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Cascadia: Alpine Lakes Pristine Peaks Kickstarter Mini-Expansion thumbnail

Cascadia: Alpine Lakes Pristine Peaks Kickstarter Mini-Expansion

Expansion for Cascadia: Alpine Lakes

Cascadia: Alpine Lakes Pristine Peaks Kickstarter Mini-Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Rules
    • Habitat Scoring Clarifications
    • Environment Scoring Clarifications
  • Lake Scoring Card
    • Side A: Cascading
    • Side B: Wild Lands
  • Wildlife Elevation Scoring

Components

As printed on the box.

  • 1 double-sided Lake Scoring Card
  • 6 Unique Habitat Scoring Cards
  • 9 Unique Environment Scoring Cards

Requires Cascadia: Alpine Lakes.

Rules

As printed on the rules panel. Spelling is reproduced as printed.

The Lake, Habitat, and Environment Scoring Cards in the Pristine Peaks Mini-Expansion function the same as the other cards in Cascadia: Alpine Lakes. These cards can be shuffled into the standard decks of cards to add more vaierty [sic] to scoring. There is no need to remove cards from any of the decks when adding these cards.

Note: Rather than the base scoring for Lakes, the Lake Scoring Card now provides 2 alternatives to scoring that can be used in any game.

Habitat Scoring Clarifications

  • Forest (F): forests with fewer than 3 unique animals on 3 different levels do not score.
  • Meadow (E): scores similar to card (A), but with a bonus point for each different group size you have in your environment.
  • Meadow (F): the adjacent pair of animals must be on the same level to score and any single animals do not score.
  • Glacier (E): only one type on each Glacier corridor scores (choose most abundant type).
  • Glacier (F): any Glacier corridor that does not have at least one animal at level 2+ does not score.

Environment Scoring Clarifications

  • Wildlife (P1): If you have multiple wildlife types with the fewest animals, choose one to score.
  • Wildlife (P3): If tied, all tied players receive 1 point, none receeive [sic] 3 points.
  • Habitat (P1): At least one hexagon must be at level 4+ for that habitat to score.
  • Habitat (P2): Habitats may be at 3 different levels, not just 1, 2, and 3, as depicted.
  • Habitat (P3): If tied, take the number of placements equal to tied players and add placement points together and divide by number of tied players. Ex: two tied for 1st each receive 6 points, and next highest receives 2 pts for 3rd place.
  • Spatial (P1): Single hexagon must be a tile, not an opening to table below.
  • Spatial (P2): Multiple animals may be adjacent to the same lake.
  • Spatial (P3): Choose two furthest apart hexagons on the highest level and count spaces between them.

Lake Scoring Card

The Lake Scoring Card is double-sided. Side A is Cascading; side B is Wild Lands. Each side is one of the two alternatives to the base scoring for Lakes described under Rules.

Side A: Cascading

Scores for each contiguous GROUP of lakes where, for groups of 2+, each lake is one level lower than an adjacent lake.

LevelsPoints
11
24
39
415

The card also shows a diagram of adjacent lake tiles at different levels, with arrows between them.

Side B: Wild Lands

Lakes do not score any points, however, a wildlife token of any type may be placed on each lake, scoring as usual.

The card shows five wildlife tokens, one of each type, each with an arrow pointing down to a lake hex.

Wildlife Elevation Scoring

Printed on the same sheet as the Pristine Peaks Lake card. The card face shows a green "2" and a "3+" elevation chevron with the five Cascadia wildlife tokens, separated by a slash.

Scoring text as printed:

  • 2 Players: 2 for highest
  • 3-4 Players: 3 for highest, 1 for 2nd highest

Printed text: "+ Bonuses for having highest of each wildlife type amongst all players."