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Cards vs Gravity

Cards vs Gravity Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Setup
  • Playing the Game
  • Expert Mode Token
  • Accessibility
  • Contents

Object of the Game

Do not be the person who makes the card tower fall.

Setup

  1. Push the stopper into the neck of a bottle.
  2. Attach the magnetic disc to the stopper.

We recommend a glass bottle. A plastic bottle can also do the job, but you may need to add a little water to make it heavier.

Shuffle the cards and deal an equal number to each person (or as equal as possible). There are five types of cards in the game: yellow, blue, green, pink and joker.

Playing the Game

The youngest person takes the top card of their deck and inserts it into the disc. The colors must match. Then, clockwise, each person draws the first card of their deck and tries to balance it on the disc (or on a card of the same color).

You can balance your card by inserting it into one of the slots or by hanging it from a corner.

IMPORTANT: When a card is placed, it may only touch the card it is inserted into. It must not rest on any other cards (nor on the disc)!

Jokers can be connected to any color. Once balanced, they take the color of the card they are attached to.

If any cards fall during your turn, add them to your deck and finish your turn.

If you make the entire tower fall, the game is over!

If you have no more cards, you are out of the game... for now.

If nobody has any cards left:

The last person to finish their deck chooses a card already placed that the person to their left must reposition. They may move the card anywhere - the colors no longer need to match. If any cards fall, that person must rebalance them before they can choose a card for the next person to reposition. The game continues like this until the card tower falls!

Expert Mode Token

If you become too good at the game, place an Expert Mode token on the stopper to make the magnet weaker and gravity stronger (sort of).

Accessibility

This game is accessible to colorblind players. For people with color blindness, each card has its own symbol in the corner so that you can match it. If it is a joker, its symbol is a star.

Contents

  • 20 waterproof cards
  • 1 magnetic disc
  • 1 bottle stopper
  • 3 Expert Mode tokens
  • The rulebook