RulesPal
Chat
Rulebook
Catapult Feud: Hydra! Expansion thumbnail

Catapult Feud: Hydra! Expansion

Expansion for Catapult Feud
Expansions
Catapult Feud: Holiday AmmoCatapult Feud: Secret Santa

Catapult Feud: Hydra! Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Hydra Expansion
  • Hydra Cards Reference
  • Hydra Assembly

Components

  • 1x Hydra
  • 6x Hydra Card
  • 4x Fireball

Hydra Expansion

During setup, place the Hydra in the middle of the battlefield, at an equal distance between players. If you are also using the Volcano Expansion, then place the Hydra to the side of it. Shuffle the Hydra Cards and place them in a pile, face down, next to the Hydra. Requires Catapult Feud core game to play.

Taming the Hydra: During your turn, as a free action you may decide to try and Tame the Hydra! To do so, shuffle the Hydra cards, reveal the top one and resolve it as per its rules.

BEWARE: Taming the Hydra is a risky task. You might end up getting a chance to deal extra damage to your opponent, but there is always the chance that the Hydra will retaliate and scare away your troops! It is possible to lose the game if the Hydra scares away your last troop!

Hydra Cards Reference

Every time you try to Tame the Hydra, one of its heads will respond to you. Depending on the head, there is a different outcome.

Left Head: You barely managed to control the Hydra to do your bidding. You may use it to launch one Ball of Fire to your opponent.

Right Head: The Hydra is extremely angry and retaliates! It scares your troops away and some of them desert you! Remove one of your troops from the game. If this was the last troop, you lose the game!

Center Head: You did an exceptional job taming this beast! You may use it to throw 2 Balls of Fire to your opponent!

Hydra Assembly

The insert's Hydra Assembly panel is an illustrated diagram with no printed text, so it is not transcribed here. Assembly follows the physical component diagram in the product.