RulesPal
Chat
Rulebook
Chronicles of Avel: Animal Companions – Unicorns thumbnail

Chronicles of Avel: Animal Companions – Unicorns

Expansion for Chronicles of Avel

Chronicles of Avel: Animal Companions – Unicorns Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Gaining a Unicorn
  • Unicorn Abilities
    • Can be used during combat
    • Can be used when your hero is stunned
    • Can be used when fighting a small monster
    • Can be used when performing the Wishing lake tile action

Contents

  • 4 Unicorn tokens

Setup

Add the Unicorn tokens to the game Chronicles of Avel. You may use them in the base game and with any combination of other Avel expansions.

During setup, place the 4 Unicorn tokens near the moon track with the action sides visible.

Gaining a Unicorn

When your Hero performs a movement action and reaches a face-down tile, you also choose and take a Unicorn token from the supply. The Unicorn joins your Hero.

Each Unicorn offers a special action that you may choose to use later, but each Unicorn can be used only once per game. After using a Unicorn's action, return that Unicorn token to the box.

Unicorn tokens are only gained the first 4 times that a moving Hero flips a tile.

Unicorn Abilities

Each Unicorn token carries one of the four abilities below. Each one is used only once per game, and then the token is returned to the box (see Gaining a Unicorn).

Can be used during combat

Remove all your used equipment markers so that you can use that equipment again in this combat.

Can be used when your hero is stunned

If your Hero loses their last toughness marker, recover 1 toughness marker instead of being stunned.

Can be used when fighting a small monster

In the first round of combat, the small monster does not roll its dice.

Can be used when performing the Wishing lake tile action

Pay 1 coin as usual. Then choose the result you want for the 2 green dice and take your reward.