Chakra: Yin Yang
Chakra: Yin Yang Rulebook
Table of Contents
Table of Contents
Components
- 12 positive energies (white)
- 1 white Inspiration token
- 28 Power tokens
- 6 Bonus tokens
- 6 Yin Yang tokens
- 8 Ability cards
- 8 Objective cards
Using the Modules
The expansion is made up of 4 modules. You can choose which module(s) you want to add to the original game: only one, all four, or any combination in between.
All the rules of the original game still apply unchanged; only add the components and use the rules of the chosen module(s).
Module A: Yin-Yang
Setup: place 3 white energies per player into the Universe bag.
Taking Energy from a Flow
During the game, if a player wants to take energy from a flow that shows at least 1 positive energy (white), they must take it, with or without other energy of different colours.
Important: if a flow contains both positive and negative energy, the player must take either one or the other but not both.
The active player can take:
- On the left: white; or white and yellow; or white and green; or white, yellow and green.
- In the middle: white; or black; or white and red; or black and red.
- On the right: white; or black.
Positive Energy
A positive energy can be used in two ways:
-
Temporary harmonisation: A Chakra is considered temporarily harmonised when it contains 3 energies with at least one positive energy.
Example from the rulebook: with the positive energy (white), the green Chakra is temporarily harmonised and is skipped when moving the yellow energy.
Important: a temporary harmonisation does not enable players to retrieve an Inspiration token locked in the corresponding notch. Similarly, a Chakra that is "filled" this way does not bring points at the end of the game.
-
Yin-Yang effect: When both a white and a black energy are on the same Chakra at the end of their turn, the player must discard these 2 energies and take half of a Yin-Yang token.
End of the Game (Module A)
At the end of the game, each complete Yin-Yang symbol brings 3 Plenitude points but only 1 point if it is incomplete.
Note: you can move a white energy onto the "Earth" but it will not bring you any Plenitude points at the end of the game.
Module B: Powers of Chakras
Setup: for each Chakra around the Lotus board, place as many Power tokens as the number of players.
The rulebook shows the setup for two players.
Every time a player harmonises one of their Chakras, they win a Power token of the same colour. Then, they place this Power face up in the corresponding notch of the board.
If they decide to activate it (immediately or during a later turn), they must flip it, deactivated side face up.
Important: a player can activate only one Power per turn.
Power Tokens
- Purple (Sahasrara): Take back an Inspiration token from a notch.
- Yellow (Manipura): Take back an Inspiration token from an Inspiration space.
- Blue (Ajna): Look at the value of a Plenitude token.
- Orange (Svadhisthana): Put 1 or 2 energies of the same flow back into the bag and then complete the flow.
- Light blue (Vishuddha): Switch the position of two energies on your board (except those on the Bhagya Bubbles).
- Red (Muladhara): Move one energy down by one or two Chakras.
- Green (Anahata): Move one or several negative energies down by one Chakra.
Module C: Special Abilities
Setup:
- Reveal as many Ability cards as the number of players + 2 in the centre of the table. Example: with 3 players, reveal 5 cards.
- In reverse turn order, every player takes one of the Ability cards and places it next to their board.
Note: the two leftover cards remain in the centre of the table.
Using an Ability Card
Before performing their action, a player may use their Ability card if it is face up. The effect of the card only works for this turn. Then the player flips the card face down.
During their meditation, a player must switch their Ability card with one of the 2 Ability cards at the centre of the table (even if they have not used its effect). The returned Ability card is placed back face up.
Ability Cards
- This turn, take 2 energies of the same colour in a flow (with or without a 3rd energy of another colour) when you receive energy.
- This turn, ignore white and/or black energy in a flow when you receive energy.
- This turn, use a white Inspiration token only to channel energy. During meditation, the token is returned with the card.
- This turn, before performing your action, put all the energies on the Lotus board back into the Universe bag and refill the board.
- This turn, take energy from a row rather than from a column (with the usual rules) when you receive energy.
- This turn, before performing your action, change the position of two energies on the Lotus board.
- This turn, when you channel 2 or 3 energies, move one of them up or down by 1 or 2 additional Chakras.
- This turn, when you channel only one energy, you can move it up or down by 1 or 2 additional Chakras.
Module D: Objectives
Setup: reveal 3 objectives in the centre of the table. On each of them, place 1 bonus token with a value of 2 and one bonus token of the same colour with a value of 1.
Note: in a 2-player game, place only 2 objectives.
The first player to achieve an objective takes the 2 value bonus, while the second player to achieve the same objective takes the 1 value bonus.
A player cannot take both bonuses for the same objective, even if it can be achieved more than once during a game.
At the end of the game, add the value of your bonuses to your total score.
Objective Cards
The 8 Objective cards are:
- Be first or second to harmonise the two Chakras shown. (Three cards, each showing a different pair: Ajna (blue) with Svadhisthana (orange); Vishuddha (light blue) with Manipura (yellow); Sahasrara (purple) with Muladhara (red).)
- Be first or second to have at least one energy in each Chakra.
- Be first or second to harmonise 3 successive Chakras.
- Be first or second to harmonise 2 pairs of different Chakras touching each other.
- Be first or second to collect all Meditation tokens.
- Be first or second to alleviate 3 black energies.
Plenitude Levels
Plenitude levels depend on which modules are in play. The ranges below are the printed score bands, from the lowest level to the highest, with the top band open-ended.
With Yin-Yang module: 0/9 · 10/12 · 13/15 · 16/18 · 19/21 · 22+
With Objectives module: 0/10 · 11/13 · 14/16 · 17/19 · 20/22 · 23+
With Yin-Yang and Objectives modules: 0/12 · 13/15 · 16/18 · 19/21 · 22/24 · 25+