gain when I capture a city, and in what order?
  • How much Gold do I get for capturing a Barbarian city?
  • What if I capture a city but have no spare city-pieces to replace its buildings?
  • What happens to buildings under another player's Cultural Influence when a city is captured?
  • Can I destroy or raze an enemy city instead of capturing it?
  • Does a city's size make it harder to conquer?
  • Who gets the Fortress benefit when I attack a city Barbarians have conquered?
  • Does the High Ground tactic card stop Steel Weapons?
  • Does Attila's Horse Master let me choose the Clash icon after rolling?
  • How does the Leader Clash icon re-roll work?
  • How is a naval battle resolved?
  • If my units fought during an opponent's turn, can they still move on my turn?
  • Do naval Leader abilities work only when the Leader is on a Ship in the battle?
  • How is the Combat Value computed after rolling?

Movement

  • How many units or groups can one Move action move, and what counts as a group?
  • Can a unit that already moved join a new group and move again in the same Move action?
  • Do I choose all groups in a Move action first, or can I resolve one group's battle before choosing the next?
  • Can I move Army units without the Tactics advance?
  • If one Move action sends two forces to different spaces and the first reveals a tile making the second destination sea, can the second still move?
  • What is the stacking limit for units in a space?
  • How long do forest, mountain and battle movement restrictions last?
  • What does the Roads advance do and what does it cost?
  • Do Roads cancel terrain penalties from an earlier Move action, or for the rest of the turn?
  • Can Roads be used to move through my city, through enemy units, or onto a ship?
  • Can gold gained mid-move pay for Roads on a later group in the same Move action?
  • Do Roman Imperial Roads need to start and end in my own cities?
  • Can units board a ship and disembark in the same Move action, or disembark after the ship moves?
  • Can land units disembark straight onto an enemy city or enemy units from a ship?
  • Can ships move more than once in a turn?
  • Is there a stacking limit on Ships in a sea space?
  • How far does Navigation move a ship, and can it enter landlocked seas?
  • When does Cartography pay out, and does a free Move action like Hanno's count?
  • Does Maya's Terracing let an army moving with a Leader ignore mountain penalties?
  • Does founding a city on a mountain cancel the mountain movement penalty?
  • After capturing a city, can I move my other units later in the same turn?
  • How can a military unit move more than one space?
  • Is there a limit on units on a sea space?

Activate City

  • Can I activate the same city more than once in a turn, and what happens to its mood?
  • How many resources does a city collect, and from where?
  • Can two of my cities collect from the same open space in one turn?
  • Can a city with Fishing collect food from every adjacent sea space?
  • How does a Port change collecting, and can it give resources from more than one sea space?
  • Can a city collect from sea if an enemy ship sits on the Port's sea space?
  • Does Animal Husbandry give an extra collection, and can it collect Ore or Wood?
  • How can I collect two Ore in one Collect action?
  • Does Public Education's extra Idea count toward the Collect limit?
  • Does collecting through Economic Liberty or another free action activate the city?
  • What are the limits on constructing buildings?
  • What if I lose cities and a city is now larger than my number of cities?
  • What does State Religion do?
  • How many units can I recruit in one Recruit action, and do I have to recruit the maximum?
  • Do units recruited with Sanitation or Draft count toward the recruit limit, and can an Angry city buy a second unit?
  • What if I have no more of a unit type left to recruit?
  • Can a unit recruited in a just-captured city move and attack the same turn?
  • Do Viking Marauders and a Market trade resolve in a particular order?
  • Does Japan's Draft or Shogunate let a city recruit more than its size allows?

Happiness and Founding

  • Does a Happy size 1 city count as size 2?
  • How does Voting's Increase Happiness work?
  • Do new cities start Happy, and where can a Settler found a city?

