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Castle Combo

44 questions players ask about Castle Combo, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Setup and Turn Flow
  • Buying and Face-Down Cards
  • Card Abilities
  • Scoring and End of Game
  • Castle Combo: Out of the Oubliette!Expansion

Setup and Turn Flow

How much gold and how many keys do you start with?

Stated directly in the rulebook's setup.

  • Castle Combo rulebook · Rulebook · Setup
  • BehnReady · Community · 2025-10-01
  • Brichs · Community · 2025-09-29

You start with 15 gold and 2 keys each. Everything else stays in a shared supply within reach of all players.

How many keys can you spend in one turn, and on what?

The rulebook limits the key step to one key and one of two actions.

  • Castle Combo rulebook · Rulebook · 1. Spend a Key (optional)
  • MercifulBiscuit · Community · 2026-02-15
  • Pura_Vida · Community · 2026-02-15
  • Outshined_One · Community · 2025-05-18

Only one key per turn, in step 1. You use it either to move the messenger to the other row (castle or village) or to discard and refresh the three cards in the messenger's current row, not both.

Can you refresh the row the messenger is not on?

Follows from the rulebook's wording of the key step.

  • Castle Combo rulebook · Rulebook · 1. Spend a Key (optional)
  • Reima28 · Community · 2026-05-19
  • BlackSheep · Community · 2026-05-19

No. In the base game a key refreshes only the row the messenger is currently in. To refresh the other row you would first have to spend a key to move the messenger, and you only get one key per turn.

Can players look through the discard piles?

The rulebook says discarded cards are public.

  • Castle Combo rulebook · Rulebook · 1. Spend a Key (optional)
  • Rolwin · Community · 2024-09-04
  • Mattintheweb · Publisher · 2024-09-04

Yes. Discarded cards are public information, so anyone may look through the discard piles at any time.

Are a player's coins and keys public information?

Two players agree; no official ruling.

  • brandonakers · Community · 2026-04-06
  • cmpunk17 · Community · 2026-04-06

Yes. There is no hidden information in Castle Combo, so everyone may see and count each other's gold and keys.

Does the messenger move when you take a card face down?

The rulebook says so explicitly.

  • Castle Combo rulebook · Rulebook · 4. Move the Messenger pawn and fill the display for both locations (mandatory)
  • Dr_Bewd · Community · 2025-11-17
  • Pantuflas79 · Community · 2025-11-17

No. A card taken face down ignores its printed information, including the messenger icon, so the messenger stays where it is.

When refilling a display, do new cards go into the empty space or does the row slide?

Reasoned by community players; the rulebook does not address positions.

  • BlackSheep · Community · 2025-11-23
  • Reima28 · Community · 2025-11-23

Order within a display does not matter. Put the new card in the empty space; you choose among the three cards anyway whenever you buy or discard.

What does "the castle or village line" on a card refer to?

A single community reply.

  • SaltyHorse · Community · 2024-11-03

The display of three face-up cards you buy from, not your own tableau.

Buying and Face-Down Cards

Can you take a face-down card from the deck?

The rulebook lets you flip a card you take from the display.

  • Castle Combo rulebook · Rulebook · 2. Buy a card (mandatory)
  • Mattintheweb · Publisher · 2025-12-21

No. You take one of the three face-up cards in the messenger's row and place it face down in your tableau.

Can you take a card face down even if you could afford a face-up card?

The rulebook says you may always take a card face down.

  • Castle Combo rulebook · Rulebook · 2. Buy a card (mandatory)
  • Mattintheweb · Publisher · 2025-12-19
  • MercifulBiscuit · Community · 2025-12-19

Yes. Taking a card face down is always allowed. You pay nothing and gain 6 gold and 2 keys.

Must a face-down card come from the messenger's row?

The rulebook says you take one of the three cards in the messenger's location.

  • Castle Combo rulebook · Rulebook · 2. Buy a card (mandatory)
  • Mattintheweb · Publisher · 2025-12-21
  • Robbertarce · Community · 2025-08-13

Yes. You always choose from the row where the messenger is. To take a card from the other row, spend a key first to move the messenger.

Can you keep taking face-down cards to stall or wait for a better card?

The rulebook ends the game when every tableau has 9 cards.

  • Castle Combo rulebook · Rulebook · Game Flow
  • stooge · Publisher · 2026-04-24
  • vbrett · Community · 2025-05-19

Only up to a point. A face-down card still fills one of your nine tableau spaces, and there is no pass or discard action, so you can take at most nine face-down cards and the game ends after nine turns each.

Can I wait to place a card until I have another one?

The rulebook says to place the card immediately.

  • Castle Combo rulebook · Rulebook · Placement rules
  • cagriggs · Community · 2026-07-30
  • MercifulBiscuit · Community · 2026-07-31

No. You place a card in your tableau immediately when you take it, and its ability then resolves.

Does a discount card apply to every later purchase?

The rulebook describes discounts as permanent and not applying to the card itself.

