Carson City: A New Beginning
Carson City: A New Beginning Rulebook
Table of Contents
Table of Contents
Purchase Table
Cowboys (the sheet shows the cowboy icon with the number added, the first entry being the base cowboy):
| Cowboys | Cost |
|---|---|
| 1 cowboy (base) | $0 |
| +1 cowboy | $5 |
| +2 cowboys | $11 |
| +3 cowboys | $18 |
| +4 cowboys | $26 |
Revolvers:
| Revolvers | Cost |
|---|---|
| none | $0 |
| 1 revolver | $6 |
| 2 revolvers | $13 |
| 3 revolvers | $21 |
| 4 revolvers | $30 |
Roads:
| Roads | Cost |
|---|---|
| none | $0 |
| 1 road | $4 |
| 2 roads | $6 |
| 3 roads | $8 |
| 4 roads | $10 |
Parcels:
| Parcels | Cost |
|---|---|
| none | $0 |
| 1 parcel | $7 |
| 2 parcels | $14 |
| 3 parcels | $21 |
| 4 parcels | $28 |
Victory points:
| Victory points | Cost |
|---|---|
| none | $0 |
| -10 VP | +$20 |
| -5 VP | +$10 |
| +5 VP | $10 |
| +10 VP | $20 |
Bonus Purchases
Influential connections ($10): You may choose the yellow or the red side of the personality card taken at the beginning of every turn. At the end of the round, the personality card keeps the chosen side face up.
Great service done ($10): After all players have chosen their personality cards, you may choose a second personality card from those remaining (in turn order if several players do this). Your personalities have cumulative effects and cash limits. To determine the new turn order, take your lowest personality number into account. You can do this only once during the game.
Marksman ($10): Throughout the game, when resolving duels, you roll two dice and choose one. With the "might is right" variant, you receive 5 new duel tiles (instead of 3) when you have no duel tiles left. In addition, you may discard the last two duel tiles left in your personal reserve.
First player ($?): Bid to begin the game (to choose your personality card first on the first turn). Resolve ties by a die roll.
Note
Choose your initial parcels like the normal game, in turn order for the first property tile, and then starting from the last player and going back to the first player, and continue alternating this order until all players have placed all their tiles (max 4).
Money
Money available at the beginning of the game ($50 - Total).