Cat & Chocolate: Business Is Business
Cat & Chocolate: Business Is Business Rulebook
Table of Contents
Table of Contents
Contents
- Faction Cards: 6 (3 Senior Vice President cards, 3 Executive Director cards)
- Event Cards: 32
- Item Cards: 40
Getting Ready to Play
Dealing out the Faction Cards
There are two types of Faction Cards: "Senior Vice President Cards" and "Executive Director Cards". The number of Faction cards used in a game depends on the number of players. The number of cards go as follows:
| Players | SVP Cards | ED Cards |
|---|---|---|
| 6 | 3 | 3 |
| 5 | 3 | 2 |
| 4 | 2 | 2 |
| 3 | 2 | 1 |
Replace the excess cards back into the box.
Shuffle the cards well, and deal one by one to each player.
Each player place the card in front of them face down without checking which side they are on.
Dealing out the Item Cards
Shuffle the Item Cards well, then deal each player three cards facing down. This also becomes the player's hand.
Place the excess cards in the middle of the table facing down as a pile.
Preparing the Event Cards
Remove the card with the words "END!" written on it from the Event Cards. Then shuffle the other cards well, and place them as a pile in the middle of the table facing down. Finally, take the "END!" card and stick it back into the pile "approximately" at the middle.
How to play
General flow
The player who is the biggest workahollic takes the first turn. After that, each player follows taking turns clockwise.
Avoiding an Accident
The player whose turn it is draws a card from the Event Card pile face open, and reads out the accident written on the card.
Then the player must choose a number of Item Cards from his hand and explain "How I managed to avoid this accident using these items."
The number of Item Cards a player can use must be the same as the number written on the back of Event Card at the top of the pile (the next one to be drawn).
Voting
The players whose turn it is not, must decide if it is possible to avoid the accident by the means the player whose turn it is announced. To vote, the players extend a hand in front of them. And on the count of three, they all at once cast their vote: Thumb up for a Yes, and thumb down for a No.
If at least half of the votes are a Yes, then the player has succeeded in avoiding the accident. If more than half of the votes are a No, he/ she has failed.
Example: (There are four players)
The Event Card, which the player who's turn it was drew, read, "Your daughter wants to go to private school, but doesn't have the smarts."
The Item Cards in the player's hand were "Cat", "Chocolate", and "Alibi". The number of cards specifies to use by the back of the top card on the Event Card pile was 2.
The player thought for a while, then opened the "Cat" card and "Aibi" card one by one and announced, "I used the cat as bait and successfully stole a copy of the exam, then claimed to have alibi."
The other three players extend a hand. And on the count of three, they all at once cast their vote.
NO! NO! YES!
The player failed in avoiding the accident.
Time Restriction
If a player stalls while explaining how he/she avoids an accident, the other players must count out "One, Two, Three!" If the player cannot continue, he/she automatically fails in avoiding the accident.
Ending a Turn
If the player manages to avoid the accident, he/she gains that Event Card, and places it in front of him/ her. If the player failed, discard the card and pile it next to the Event Card pile.
The player must then discard all the Item Cards he/she used, and pile them next to the Item card pile. Then, he/she must draw the same number of cards from the Item Card pile, and place them in his/her hand. If the Item Card pile runs short, shuffle the Item Card Discard pile and use it as the new pile.
End of turn.
Ending the Game
When to End
When the Event Card opened reads "END!", then the game stops that instant.
Deciding who Wins
Each player must open their Faction Card at once.
If there are an even number of players, count up the number of Event Cards the players of each faction has gained. The faction with the larger number of Event Cards wins.
If there are an odd number of players, then each faction must add the number of Event Cards gained by "the player who gained the most cards" and the "player who gained the least cards" in that faction. The faction with the greater sum wins (if one of the factions has only one player, multiply his/her number by two).
If the numbers of cards on both factions are equal, both sides win. Please friendly share the joint victory.