  • Castle Combo rulebook · Rulebook · 2. Buy a card (mandatory)
  • Dr_Bewd · Community · 2026-06-03
  • Game Knight · Community · 2026-06-03

Yes. Discounts are permanent and apply to all your later purchases, but a discount card does not discount its own purchase. Discounts cannot take a cost below 0.

Card Abilities

What does "neighbor" mean on ability cards?

The rulebook defines neighbors as the players left and right.

  • Castle Combo rulebook · Rulebook · 3. Apply the card's ability (mandatory)
  • lawofgravity · Community · 2025-04-14
  • BlackSheep · Community · 2025-05-03

A neighbor is a player: you choose the player directly to your left or right. In a four-player game the player opposite is never a neighbor.

What does the Steward do?

A publisher account explained the Steward on BoardGameGeek.

  • Mattintheweb · Publisher · 2024-10-13
  • Dvs08 · Community · 2024-10-13
  • Mattintheweb · Publisher · 2025-11-28

When played, you put gold from the general supply onto two purse cards in your tableau until they are full. The gold does not come from your own stash.

Does the Steward have to fill itself?

A publisher account ruled this on BoardGameGeek.

  • Mattintheweb · Publisher · 2025-05-18
  • Mattintheweb · Publisher · 2025-05-17
  • Castle Combo rulebook · Rulebook · 3. Apply the card's ability (mandatory)
  • Mattintheweb · Publisher · 2024-11-11
  • BlackSheep · Community · 2025-05-18

No. You choose any two purse cards in your tableau. The Steward may choose itself, but it is not required to.

Is the Italian Steward card text wrong?

Several players compare the printings.

  • DikkeLu · Community · 2025-11-13
  • Lorthirk · Community · 2025-11-14
  • alerab · Community · 2026-01-01

Yes. The Italian text differs from the English, French and Dutch cards, which all say to fill two purse cards. Players report newer Italian copies were corrected.

Can gold go on the Banker, and what does it score?

Several players agree; no official ruling.

  • jujulautre · Community · 2025-10-01
  • vbrett · Community · 2025-10-13
  • Skylar114 · Community · 2026-08-19
  • Reima28 · Community · 2025-01-24

No. The Banker has no purse, so you cannot put gold on it. It scores 1 point per gold on the other cards in your tableau, and leftover gold in your supply does not count.

Does a face-down card count for the Woodcutter's per-space gold?

A publisher account confirmed this on BoardGameGeek.

  • Mattintheweb · Publisher · 2024-10-17
  • Mattintheweb · Publisher · 2024-11-29
  • inm8 · Community · 2025-08-03

Yes. The Woodcutter gives 1 gold for each occupied tableau space, and a face-down card occupies a space. The Beggar's per-full-space coin works the same way.

Whose cards does the Brigand's key bonus count?

Players agree; no clear official ruling.

  • Ouduk · Community · 2024-10-18
  • Mattintheweb · Publisher · 2024-10-18

Those of one neighbor, the player sitting to your left or right. You gain 1 key for each silver banner (castle card) in that player's tableau.

Does the Templar's key bonus count keys from a neighbor's cards?

A single reply, consistent with the rulebook's own-tableau principle.

  • Mattintheweb · Publisher · 2025-11-09

No. It counts only cards in your own tableau; the neighbor effects are separate lines.

Is it one key per card with two shields, or per two shields?

A single reply citing the icon aid.

  • MercifulBiscuit · Community · 2025-10-30

One key for each card that has two shields, as the double-sided icon aid shows.

If the Carpenter is my first card, do I get keys for each missing coat of arms?

The rulebook says a card takes itself into account when its ability resolves.

  • Castle Combo rulebook · Rulebook · 3. Apply the card's ability (mandatory)
  • 1qwerty · Community · 2025-09-13
  • jujulautre · Community · 2025-09-13

Yes. The card counts itself, so keys are gained for each shield type missing from your tableau.

What is the Witch's second immediate action?

A single reply.

  • Reima28 · Community · 2024-12-08

Gain 1 key for every Faith symbol on one of your neighbors' cards.

How many keys does the Guildmaster give?

A single reply.

  • BlackSheep · Community · 2026-08-16

Keys equal to the cost of the village card you discard, since both are marked X.

Scoring and End of Game

When and where does gold go onto purse cards?

The rulebook describes end-game purse filling.

  • Castle Combo rulebook · Rulebook · End of the Game
  • ol_bubba · Community · 2025-11-28
  • jujulautre · Community · 2025-11-28
  • Mattintheweb · Publisher · 2025-10-21

Only two ways: a card effect such as the Steward places gold from the general supply, and at game end you place leftover gold from your own supply onto purse cards, up to each purse's capacity.

Can you spend gold on a purse card to buy cards?

A publisher account confirmed this on BoardGameGeek.

  • Mattintheweb · Publisher · 2025-10-20
  • qwertymartin · Community · 2024-10-03
  • qwertymartin · Community · 2025-01-21

No. Gold on purse cards is fixed there and is never spent.

