Cat Tower
Cat Tower Rulebook
Table of Contents
Table of Contents
Goal of the Game
The winner is the first to get rid of all their Cat Cards by stacking them into the Cat Tower.
Components
- One 6-sided Die
- 15 Cat Tokens
- 42 Cat Cards (7 types of cats with 2 fold lines)
- 12 Fatty Catty Cards (2 types of Fatty Catty Cards with no fold lines)
Setup
- Before starting the game, please fold all of the Cat cards along the fold lines.
- Deal 7 Cat cards to each player.
- Place the face-down Cat tokens and the Fatty Catty cards in reach of all players.
- Place one Cat card into the center of the table as shown, creating the base of the Cat Tower. (Skip this step in 6-player games.)
- The youngest player takes the first turn, then the game proceeds in clockwise order.
Notes on Stacking
- When stacking Cat cards, players should place them so they alternate facing as shown.
- Before stacking a Cat card, make certain it is creased well.
- Before stacking a Cat card, please say "Meow" first.
Phases of Play
On a player's turn, they first roll the die and then perform the action as shown on the die face.
Die Results
- One Cat: Stack one Cat card onto the Cat Tower.
- Two Cats: Stack two Cat cards one after another onto the Cat Tower.
- Dried Fish: Stack one Cat card upside-down onto the Cat Tower.
- Fatty Catty: Stack one Fatty Catty card onto the Cat Tower. Flip one Cat token and place it on the Fatty Catty card. Then perform the action on the flipped Cat token.
- Cat Paws: The active player chooses another player and gives them one of their Cat cards to place on the Cat Tower. When placing, if the Cat Tower falls down, the assigned player should retake 2 Cat cards into their hand.
Different Types of Cat Tokens
- Turn Around: Reverse the playing order.
- Skip: Skip the next player in order.
- Fatty Catty: The next player stacks one Fatty Catty card onto the Cat Tower. Flip over one Cat token and place it on the Fatty Catty card. Execute the action indicated on the flipped Cat token. Then, their turn ends.
- All Cats are Equal: Collect all Cat cards from all players and re-distribute them evenly. Any leftover Cat cards are dealt in playing order starting from the active player.
- Cat Belly: The next player must stack one Cat card upright onto the Cat Tower. Then, their turn ends.
- Cat Paws: Choose a Cat card from your hand and give it to the next player. They must add this card to the Cat Tower. Then, their turn ends. Any penalty is taken by the player who causes them to fall.
Falling Cards
If any cards fall from the Cat Tower while the active player is stacking a card, the player must take fallen Cat cards back into their hand:
- If the card they are trying to stack onto the Cat Tower falls down, they must take two Cat cards into their hand.
- If any Cat tokens fall, they must take one additional Cat card into their hand. Any remaining Cat cards are discarded.
Keep the Cat Tower the way it is after the active player has taken their penalty cards. The next player begins their turn as usual.
Game End
The game ends immediately when one player gets rid of all Cat cards in hand. They win! Players can agree on playing any number of games and who won the most rounds is the winner.
Rush for the Fish Variant
- Deal 7 Cat cards to each player. Place the die in the center of the table.
- The youngest player says "Meow!" and all players build their own Cat Towers simultaneously. Whoever finishes their Cat Tower may grab the die and place it with the Dried Fish side on top of their Cat Tower.
- The first player to finish the Cat Tower with the Dried Fish die on top is declared the winner.