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Carcassonne: The Drawbridges

Expansion for Carcassonne

Carcassonne: The Drawbridges Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Rules
    • 1. Place a land tile
    • 2. Place a meeple
    • 3. Score points
  • New Land Tiles

Components

12 new land tiles with a drawbridge at each city gate. (The rules sheet shows the drawbridge as a picture captioned "Drawbridge".)

Setup

Shuffle the 12 new land tiles of this expansion with those from the base game.

This expansion was developed for the Carcassonne base game, and its rules still apply. You can combine The Drawbridges with other expansions. However, there will be no official rules for these combinations.

Rules

1. Place a land tile

You draw a land tile and place it according to the usual rules.

2. Place a meeple

You may place one of your meeple on the tile you just placed.

3. Score points

If you complete a road that leads to a drawbridge, you first score the road as usual. Then you have to check whether the drawbridge is up or down.

  • Once the city with the drawbridge is completed, the drawbridge is up and nothing else happens.

  • If the city is still incomplete, then the drawbridge is down, and you may use it:

    If you have the majority on the road leading to the drawbridge, you may move your meeple from that road into the city. It doesn't matter who completed the road or if there are already meeple (yours or someone else's) in the city or not.

    Special case: If there are several drawbridges on the road, you may decide in which of the incomplete cities you place your meeple in. If you have more than one meeple on the road, you may decide for each one whether you want to move it to one of the incomplete cities, or take it back. If you move several meeple, you may place them all in one or in different incomplete cities.

If you complete the road and also the city with the drawbridge at the same time, then the city is completed, the drawbridge is up.

If no single player has the majority on the road, no player can move their meeple to the city.

Example (printed caption): You place this tile and complete the road that leads to the drawbridge and score 2 points for this. After that you move your meeple from the road to this incomplete city.

Example (printed caption): With your tile you complete the road, which has drawbridges on both ends leading to incomplete cities. You score 6 points for the road, because you have the majority. Blue scores no points and takes their meeple back. You have 2 meeple on this road. You decide to move one of them to the bigger city and return the other one back to your supply.

New Land Tiles

  • This road leads to a drawbridge but it doesn't end there. Both ends of the road must be closed in order to be able to score.
  • This road leads to 2 separate cities, each with a drawbridge. Note: Ditches or moats do not represent a boundary. The meadows extend right up to the city.