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City of Iron: Second Edition – Contracts

Expansion for City of Iron: Second Edition

City of Iron: Second Edition – Contracts Rulebook

Table of Contents

Table of Contents

  • Variant Rule
  • Contract Cards

Variant Rule

When playing with this variant, each player chooses one of two random cards at the start of the game.

If a player owns the specified goods, coins, and science at the end of the game, they receive extra influence.

Gap: the source does not state how much extra influence is received, and the card text that would give the figure is in the in-world script. This entry does not supply an amount.

Contract Cards

Each Contract card shows a shield number, a row of icons, and a block of in-world script. The shield number is the large numeral on the shield at the top of the card. The card names below are not printed; each card is listed by its shield number and its icons, in the order they appear in the photographs.

  • Contract, shield 4: 12 coins; tan nugget cluster; white powder pile.
  • Contract, shield 5: 4 coins; green-stemmed radish; red tentacle; blue crystal.
  • Contract, shield 5: 4 coins; book marked 3; white powder pile; gear.
  • Contract, shield 3: green-stemmed radish; beige horned head; purple lump; red tentacle. (No coin icon.)
  • Contract, shield 4: 6 coins; green-stemmed radish; tan nugget cluster; red canister.
  • Contract, shield 5: 6 coins; beige horned head; purple lump; pink rolled cloth.
  • Contract, shield 6: 5 coins; pink rolled cloth; blue crystal.
  • Contract, shield 4: 3 coins; purple lump; red tentacle; gear.

Gap: the icon names above are descriptions of the artwork, not printed names. The in-world text on each card is not translated, so the card-specific wording is not transcribed.