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シティコネクト (City Connect)

シティコネクト (City Connect) Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Card Anatomy
  • Game Flow
  • End of Game
  • Winning the Game
    • Scoring Example
  • Initial Cards
  • Solo Play
  • FAQ

Components

  • Initial cards: 5
  • Building cards: 81 (27 kinds, 3 of each)
  • Landmark cards: 8
  • Pioneer Bonus card: 1
  • Rulebook (this booklet): 1

Setup

  1. Place a House card face up in your city. Each player does this.
  2. Make the draw pile. Shuffle the building cards face down and form them into a draw pile.
    • 2 players: remove 10 cards face down and return them to the box.
    • 3 players: remove 15 cards face down and return them to the box.
    • 4 players: use all the cards.
  3. Turn over the top 6 cards of the draw pile face up beside the pile to form the market.
  4. Place the landmarks. Shuffle the landmark cards face down, then place them face up. The number to place depends on the player count; return the rest to the box.
    • 2 players: 4 landmarks
    • 3 players: 4 landmarks
    • 4 players: 5 landmarks
  5. Place the Pioneer Bonus card beside the landmarks.
  6. The youngest player becomes the start player.

Set up a discard pile area beside the market.

The printed setup diagram distinguishes "your city" (where you place cards) from "other players' cities" (where they place cards).

Card Anatomy

  • A. Symbols: the icons at the top of a card.
    • Person (blue figure)
    • House
    • Food (hamburger)
    • Happiness (heart)
    • Science (flask)
    • Coin: can be used as any symbol (wild).
  • B. Demand icon: Sun or Moon.
  • C. Card name
  • D. VP (victory points)
  • E. Card effect
    • Lightning bolt: use the effect when the card is placed.
    • Gear: can be used once per turn.
  • F. Cost: the symbols that must be paid to build the card.

Game Flow

On your turn, carry out the following.

  1. Perform one of the main actions a, b or c.
    • a. Draw cards from the market. Add building cards from the market to your hand until the symbols on them total 3. For example, one card with 2 symbols and one card with 1 symbol.
      • Landmark cards cannot be taken into your hand.
      • Hand limit: 6 cards. If you exceed the limit, discard cards to the discard pile.
    • b. Draw cards from the draw pile. Add the top 2 cards of the draw pile to your hand.
      • You may not draw one card from the draw pile and one from the market.
    • c. Build. Place a building or landmark card from your hand or from the market into your city.
      • Maximum number of cards you can place: 10.
      1. Check the cost of the card you intend to build.
      2. Pay the cost. Pay the same number of symbols as the cost of the card being built. Payment may use the symbols on the cards in your hand and on the building cards already in your city, combined.
        • If you pay from your hand, the hand cards used become discards after the building is complete.
        • If you pay from building cards already in your city, they may be used again for each payment.
        • Each card may be used only once per payment.
      3. If there is a lightning bolt, resolve the effect printed on the card.
      4. The building is complete. Discard the hand cards used as the cost.

Start of turn: if you have 10 or more Building and Landmark cards in your city at the start of your turn, you have no turn. Instead, turn over 3 cards from the draw pile face up and discard them.

End of Game

  • 2 players: the game ends when the first draw pile runs out, or when 2 players have built 10 buildings each.
  • 3 or 4 players: when the draw pile runs out, shuffle the discard pile face down to form a new draw pile. The game ends when the second draw pile runs out, or when only one player has not built 10 buildings.

Winning the Game

Calculate each player's score. The player with the most VP wins.

  • If players are tied, the player holding the Pioneer Bonus wins.
  • If still tied, share the victory!

Scoring Example

The "×" symbol means the card gains VP for each time its condition is met.

  • Hamburger Shop (effect: Food + Flask ×4, base 0 VP): 1 set of Food and Flask = 4 VP.
  • Electric Repair Shop (effect: Flask ×1, Food ×1, base 1 VP): with 3 Flasks and 1 Food, the score is 3 + 1 + base 1 = 5 VP.
  • Electronics Research Lab (effect: lightning bolt, draw 3 cards from the draw pile; base 25 VP): 25 VP.

Initial Cards

The box contains 5 initial cards. Each initial card is a House card with the Mayor on its back.

  • House side (front), initial effects:
    • Pioneer Bonus icon (1st): gain the Pioneer Bonus card. Note: you must have built 10 cards at the end of your turn.
    • Sun icon (MOST): player with the most suns gets 10 VP. Demand bonus: ties give no bonus.
    • Moon icon (MOST): player with the most moons gets 10 VP. Demand bonus: ties give no bonus.
  • Mayor side (back):
    • Gear: once per turn, change 1 person symbol in your hand into a coin and use it.
    • Bonus lines: Pioneer Bonus card (1st), sun (MOST) 10, moon (MOST) 10.

The Pioneer Bonus card itself is gained by the player who first builds 10 buildings.

Once you are used to the game, you may also set up at the end of setup with the Mayor or House side face up. The challenge increases, so higher scores become possible. Beginners are recommended to use the House side.

Solo Play

Setup: use all the building cards. Place 4 landmarks at random. Otherwise set up as normal.

Game flow: take turns as normal. At the end of your turn, choose 3 cards from the market and discard them, then place cards face up until the market has 6 cards.

End of game: the game ends when the first draw pile runs out, or when you have built 10 cards.

Scoring: score as normal.

  • Build 10 buildings: 10 VP (Pioneer Bonus).
  • Sun and moon: 4 or more gives 10 VP (Demand Bonus).

Mayor rating by score:

  • Under 70: D-class mayor. Citizens seem dissatisfied with you.
  • 70 or more: C-class mayor. An average city.
  • 80 or more: B-class mayor. A well-regarded city.
  • 90 or more: A-class mayor. You are a mayor loved by everyone!
  • 100 or more: S-class mayor. A wonderful city! The people are very satisfied!

FAQ

Q. What happens if the players with the most sun or moon demand are tied? A. If tied, nobody receives the bonus.

Q. If the Casino effect results in a tie for second place, what happens? A. Each tied player receives 10 points.

Q. Can I refill the market immediately after drawing a card from it? A. No. Refill the market at the end of your turn.

Q. Can I build the same building card more than once? A. Yes, you can build the same building card.

Q. Can I draw cards when I have 6 cards in hand? A. Yes. After drawing, choose cards and discard down to the hand limit.

Q. Can I draw one card from the market and one from the draw pile? A. No. You must choose one or the other.

Q. Can I check the number of cards in the draw pile? A. No.

Q. Can I interrupt a building or an effect with a gear effect? A. No. Resolve each effect to completion, one at a time.

  • The gear effect can be used once per turn, at any timing.
  • At the end of your turn, place cards face up in the market until it has 6 cards.
  • Play passes clockwise to the next player.