Influence Culture

  • How does Influence Culture work, and which buildings can it convert?
  • Can an influenced city boost a roll, or a city boost a roll aimed at itself?
  • How do I remove another player's Cultural Influence, or change a building already influenced?
  • If an influenced city is captured, do I keep the Cultural Influence, and what about an Obelisk?
  • Does Conversion's +1 still apply when political advances block boosts, and can I combine it with Culture token boosts?

Exploration

  • How is a newly explored region placed when exploring with land units?
  • If a ship explores a region with no sea space, where does the ship end?
  • Does Cartography trigger when a ship explores and ends where it started?
  • Can a land unit disembark from a ship onto an unexplored tile?

Advances

  • What does an Advance cost, and can I buy more than one per action?
  • Must I buy the top advance of a category before the others, e.g. Bartering before Trade Routes?
  • When a card or ability gives a free advance, does its cube come from the Event track or my supply?
  • Can I have two governments at once, and what happens to cubes when I change government?
  • Can Free Education convert an Idea from Philosophy in the same action, and does it trigger when buying itself?
  • Do Civilization advances count as regular advances for scoring, and when are they gained?

Civilizations and Advances

  • What does the Observatory do in Monumental Edition?
  • Can Carthage pay a Culture token instead of a resource to buy an Elephant, even without a Market?
  • Do I need a Market to recruit the Elephants or Cavalry my civilization's own tech unlocks?
  • Can Indian Elephants recruit Elephants without a Market?
  • Can Banking (Persia) give gold without any trade routes?
  • Can Aztec Gold's resource swap be used on the space a city is built on?
  • Do the Huns' trade-route blocking and Viking Marauders interact?
  • Can Settlers within two spaces of a Hun army found cities or make trade routes?
  • Do I need to build a ship first to use Viking Shipcraft?
  • Do Phoenicia's Ports count for City Independence in another player's city?
  • Can Phoenician Alphabet and Currency combine on one trade route?
  • Does Attila's size bonus apply to the Recruit action that recruits him, and does it stack with Mounted Archers?
  • Do the Huns need a Market for Cavalry in a size 1 city, and can the new Cavalry move?
  • Can Rome spend several Mood tokens as resources under Slavery?
  • Do Babylonia's event bonuses apply to events drawn by other players?
  • How do China's Rice Paddies and Fireworks work?
  • How do Aztec Expansionist, Tribute Empire and Spread of Fear work?
  • Can Carthage make pirate ships allies by moving land units onto them?
  • How do Druidic Influence and Tribal Allies work for the Celts?
  • Does Japan's Draft count toward the recruit limit?
  • Does Cultural Awe's Settlement replacement trigger Maya's bonus?
  • Does the attacking-from-a-ship bonus (Warships, Vikings) last all turn?
  • Can a size 1 Hun city that moves as a unit explore?
  • Does Fighting Bands exchange any number of Settlers and Infantry?
  • Where does the replacement unit come from when I've run out and use a captive?
  • Can Taxation be paid with a mix of resource types, and does Forced Labor use an action?

Leaders

  • Do Imhotep's Physician and Hammurabi's Guardian make buildings cost only Ore?
  • What counts as a Leader's city for abilities?
  • Does Hanno's free move trigger Cartography?
  • Is the Culture paid to attack Cleopatra's Beloved city spent if the attack fails?
  • Does a city's mood change how many tokens Cyrus the Great gives?
  • What does Augustus's Princeps discard?
  • Which buildings does Go-Toba's ability refer to?
  • Can Caesar's Proconsul Infantry be used in the same Move action, and does it trigger Nationalism?

Wonders

  • How many victory points is a Wonder worth, and what about the Pyramids?
  • Do Wonders count toward city size?
  • What happens to a Wonder when its city is destroyed or captured?
  • How do I get Wonder cards and are they random?
  • How often can the Great Arena add +1 CV?
  • Does the Great Library let me use an advance's building I don't own?
  • Does the Great Wall pay out when Barbarians attack the walled city?

