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Catan Junior

Catan Junior Rulebook

Table of Contents

Table of Contents

  • Getting Ready to Play
  • What Is It About?
  • Turn Sequence
    • Roll the Die
  • Build
    • Pirates' Lair
    • Ship
  • Buy Coco Tiles
    • A Pirates' Lair on Spooky Island
  • Trade
    • Trade with the Marketplace
    • Trade with the Stockpile
    • An Optional Rule for Advanced Players: Trading with Your Opponents
  • End of the Game
  • Coco Tile Effects for Easy Reference
  • Credits

Getting Ready to Play

Before you play your first game, carefully detach all parts from the die-cut cardboard sheets.

The Board – Place the board at the center of the table.

In a 3-player or 4-player game, use the side with four turtle isles in the upper-right corner of the water (circled in red). In a 2-player game, use the side with only 2 turtle isles.

Resource Tiles – Sort the resource tiles by the five types—cutlasses, goats, wood, gold, and molasses—and place them in a stockpile next to the board.

The Market – Take one tile from each of the five resource tile piles and place these tiles on the five booths of the marketplace depicted at the right side of the board (one tile on each booth).

Coco Tiles – Thoroughly shuffle the "Coco tiles" and place them in a stack next to the board, with Coco, the parrot, facing up.

The Ghost Captain – Place the Ghost Captain on Spooky Island.

The Die – Place the die next to the board.

Your Pieces – Each of you chooses a color. Take the 7 pirates' lairs and the 8 ships of your color. In a 3-player game, the white game pieces are not used, so you put them back into the box.

Some circles on the game board are colored. These are your starting lair-sites. Place 1 of your pirates' lairs on each of the 2 lair-sites of your chosen color. The sites for your starting ships are beside your starting lairs. They are marked with dotted lines in your chosen color. Place 1 of your ships on each of your 2 ship-sites. Then place your remaining 5 pirates' lairs and your 6 ships in front of you as your supply.

Each of you takes the building costs tile that matches your color and places it face up in front of you.

Lastly, each of you receives one wood resource tile and one molasses resource tile from the stockpile. Place these resource tiles in front of you.

You are now ready to begin your adventure!

What Is It About?

The goal of the game is to be the first player to build your 7 pirates' lairs. You can build a pirates' lair on any empty lair-site adjacent to one of your ships. You can build a ship on any empty ship-site adjacent to one of your pirates' lairs.

You need resources to build ships and pirates' lairs. These costs are shown on your building costs tile. You get resource tiles from the islands adjacent to your pirates' lairs.

Each turn the die is rolled. Each island displaying the number rolled produces a resource for each adjacent pirates' lair. For example, if a 4 is rolled, the treasure caves (lower left) would produce cutlasses, while the sugar cane (lower right) would produce molasses.

In a moment, we will explain how that works.

Board diagram key: the board depicts each color's starting ship-site and lair-site, an example empty ship-site and lair-site pair, and the resource each island type produces—forest (wood), rivers (gold), treasure caves (cutlasses), pastures (goats), and sugar cane (molasses). The Ghost Captain starts on Spooky Island, and a roll of 6 moves him. The marketplace is shown at the edge of the board.

Turn Sequence

The youngest player starts the game and takes the first turn. Begin your turn by rolling the dice. Depending on what you roll, some players receive new resource tiles. After rolling, since it's your turn, you may build, buy and trade in any order. When you are done building, buying and trading, your turn is over. Pass the die to the player on your left, who takes a turn.

Roll the Die

When it is your turn, you roll the die. The result of your die roll applies not only to you but to all players. Even though it is still your turn, other players may receive resource tiles. For each of his/her pirates' lairs adjacent to an island with the number rolled, that player receives 1 resource tile that matches the icon of that adjacent island.

Because you rolled the die, you must give your fellow players any newly earned resources from the stockpile.

Look at the example below. You are the white player and you roll a "4". You and the red player each have a pirates' lair next to the sugar cane island with a "4", so you each get a molasses tile. A treasure cave island is also marked with a "4", so you must give Blue 1 cutlass tile and Orange 2 cutlass tiles.

Note: You receive 1 resource for each pirates' lair you have next to an island that produces. In the example below, because the orange player has 2 lairs next to the "4" cutlass islands, when a "4" is rolled, Orange gets 2 cutlasses.

"Did you notice? There's no '6' at all on the game board, because if a '6' is rolled, something quite different happens ..."

If you roll a "6", no one receives resource tiles. Instead, you move the Ghost Captain onto any other island of your choice. Then, you take 2 resource tiles produced by that island from the stockpile. As long as the Ghost Captain is on an island, no one receives resource tiles for their pirates' lairs adjacent to that island when the island's number is rolled.

"So, if you roll a '6', the best things to do are: place the Ghost Captain on an island where only your opponents have lairs. Or, on an island where you can take resources that you can immediately use to build something."

Build

On your turn, you can use resources to buy Coco tiles and to build pirates' lairs and ships. You may build/buy as long as you have the required resources.

  • A pirates' lair costs 1 cutlass, 1 molasses, 1 goat, & 1 wood.
  • A ship costs 1 goat & 1 wood.
  • A Coco tile costs 1 cutlass, 1 molasses, & 1 gold.

Whenever you want to build something, check your building costs tile to remind yourself what you can do with your resources. Whenever you build something, put the resources you spend into the stockpile.

Pirates' Lair

You may build a pirates' lair on an empty lair-site, but only if one of your ships is adjacent to it.

