Catan: Seafarers – 5-6 Player Extension
Catan: Seafarers – 5-6 Player Extension Rulebook
Table of Contents
Table of Contents
- Extension Rules
- Scenarios
- Voyages of Discovery in Catan
- Scenario 1: Heading for New Shores
- Scenario 2: The Six Islands
- Scenario 3: The Fog Island
- Scenario 4: Through the Desert
- Scenario 5: The Forgotten Tribe
- Scenario 6: Cloth for Catan
- Scenario 7: The Pirate Islands
- Scenario 8: The Wonders of Catan
- Scenario 9: New World
Extension Rules
Except where noted below, Catan: Seafarers 5-6 Player Extension™ uses the same rules as Catan®, Catan: Seafarers®, and Catan 5-6 Player Extension™.
Game Components
Catan: Seafarers 5-6 Player Extension contains:
- 30 wooden ships (15 in each of two colors)
- 7 sea hex tiles
- 2 gold field hex tiles
- 1 desert hex tile
- 2 frame pieces
- 2 harbor tokens
- 35 Catan chits
- 9 exciting new scenarios
- Extension game rules & scenarios
Before you begin your first game, you have to remove the pieces from the die-cut frames.
Important Information! It is easy to assemble the frame when you insert the Catan frame pieces from above, placing them down into the Seafarers frame pieces! If you proceed the other way around, you'll need more force. This may damage the frame sections.
What You Need
To play the scenarios in Catan: Seafarers 5-6 Player Extension, you need the components from a copy of Catan, Catan: Seafarers, and Catan 5-6 Player Extension.
Each scenario includes a scenario diagram and a table listing all the specific components you need to play that scenario.
Assembling the Board
Before you can start a scenario, you must first construct the board. Each scenario in this book includes a scenario diagram that shows how the board should be built.
Assemble the frame as shown in the image on the right as well as the individual scenario diagrams.
After you build the frame, place the hexagonal tiles (hexes). Arrange these hexes exactly as shown in the scenario diagram.
After you place the hexes, you need to arrange the round tokens with the production numbers. These are also placed as shown in the scenario diagram.
After you build the board, randomly place the harbor tokens. Take the harbor tokens listed in the scenario description and shuffle them face down in a pile. Randomly select the harbor tokens, one at a time, and place them on the board where the scenario diagram indicates.
Rules Changes for Five and Six Players
We've added an additional phase for each player. With 5 or 6 players, you should use this turn sequence instead of the one described in Catan and Catan: Seafarers:
- Roll the Dice – You must roll for resource production.
- Trade/Build Phase – You may trade resources with other players. You may also build roads, settlements, and cities and/or purchase development cards. These are all interchangeable actions. For instance, you can build, trade, buy a card, trade, and build some more.
- End of Turn – Once you have finished your turn, pass the dice to the next player.
- Special Build Phase – Your opponents may build as outlined below.
Note: During the special build phase, all other players, in turn, will have an opportunity to build and/or purchase development cards. Players ARE NOT ALLOWED to do any trading with other players, nor are they allowed to use maritime trade, during the special build phase. Additionally, you cannot move ships during the special build phase.
Complete rules for the special build phase, and other rules concerning 5- and 6-player games can be found in Catan 5-6 Player Extension.
Scenarios
Each scenario is presented in this format:
NAME OF SCENARIO
- Components. These tables show how many of each component you need to play the scenario.
- Preparation. If the scenario has any special instructions for preparing the game, they are explained in this section.
- Additional Rules. Any additional rules for the scenario are described here.
- Variable Set-up. This section provides advice on how to vary the standard set-up.
Scenario Diagram. The scenario diagram provides the board set-up.
Transcriber note: the scenario diagrams in the source are pictorial board layouts (pages 7, 9, 11, 13, 15, 17, 19, 21 and 23 of the printed rulebook). They are not reproduced here; the component tables and the text of each scenario are. Follow the diagram in the official rulebook for hex, number-token and harbor placement.
Voyages of Discovery in Catan
Discover seafaring in Catan by means of these famous "voyages" from the history of Catan. In the diagram below you can find 8 destinations of these voyages of discovery. Experience the history of Catan for yourself!
The eight destinations shown in the source's campaign diagram are: The Pirate Islands, The Fog Islands, The Wonders of Catan, The Six Islands, Through the Desert, Heading for New Shores, Cloth for Catan, and The Forgotten Tribe.
This epic campaign consists of 8 scenarios. The first four scenarios are modeled on the basic rules of the Seafarers Expansion. They are easy to play.