Key Concepts

  • When a rule says to count spaces, do sea and unrevealed spaces count?
  • Can Gold replace any resource, including Ideas, for costs like Steel Weapons or Roads?
  • What does Medicine return: the Gold I spent, a Mood token, or the resource it replaced?
  • Can Bartering discard or use a Leader card?
  • Where do Mood tokens go when I spend them or a city becomes neutral?
  • How do Trade Routes work?

Events

  • Do Famine, Volcano and similar events affect only the player who drew them, or everyone?
  • In what order does an Event resolve: icon or card text?
  • When are Event cards drawn, and are they the only way Barbarians appear or move?
  • Can Barbarians wreck my early game in this edition?
  • Where exactly does a Barbarian Settlement spawn?
  • When Barbarians spawn, where does the second unit go, and can it be Cavalry or an Elephant?
  • Can Barbarians be placed on undiscovered tiles, or explore?
  • How does a Barbarians Move event work?
  • Can Barbarians moved by an event enter a space with another player's units?
  • Who controls Barbarians in a battle?
  • What happens when Barbarians capture a city?
  • How does the Earthquake event work: how many pieces, which cities, and do they come back?
  • Who scores VP for a building under another player's Cultural Influence destroyed by Earthquake or Volcano?
  • What if an Event tells me to do something I can't, such as placing an Exhausted Land marker with no legal space?
  • What does an Exhausted Land marker block?
  • What does the Revolution "Et tu, Brute?" event do if I have no Leader on the map?
  • Where do Pirate ships spawn and what do they do?
  • What do I get for defeating Pirate Ships?
  • What happens with the Trojan Horse card, and who scores?
  • Who can keep an Event card that is passed on?
  • Does the Solar Eclipse restriction on Armies apply in naval battles?
  • Can Markzen return units lost to the Black Death?

Action Cards

  • Does an Action card with a red A cost an action, and what about green A cards?
  • Can tactic and Action cards be played in battles against Barbarians, and does the culture cost apply to the combat side?
  • Can an Action card that triggers after a battle be played after a battle the opponent started on their turn?
  • Does the Great Mausoleum change the order Action cards are discarded in combat, and is a cancelled card still discarded?
  • How does Tech Synergy work: two advances, payment, and cubes?
  • When two Action cards are played together, does Scouts resolve before Martyr?
  • How does the Martyr Action card resolve?
  • When both Action cards have 'on reveal' effects, which resolves first?
  • If Mercenaries makes Barbarians kill an opponent's Leader, do I get the VP or loot?
  • Who can discard the Great Diplomat card?
  • Can I play Exchange of Technology if the opponent has nothing to copy, or copy a tech without having its top advance?
  • Does Inspiration let me skip an advance category's top advance or prerequisites?
  • Can Heroic General be played on a city I just captured?
  • Does Negotiations stop me from attacking an undefended city?
  • Must units an Action card removes come from the battle it was played in?
  • Does Focused Collection allow several resources from one hex?
  • If Cultural Awe's Influence Culture attempt fails, can I try again with the card?
  • Does a Ship count as an Army for Action cards?
  • Can Subterfuge cancel a Great Person event card?

Objective Cards

  • Can I play the Monumental Culture objective immediately after building the Great Statue?
  • Does 'more than any other player' on an objective mean more than every other player?
  • Can I keep a completed objective hidden and score it later?
  • Can one capture complete two objectives, or two with the same name?
  • How many objectives can one card complete and what are they worth?
  • Do Daring and Against All Odds differ, and what does 'fewest units' mean?
  • Do my own eliminated units count toward the Warlord objective?
  • Does King Slayer need the Leader and two Army units eliminated in the same battle?
  • How is the Focused objective scored?
  • Do enemy-influenced buildings in my cities count for objectives like most Markets or Ports?
  • How do the Wonderful objective's two conditions work?
  • Does killing a Settler count for the trade-route objective if its city was unhappy?
  • Does water count toward distance on objectives?