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Chess for Three

Chess for Three Rulebook

Table of Contents

Table of Contents

  • Playing Rules
  • Note
  • Piece Movement Diagrams

Playing Rules

Each player plays against two other players. The player who checkmates first is the winner. The player who has been checkmated loses and the third player loses as well, no matter whether this player only passively assisted or even consciously or unconsciously helped the checkmating player. Each player must concentrate not only on their own attack and defence but also on preventing either of the two opponents from checkmating the other.

We also distinguish between single and two-colour checkmates. A single-colour checkmate is performed by one player exclusively by his own forces. A two-colour checkmate requires the forces of the third, that is skilfully taking advantage of the positioning of another player's men. (This leads to the situation that if one of the remaining players can make use of my pieces to checkmate a third, it is my error. And although the second checkmated the third, employing for this the position of, for example, my queen, at this moment I lose as well).

Note

  • Preserve the manner of movement found in classic chess.
  • The red side begins each game (depending on the concept of a given match) and each time determines the position of the queen (E12 or I12). The white side plays second followed by the black side and the red side once again and so on always in the same order.
  • The chess pieces which move diagonally when leaving their own half across the central point of the chessboard have the choice of heading to the left or right half on the board.

Piece Movement Diagrams

The rest of the manual is a set of wordless diagrams, one per piece (king, rook, bishop, queen, knight and pawn), showing that piece's possible moves on the three-player board, whose edges are labelled with files A–L and ranks 1–12. They carry no rules text beyond the notes above.