Scenarios 5 through 8 are more complex. We've added new rules. So you should play the scenarios in the order shown.
Scenario 9 is intended for free play. Use your own ideas to construct an island mix.
Transcriber note: the source names this page's destination "The Fog Islands"; the scenario heading itself reads "The Fog Island" (Scenario 3), and the contents page reads "Scenario 3: The Fog Island". Both are transcribed as printed.
Scenario 1: Heading for New Shores
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 wool) and 5 generic 3:1.
- Terrain & Tokens: In addition to the 30 terrain hexes and 28 numbered tokens for The Settlers of Catan 5-6 Player Extension island you need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 16 | 2 | 1 |
| Desert | 0 | 3 | 1 |
| Gold field | 3 | 4 | 1 |
| Fields | 1 | 5 | 1 |
| Hills | 2 | 6 | 1 |
| Mountains | 2 | 8 | 1 |
| Pasture | 1 |
- Additional Components: 48 Catan chits
Preparation
Set up the game map as shown in the scenario diagram—build the big island (main island) according to the rules for Catan 5-6 Player Extension. The additional required game components are listed in the component section. Finally place the harbor tokens (from the stack that has been shuffled with reverse sides up).
Additional Rules
As specified in the 3-4 player scenario, "Heading for New Shores" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "Heading for New Shores" in Catan: Seafarers.
Scenario 2: The Six Islands
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 wool) and 5 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 24 | 2 | 2 |
| Desert | 0 | 3 | 3 |
| Gold field | 0 | 4 | 4 |
| Fields | 6 | 5 | 4 |
| Hills | 6 | 6 | 4 |
| Mountains | 6 | 8 | 3 |
| Pasture | 7 |
- Additional Components: 60 Catan chits
Preparation
As specified in the 3-4 player scenario, "The Four Islands" in Catan: Seafarers.
Additional Rules
As specified in the 3-4 player scenario, "The Four Islands" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "The Four Islands" in Catan: Seafarers.
Scenario 3: The Fog Island
Components
- Harbors: You need 9 harbor tokens: 5 special 2:1 (one for each resource) and 4 generic 3:1.
- Terrain & Tokens: You need:
Face-up stack:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 12 | 2 | 1 |
| Desert | 1 | 3 | 3 |
| Gold field | 2 | 4 | 3 |
| Fields | 5 | 5 | 2 |
| Hills | 5 | 6 | 3 |
| Mountains | 5 | 8 | 3 |
| Pasture | 4 |
Face-down stack:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 12 | 2 | 2 |
| Desert | 0 | 3 | 1 |
| Gold field | 1 | 4 | 1 |
| Fields | 2 | 5 | 2 |
| Hills | 2 | 6 | 1 |
| Mountains | 2 | 8 | 1 |
| Pasture | 3 |
- Additional Components: None
Preparation
As specified in the 3-4 player scenario, "The Fog Island" in Catan: Seafarers.
Additional Rules
As specified in the 3-4 player scenario, "The Fog Island" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "The Fog Island" in Catan: Seafarers.
Scenario 4: Through the Desert
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 wool) and 5 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 20 | 2 | 3 |
| Desert | 5 | 3 | 4 |
| Gold field | 3 | 4 | 4 |
| Fields | 7 | 5 | 4 |
| Hills | 7 | 6 | 4 |
| Mountains | 7 | 8 | 4 |
| Pasture | 7 |
- Additional Components: 20 Catan chits
Preparation
As specified in the 3-4 player scenario, "Through the Desert," in Catan: Seafarers.
Additional Rules
As specified in the 3-4 player scenario, "Through the Desert," in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "Through the Desert," in Catan: Seafarers.
Scenario 5: The Forgotten Tribe
Components
- Harbors: You need 8 harbor tokens: 5 special 2:1 (one for each resource) and 3 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 22 | 2 | 1 |
| Desert | 4 | 3 | 4 |
| Gold field | 3 | 4 | 4 |
| Fields | 7 | 5 | 4 |
| Hills | 7 | 6 | 3 |
| Mountains | 6 | 8 | 3 |
| Pasture | 7 |
- Additional Components: 10 Catan chits
Preparation
As specified in the 3-4 player scenario, "The Forgotten Tribe" in Catan: Seafarers.
Additional Rules
As specified in the 3-4 player scenario, "The Forgotten Tribe" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "The Forgotten Tribe" in Catan: Seafarers.
