Ca$h 'n Gun$: Silver Saw-off
Ca$h 'n Gun$: Silver Saw-off Rulebook
Table of Contents
Table of Contents
Rules related to the card
The 11th super power card - "Size doesn't matter..." - is plaid within the advanced rules of Ca$h 'n Gun$. You can mix it with the 10 other super power cards, or force its draw. To force its draw, take as many super power card as there are players, minus one, and add the shot gun to them before dealing.
When you want to use your super power, state it clearly and show your card. The game stops while you describe your power to the others, and apply it.
11. "Size doesn't matter..."
You have one your grandpa's old shotgun. You can reveal your card at phase 1 or 2 of any round. From now on, you can either aim one single person, or between 2 players. If only one person is aimed, you play as if it was a normal gun. If you aim between 2 players, both are threatened by your gun.
If you return a bullet at phase 5 or 6 of the round, take a wound marker in each hand and throw them in front of the players you aimed. Throw them like dice but at least 40 cm high. If the marker shows the plaster, the corresponding player is wounded and gets the marker. It is possible that both players get wounded. If none of the markers shows a plaster, your old shotgun is jammed. Nobody is hurt and you take your bullet card back, and throw away one of your remaining bullet cards instead.
Card #3: "You don't need it anymore"
If card #3 - "You don't need it anymore" - plays in the game, and you are the first person to die, the owner takes your shotgun and its power. He is now playing with a standard gun and a shotgun.