Clash of Cultures: Civilizations – Aztecs
Clash of Cultures: Civilizations – Aztecs Rulebook
Table of Contents
Table of Contents
Civilization Advances
Each Civilization has its own Civilization Advance category with four unique Advances that only they can get. These Advances work a little differently from the other Advances. Rather than getting them directly, you get them immediately when you obtain the associated Advance listed next to each Civilization Advance. For example when the Aztec player gets the Tactics Advance, they also get the Captives Advance from their Civilization category.
The cubes for the Civilization Advances are taken from your supply and not from your Event tracker.
Unlike all other Advance categories, you do not have to get the top Advance first. You simply get the Civilization Advances in the order you get the associated Advances. They are still regarded as Advances for scoring.
Aztecs
Captives (Tactics) When you win a Land battle, you may place any of the defeated opponent's Army Units (except a Leader) on this Advance, up to a maximum of 4. Each Captive is worth ½ Victory Point at the end of the game, or they can be used by the Human Sacrifice Advance (and a few Leaders) for other purposes.
Tribute Empire (Any Government Advance) Your cities can Collect resources from spaces with enemy cities within 2 spaces including from Barbarian cities. The resources you get match the space the cities are on, and the Mood of these cities has no effect on your collection.
If you Collect from a Barbarian city's space and you have the Captives advance you may instead choose to remove a Barbarian Army unit from the space and keep it as a Captive (see the Captives advance above).
Human Sacrifice (Rituals) After drawing an Event, you may remove a Captive from your Civilization board (return it to its owner's supply) to completely cancel the drawn card (including its Event icon) and draw a new one. You can continue doing this until you have no more Captives remaining at which point you must keep the Event Card you draw.
Additionally, you may freely remove one or more Captives to use each as 1 Mood token or 1 Culture token any time you wish.