Scenario 6: Cloth for Catan
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 Wool) and 5 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 24 | 2 | 3 |
| Desert | 4 | 3 | 4 |
| Gold field | 2 | 4 | 4 |
| Fields | 6 | 5 | 4 |
| Hills | 4 | 6 | 4 |
| Mountains | 5 | 8 | 4 |
| Pasture | 5 |
- Additional Components: 70 Catan chits
Preparation
As specified in the 3-4 player scenario, "Cloth for Catan" in Catan: Seafarers—with the following exceptions:
- There are 12 "villages" with 5 Catan chits each. The "general supply" consists of 10 Catan chits.
- The robber begins the game on the fields hex with token number "11".
Additional Rules
As specified in the 3-4 player scenario, "Cloth for Catan" in Catan: Seafarers
Variable Set-up
As specified in the 3-4 player scenario, "Cloth for Catan" in Catan: Seafarers
Scenario 7: The Pirate Islands
Components
- Harbors: You need 9 harbor tokens: 5 special 2:1 (one for each resource) and 4 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea 2 … | 6 | 2 | 1 |
| Desert | 5 | 3 | 4 |
| Gold field | 4 | 4 | 4 |
| Fields | 5 | 5 | 4 |
| Hills | 4 | 6 | 4 |
| Mountains | 7 | 8 | 4 |
| Pasture | 6 |
- Additional Components: 18 Catan chits
Transcriber note: the Sea row is printed as "Sea 2 … 6". The printed total of 63 matches a sea count of 26 (the other terrain rows sum to 37), so the figure is most likely 26; it is transcribed as printed.
Preparation
As specified in the 3-4 player scenario, "The Pirate Islands" in Catan: Seafarers—with the following exception. In a 5-player game, do not use the brown pieces.
Additional Rules
As specified in the 3-4 player scenario, "The Pirate Islands" in Catan: Seafarers—with the following exception. If the pirate fleet ends its move for a turn on the hex marked with a large white "!" on the scenario diagram, there are no pirate attacks that turn (i.e., for that dice roll).
Variable Set-up
As specified in the 3-4 player scenario, "The Pirate Islands" in Catan: Seafarers.
Scenario 8: The Wonders of Catan
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 Wool) and 5 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 24 | 2 | 2 |
| Desert | 4 | 3 | 3 |
| Gold field | 3 | 4 | 4 |
| Fields | 6 | 5 | 4 |
| Hills | 6 | 6 | 4 |
| Mountains | 6 | 8 | 4 |
| Pasture | 7 |
- Additional Components: 7 wonder cards and 18 Catan chits
Preparation
As specified in the 3-4 player scenario, "The Wonders of Catan" in Catan: Seafarers—with the following exceptions. The robber starts on one of the 4 desert hexes. There are 7 wonders to chose from—the 5 from Seafarers and 2 new ones on page 3.
Transcriber note: the source spells "chose" as printed. The two new wonders are shown on printed page 3 of the source and are transcribed here from the card art:
- Great Bridge. Cost: 3 lumber, 1 grain, 1 wool. Requirement: Settlement at the strait (purple square).
- Cathedral. Cost: 1 brick, 1 grain, 3 ore. Requirement: 1 city and at least 6 victory points.
Transcriber note: the card costs are read from the card icons, since the source prints them only as pictures.
Additional Rules
As specified in the 3-4 player scenario, "The Wonders of Catan" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "The Wonders of Catan" in Catan: Seafarers.
Scenario 9: New World
Components
- Harbors: You need 11 harbor tokens: 6 special 2:1 (2 wool) and 5 generic 3:1.
- Terrain & Tokens: You need:
| Terrain Hex | # | Number Token | # |
|---|---|---|---|
| Sea | 21 | 2 | 2 |
| Desert | 3 | 3 | 3 |
| Gold field | 4 | 4 | 4 |
| Fields | 7 | 5 | 5 |
| Hills | 7 | 6 | 5 |
| Mountains | 7 | 8 | 5 |
| Pasture | 7 |
- Additional Components: 50 Catan chits
Transcriber note: the number-token rows as printed sum to 40 (2+3+4+5+5+5+5+4+4+3), while the printed total is 39. The printed total is kept; the rows are transcribed as printed.
Preparation
As specified in the 3-4 player scenario, "New World" in Catan: Seafarers.
Additional Rules
As specified in the 3-4 player scenario, "New World" in Catan: Seafarers.
Variable Set-up
As specified in the 3-4 player scenario, "New World" in Catan: Seafarers.