Ship

You may build a ship on any empty ship-site, but only if it is adjacent to one of your own pirates' lairs.

"You must always build in an alternating fashion. Either a pirates' lair and then a ship, or a ship and then a pirates' lair. Also, you may not build past another player's pirates' lair or ship, and you may not share a lair-site or ship-site with another player."

Examples of improper builds: you can't build a ship on a lair-site, and you can't build a lair on a ship-site. You must build a ship here first, and you must build a lair here first, before continuing past another player's pieces.

Buy Coco Tiles

When you buy a Coco tile, the parrot helps you. Turn the tile face up and immediately take the action that is shown.

  • Immediately move the Ghost Captain to a new island as if you had rolled a "6".
  • Immediately build a pirates' lair or a ship for free.
  • Immediately receive the 4 resources shown from the stockpile.

Place your used tiles in front of you, Coco side up. Used tiles are used to keep track of how many Coco tiles you have bought.

"My tiles are very useful. You can receive resource tiles, a ship, or a pirates' lair as a gift. You can also get the chance to move the Ghost Captain."

"But watch out! If my stack of tiles is empty, I can't help you any more."

A Pirates' Lair on Spooky Island

If you ever have the most Coco tiles in front of you, place one of your unused pirates' lairs on Spooky Island. If you are the first player to buy a Coco tile, you have the most tiles…for now.

If any other player has the same number of Coco tiles as you have, you must remove your pirate's lair from Spooky Island.

When the tie is broken, and once again a single player has the most Coco tiles, that player places a pirates' lair on Spooky Island.

Trade

While you may not always have the resources you need to build on your turn, you have the chance to trade with the marketplace or with the stockpile. You may only trade on your turn.

Trade with the Marketplace

If you decide to trade with the marketplace, you can take any one of the resources from the booths. In return, you must place one of your own resources back on that booth. That way, there are always 5 resource tiles in the marketplace.

You can trade with the marketplace only once during your turn. If you want to trade some more, you may trade with the stockpile (see "Trade with the Stockpile" below).

"As soon as 5 tiles of the same type are in the marketplace, the tiles are removed from the marketplace and returned to the stockpile. Now place 1 of each resource on the marketplace booths, just like at the beginning of the game."

Trade with the Stockpile

Another option you have is to trade directly with the stockpile of resources. Take any one resource tile from the stockpile, but in exchange, you must replace it with two of your resource tiles. Your two tiles must be a matched pair. You may trade with the stockpile as many times as you wish or are able.

"For example, you may place 2 goat tiles into the stockpile and take 1 wood tile from the stockpile in exchange."

An Optional Rule for Advanced Players: Trading with Your Opponents

Instead of using use the marketplace, trade resource tiles directly with other players.

If it is your turn, you may trade resource tiles with the other players. Let's assume you want to build a ship, for which you need 1 wood tile and 1 goat tile. You already have 1 goat tile, but unfortunately you don't have a wood tile. However, you have a cutlass tile you don't need at the moment. Now you can ask the other players whether someone wants to trade a wood tile for a cutlass tile. If someone wants your trade, swap the two tiles.

All trades must be 1 resource for 1 resource, but you can do this as many times as you like on your turn.

"It's important, though, that trading is only allowed with the player whose turn it is. Players who are not taking their turns may not trade with each other."

End of the Game

As soon as a player builds all 7 pirates' lairs (of course, a pirates' lair on Spooky Island also counts!), the game immediately ends and that player wins.

"What, you have one last question? What happens if the supply runs out of 1 type of resource tile, you ask?"

"I have your answer! All players must return all of their tiles of that type to the stockpile. That type of tile will be available again on the next player's turn."

Coco Tile Effects for Easy Reference

  • Immediately move the Ghost Captain to a new island as if you had rolled a "6".
  • Immediately build a pirates' lair or a ship for free.
  • Immediately receive the 4 resources shown from the stockpile.

Credits

Design: Klaus Teuber Development: Benjamin Teuber, Guido Teuber Art: Patricia Raubo Graphic Design: Pete Fenlon, Morgan Dontanville Translation: Gavin Allister Production: Pete Fenlon, Coleman Charlton, Ron Magin

Special Thanks: Peter Bromley, Robert T. Carty, Jr., Robert T. Carty, Sr., Marinda Darnell, Dan Decker, Nick Johnson, Kim Marino, Marty McDonnell, Brad McWilliams, Jim Miles, Chuck Rice, Bridget Roznai, Larry Roznai, Loren Roznai, Brad Steffen, Claudia Teuber, Bill Wordelmann, Elaine Wordelmann, Alex Yeager, and Mayfair Games for 20 years of Catan development.

Playtesting: Olivia Johnston, Niall Doherty-Magin, Siobhán Doherty-Magin, Ron Magin, Al Roireau, Cooper Roireau, Rossdorf playtest group.

Copyright © 2012, 2016, 2018 Catan GmbH and Catan Studio. Catan, Catan Junior, and The Settlers of Catan, the Catan Sun logo, the Glowing Yellow Sun mark, the Catan Board mark, and all other marks herein are trademark properties of Catan GmbH. Catan Studio is a trading name of Asmodee North America. All rights reserved.

You have purchased a game of the highest quality. However, if you find any components missing or defective, please use our customer support portal (hosted by Asmodee North America) at: https://asmodee.us/en/support/

For all other inquiries, contact us at: [email protected]

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