Die Siedler von Catan: Der Schokoladenmarkt
Die Siedler von Catan: Der Schokoladenmarkt Rulebook
Table of Contents
Table of Contents
Game Setup
The frame is set up as shown on the sheet. The landscape fields, including the new jungle fields, are shuffled and laid out at random. (The layout shown is one possibility, not a requirement for the setup.)
First, the red number chips are placed. They should not lie next to each other and, if possible, should lie on different landscape types. Then the black number chips are placed at random on the remaining landscape fields. As usual, the desert receives no number chip, nor do the new jungle fields with their printed numbers.
Additional Setup
Each player receives the roads, settlements and cities of their colour. The robber is placed on the desert.
The resource and development cards are prepared as usual. In addition, the ingredient cards are placed, sorted by type.
The "Chocolate Market" tableau is placed next to the playing field. The 5 "Ritter Sport" bars are placed in the feet and set on the highlighted field in the respective column of the "Chocolate Market". The production sites and the victory point chips are laid out next to the playing field.
Production Sites and the Associated Ingredients
Production sites are needed to produce ingredients. Both production sites and ingredients are graphically based on the associated landscape and are therefore easy to assign.
| Landscape | Production site | Ingredient card |
|---|---|---|
| Jungle | Cocoa | Cocoa |
| Forest | Hazelnut | Hazelnut |
| Pasture | Milk | Milk |
| Hills | Grapes | Grapes |
| Fields | Sugar | Sugar |
Source note: the table above is transcribed from the sheet's illustrated chain, which pairs each landscape with its production site and ingredient card.
The Founding Phase
First, each player founds 2 settlements according to the usual rules and receives the starting resources for their second settlement. Then, beginning with the starting player of the first placement round, each player founds a third settlement. In addition, after building their third settlement, each player takes 2 production sites and places them on 2 suitable landscape fields, anywhere on their 3 settlements. (See also below: "Construction of New Production Sites".)
New Rules and Rule Changes
Basically, all rules from Catan – Das Spiel apply. In the following we only describe the new rules or changes to the known rules.
Overview
- Raw material and ingredient production
- Construction of new production sites
- Making chocolate
- Trading ingredients
- Rolling a 7: hand limits, robber and knights
1) Raw Material and Ingredient Production
At the start of each turn, roll the dice as usual. Each player receives the raw materials they are entitled to. In addition, each player who has a production site on a landscape field with the rolled number receives 1 corresponding ingredient. Even if the production site is on a city, the player receives only 1 ingredient per production site.
Note: Jungle fields do not produce raw materials. But only with a settlement or city on a jungle field can you produce the ingredient "Cocoa" (provided you have the matching production site) – the basis for every chocolate!
2) Construction of New Production Sites
A new production site costs 1 ore and 1 wood. If a player wants to build a new production site, they take the desired production site from the general supply and place it on a suitable landscape field next to their own settlement or city. If there are no production sites of a variety left in the supply, that production site can no longer be built.
3) Making Chocolate
On their turn, a player can make chocolate. They choose a variety and return the number of ingredient cards shown on the chocolate market for it to the supply. In return, they receive the reward shown in the left column of the chocolate market, which corresponds to the position of the corresponding "Ritter Sport" bar.
Once a player has made a chocolate, the demand for that variety falls. Therefore, the "Ritter Sport" bar for that variety is moved 1 space down on the chocolate market. At the same time, production also creates new demand for chocolate. Which variety's demand rises is determined by a dice roll. On a roll of 1 – 5, the variety on the chocolate market marked with that number rises by 1 space. (This can also be the variety that has just been made and fallen.) If a 6 is rolled, the player whose turn it is decides which variety should rise in value.
Important: A player may make as much chocolate as they like in their turn, if their ingredient cards allow it. However, each chocolate is made individually and brought onto the market. That is, after each production, the variety produced falls and the dice are rolled to determine which variety rises in value.
Special cases:
- If a variety falls into the bottom row, that variety can no longer be made until it has risen at least 1 space upward.
- If the number of a variety that is already in the top row is rolled, the player instead raises the value of any other variety by 1 space.
Example: Player A has 2 cocoa, 1 sugar and 1 hazelnut in hand. With these they can make either 1 "Edel-Bitter" or 1 "Dunkle Voll-Nuss". Since no player before them has made chocolate, all "Ritter Sport" bars are on their starting positions. For the "Edel-Bitter", Player A would receive 1 development card; for the "Dunkle Voll-Nuss", 1 victory point. Since it is still early in the game, Player A chooses the "Edel-Bitter" and keeps their hazelnut ingredient card in hand. The value of the "Edel-Bitter" falls by 1. Then Player A rolls a 4: the value of the "Dunkle Voll-Nuss" rises. If the next chocolate made is an "Edel-Bitter", the producing player receives only 1 road. For the "Dunkle Voll-Nuss" one would receive 1 victory point and 1 resource card (see also page 4).
4) Trading Ingredients
Domestic trade: Players may trade ingredients and raw materials with each other under the usual rules.
Maritime trade: Ingredients may always be traded 4:1 for other ingredients. With a 3:1 harbour you may also trade ingredients 3:1 for other ingredients. There are no special harbours for ingredients.
Important: Raw materials cannot be traded for ingredients (via maritime trade), nor ingredients for raw materials.
5) Rolling a 7: Hand Limits, Robber and Knights
At the start of the game it will often happen that you do not get the matching ingredient cards together to make a chocolate, so you may hold quite a few different cards in your hand. Therefore, ingredient cards are kept strictly separate from resource cards. When a 7 is rolled, ingredients and resources are counted separately: if a player has more than 7 resource cards, they give up (only) half of their resource cards, as usual. If a player has more than 7 ingredients, they give up (only) half of their ingredients. Here too, rounding is in favour of the player.
Then, as usual, the robber is moved. The robber blocks all production of the field, so there are neither raw materials nor ingredients from this field.
The player who rolled the 7 may then, from a player who has a settlement or city adjacent to the new robber field, draw either 1 ingredient or 1 raw material from their face-down hand. The affected player must divide their hand into raw materials and ingredients, and the player who is allowed to draw decides which cards they want to draw from.
This also applies when the player has played a knight card and, because of it, moved the robber and is allowed to draw.
End of Game
The game ends when a player, on their turn, has or reaches 13 victory points.
Game Components
- 60 ingredient cards: 18 cocoa cards, 14 sugar cards, 10 milk cards, 10 hazelnut cards and 8 grapes cards
- 3 punch-out tableaus with:
- 2 frame parts
- 5 jungle fields
- 5 "Ritter Sport" bars
- 28 victory point chips
- 29 production sites, divided into:
- 9 cocoa (jungle)
- 7 sugar (fields)
- 5 milk (pasture)
- 5 hazelnut (forest)
- 3 grapes (hills)
- 1 "Chocolate Market" tableau
- 5 plastic feet
- 1 set of instructions
Rewards at the Chocolate Market
The reward for making a chocolate is the one in the left column of the chocolate market, in the row where that variety's "Ritter Sport" bar stands. The sheet's reward key lists these rows from top to bottom:
- 2 victory points
- 1 victory point + 1 development card
- 1 victory point + 1 resource card
- 1 victory point
- 1 development card
- 1 road
- 1 resource card
Production Costs at the Market
Each variety's ingredient cost is shown as pictograms in its column of the chocolate market tableau. The number of ingredient cards returned when making that variety is the number shown there.
Source note: the per-column cost pictograms on the tableau are too small to read reliably in the scanned sheet, so the individual costs are not transcribed here. The rules text gives one cost example only (see Example under 3) Making Chocolate).