Does gold on purse cards count for the tiebreaker?

The rulebook says gold not on purses is kept for ties.

  • Castle Combo rulebook · Rulebook · Final Score
  • Mattintheweb · Publisher · 2025-05-05
  • brandonakers · Community · 2026-05-14

No. Only leftover gold not stored on purses breaks ties; purse gold has already become points.

Do face-down cards count for shields or scoring?

The rulebook says face-down cards are worth no points.

  • Castle Combo rulebook · Rulebook · End of the Game
  • Mattintheweb · Publisher · 2025-12-21
  • ghorron · Community · 2026-01-04
  • Harl · Community · 2026-04-24

No. A face-down card has no printed information: it is not castle or village, has no shields, and scores nothing, but it still fills a space. The Carpenter is the exception: it scores when you have a face-down card.

What does the Carpenter's half-card symbol score?

Players agree; no official ruling.

  • Mattintheweb · Publisher · 2025-11-20
  • Tweetiepy · Community · 2025-11-20

A flat 8 points if you have at least one card face down, not 8 per card.

Does the General score sets of different shield types?

The rulebook describes sets of 3 identical shields wherever they are.

  • Castle Combo rulebook · Rulebook · Game aid for icons
  • Mattintheweb · Publisher · 2026-03-15
  • Mattintheweb · Publisher · 2026-01-03

Yes. It scores for every set of three identical shields anywhere in your tableau, across all shield types: each set must match internally, but different sets can be different types.

Does the Goldsmith's 6-point bonus need matching colors?

Two reports agree; no official ruling.

  • qwertymartin · Community · 2025-01-18
  • LaOread · Community · 2025-01-18

No. It scores 6 points if it sits in your left column at game end; colors do not matter.

Does the Jester count its own shield twice when row and column overlap?

Single-thread replies; no official ruling.

  • Dark_Mirror · Community · 2026-02-25
  • mjuhl · Community · 2026-02-25

No. A shield on the Jester's own card counts once.

How does the Alchemist score?

Several replies agree.

  • vbrett · Community · 2025-06-28
  • BaconMaster117 · Community · 2025-06-28
  • BlackSheep · Community · 2025-12-19

4 points per card in your tableau with any discount ability, including castle-only or village-only discounts.

Castle Combo: Out of the Oubliette!Expansion

What does a key on a padlock do?

A publisher account explained locks on BoardGameGeek.

  • DoomTurtle · Community · 2025-11-10
  • BlackSheep · Community · 2025-11-10
  • Mattintheweb · Publisher · 2025-11-10

A key on a lock marks an unused ability. Remove it to trigger the ability, once per turn at most. A key still on the card at game end goes to your key pool and scores.

Can you spend a lock key to move the messenger?

A publisher account answered this.

  • Mattintheweb · Publisher · 2025-10-06

No. A key on a lock is not in your key pool; it can only be removed to trigger that ability.

If you have no keys, does a newly acquired lock card still get its key?

A publisher account answered this.

  • Mattintheweb · Publisher · 2025-10-20

Yes. The key placed on the lock comes from the supply, not your own keys.

When can you use a lock ability on your turn?

A publisher account described the timing.

  • kounabi22 · Community · 2026-04-02
  • Mattintheweb · Publisher · 2026-04-03
  • Mattintheweb · Publisher · 2026-09-01
  • Mattintheweb · Publisher · 2026-04-07

Once per turn: before the key step, between key and buy, or at the end of your turn after the refill. It does not require spending a key.

Can a lock refresh a row in the same turn you spend a key?

Several replies agree.

  • jujulautre · Community · 2026-05-19
  • MercifulBiscuit · Community · 2026-05-19
  • BlackSheep · Community · 2026-05-19
  • cmpunk17 · Community · 2026-05-19superseded

Yes. A lock ability is independent of the messenger, so one lock plus a key action is allowed, but only one lock per turn.

When a card activates an adjacent card's ability, whose position counts?

A publisher account answered this.

  • Mattintheweb · Publisher · 2025-12-26
  • MercifulBiscuit · Community · 2025-12-25
  • Zooboo · Community · 2025-12-26

The adjacent card's own position. The effect activates, it does not copy.

Does the market refill after the Forger?

A publisher account confirmed.

  • ben_uez · Community · 2026-01-10
  • Mattintheweb · Publisher · 2026-01-10

Yes. The market refills to three at end of turn; a missing refill on BGA was a bug.

Does a lock ability that discards a row need an extra key?

A single reply.

  • Reima28 · Community · 2026-07-02

No. The lock ability alone discards the row.

Whose castle cards does the Prince of Thieves count?

Two replies.

  • ol_bubba · Community · 2026-01-28
  • jwilhm · Community · 2026-01-29

Those of one neighbor, a player directly to your left or right, not an adjacent card in your own tableau. You gain coins based on the castle cards in that player's tableau.