CDSK Travel
CDSK Travel Rulebook
Table of Contents
Table of Contents
The Cards
The Basic Cards
The basic cards are split into 4 Categories. Each card contains a subject that teams will have to evaluate their knowledge of on a scale of 1 to 10.
4 Categories:
- CURIOUS - Very precise or bizarre subjects
- SEASONED - Grown-up stuff, school of life
- DELIGHTFUL - Movies, music, sports
- KNOWLEDGE - Science, nature, history, geography
The Challenge Cards
The team that lands on a Challenge space has to follow the instructions on the card. What can they expect? Open questions, multiple choice, most answers in a timed period, but also lovely stuff that you'll love and mean things that you'll hate because they slow you down.
Hurry Up & Win Cards
When your team lands on the final space of the board, you'll need to correctly answer the question on this card to win!
The Board
Flip open the cover of the box, and you have your board. Each space on the board represents a different card Category.
- Start here or here: the Start spaces (the Classic Start and the Express Start).
- Category space: a space representing one of the four Categories.
- Challenge space: a space that calls for a Challenge card.
- End here: the final space, reached by the Hurry Up & Win question.
Shall We Begin?
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Get yourselves together into 2 to 4 teams of 1 to 4 players each.
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Each team selects a Playing Piece. There are none included in the box. Find one that best represents your team and use it! This is the first ever bring-your-own-pawn game! Why not tell everyone why you chose that particular piece?
Don't have a flat surface? Waves rocking your rowboat? You can use this pen to substitute your playing pieces for a funky symbol that you can draw and erase on the board itself!
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Place your Player Piece on the ticket-shaped 'Classic Start' space on the board for a 'Classic' game of approximately 47 minutes, or on the 'Express Start' space for a game that lasts around 21 minutes. The first turn of each team will begin with a question from any Category of their choice. If you succeed at your question, begin advancing your Player Piece on the space indicated by the arrow!
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The most ambitious team begins.
Here's How to Play This Game
Teams take turns in clockwise order, answering one question per turn (even if they get it right).
If You Are on a Category Space
A player from the team to your left draws a card from the top of that deck and reads the Subject (written at the top of the card) out loud.
At this point, your team has a quick chat to determine how well you think you know this subject, on a scale of 1 to 10. Once you come to a consensus (quickly, please), say this number aloud, for all to hear, without shouting.
The player holding the card now reads, out loud, the question associated with that number on the card, while deftly concealing the answers on the back of the card to prevent accidental cheating.
Your team has around 31 seconds to give one single answer.
- If your team answers correctly, advance your Player Piece the same number of spaces as the number of the question you answered.
- If your team answers incorrectly, nothing bad happens.
Either way, your turn ends.
If You Are on a Challenge Space
A player in the team to your left takes the top card of the Challenge deck, and reads the title of the card, the card's instructions, and the question(s).
WARNING: Although you are encouraged to discuss possible answers with your team, the use of smartphones, yodeling, and morse code are forbidden. Only spirit-summoning is accepted.
Example Time
The 'pawn' team is on the 'Delightful' space. Their Category is 'Christmas Movies'. They think their knowledge of this category is around a 3 out of 10 (they're more the Halloween type). They answer correctly, and therefore advance their Player Piece 3 spaces, and will answer a 'Curious' question on their next turn.
If they'd got the answer wrong, they'd stay on the same space and answer another 'Delightful' question on their next turn. That's just the way it goes, sometimes.
How It All Ends
If you find yourself on the final space at the beginning of your turn, you have to answer a Hurry Up and Win question.
- If you answer incorrectly, you stay where you are, and try again with a new card on your next turn.
- If you answer correctly, you are the Champions of the Game!
The winning team can then choose the radio station in the car, or regale the cruise ship captain with the story of their victory. It's their choice; they won.