Carcassonne: Winter-Edition – Der Lebkuchenmann
Carcassonne: Winter-Edition – Der Lebkuchenmann Rulebook
Table of Contents
Table of Contents
Components
- 1 wooden gingerbread man
- 6 tiles featuring the gingerbread man
Game Setup
The basic rules for CARCASSONNE remain unchanged. This mini-expansion can be played with Carcassonne - Winter Edition since their tiles share the same back. The six new tiles (those with the gingerbread man icon) are shuffled with the other tiles from the Winter Edition. Before starting the game, the wooden gingerbread man is placed on the city section of the Start tile.
Playing the Game
The 6 new tiles: When a player draws a tile with a gingerbread man, he places it according to the regular rules and plays his turn as usual (including scoring, if any). Then, he takes the gingerbread man and moves it into a different incomplete city.
Scoring the Gingerbread Man
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When the gingerbread man leaves a city due to another tile with the gingerbread man being played, every player that has one or more knights in that city scores points. For each of their knights, each player scores 1 point per tile currently in that city. Banners do not score any points. The knights remain in the city.
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The following occurs when the city with the gingerbread man is completed: before the regular scoring, every player with one or more knights in the city scores 1 point per tile in the city for each knight he or she has in that city. This is followed by the regular scoring. Finally, the player who completed the city moves the gingerbread man into an incomplete city of his choice.
Example for the 1st Type of Scoring
Red places a tile with the gingerbread man icon and moves the gingerbread man into the top right city. Because the gingerbread man was removed from the left city, Blue scores 7 points (7 tiles, 1 knight) and Red 14 points (7 tiles, 2 knights).
Example for the 2nd Type of Scoring
Red uses his tile to complete the city occupied by the gingerbread man. For the gingerbread man scoring, Blue scores 6 points (6 tiles, 1 knight) and Red 12 points (6 tiles, 2 knights). Then Red scores 14 points for the city, as per the normal rules. Finally, Red moves the gingerbread man into an incomplete city.
Special Case
If there are no incomplete cities where the gingerbread man may move to, then he stays in the city he currently occupies. If that city is completed, he is then removed from the board, and will be able to return to play when another gingerbread man tile is played.