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Carcassonne: The Fruit-Bearing Trees

Expansion for Carcassonne

Carcassonne: The Fruit-Bearing Trees Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • 1. Place a land tile
  • 2. Place a meeple
    • Perform a 'fruit action'
    • Harvesting
    • Selling
  • 3. Score points
    • Final Scoring

Components

  • 6 new land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
  • 24 fruit tokens (4 per fruit: quince, apple, apricot, cherry, plum and elder), with the value 5, 4, 3 or 2 on the back

Setup

Shuffle the 6 land tiles with fruit-bearing trees together with the land tiles of the base game.

Sort the 24 fruit token by type. Then, shuffle each type stack separately (the values face down). Place the 6 stacks next to the scoring track.

This expansion has been developed for the Carcassonne base game. All of the rules remain the same. You can combine The fruit-bearing trees with other expansions - but at your own risk - i.e. there will be no official rules for these combinations.

1. Place a land tile

When you draw a land tile with a fruit-bearing tree (tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same type) on top of the tree tile. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. So, any tree and any type of fruit may be combined!

2. Place a meeple

You may place one of your meeples on the tree tile according to the normal rules.

Important: You are not allowed to play a meeple on the tree itself.

Perform a 'fruit action'

When you placed a meeple, you may perform one of the two actions explained below: Harvesting or Selling.

If you place a land tile next to the tree tile in another turn (vertically, horizontally or diagonally) and place a meeple on this land tile, you may carry out one of the fruit actions as well.

Special case: If there are several fruit trees next to the meeple you have just placed, you can still only perform one action. However, you are free to choose which tree you want to harvest from.

Harvesting

You take the top-most fruit token from the tree tile. Then, you immediately get points according to the fruit token's value. Place the fruit token in front of you.

OR

Selling

You don't take a new fruit token but you sell fruit tokens you have harvested previously. You may sell 1 to 4 tokens. If you want to sell more than one token, they have to be different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Put sold fruit tokens back into the box.

Points for fruit selling:

  • 1 token = 3 points
  • 2 tokens = 6 points
  • 3 tokens = 10 points
  • 4 tokens = 15 points

Example: Harvesting

You place a land tile next to the apple tree and you place a meeple. You want to harvest. Therefore, you take the top-most apple token and look at its value. You get 3 points and place the token in front of you, next to the other tokens.

(The printed example reads "top-must"; corrected here to "top-most" to match the rule above.)

Example: Selling

Later, you place a land tile next to the cherry tree and you place a meeple. Now, you want to sell. So far, you have harvested 2 apple, 1 apricot and 1 cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.

3. Score points

When you complete one or more areas (e.g. a monastery, a road, etc.) by placing a tree tile, you score them according to the normal base game rules.

Final Scoring

At the end of the game, each fruit token is worth 1 point.