RulesPal
Chat
Rulebook
Carcassonne Maps: Chips thumbnail

Carcassonne Maps: Chips

Expansion for CarcassonneExpansion for Carcassonne Maps: DeutschlandExpansion for Carcassonne Maps: Península IbéricaExpansion for Carcassonne Maps: USA EastExpansion for Carcassonne Maps: USA WestExpansion for Carcassonne: Maps – BeneluxExpansion for Carcassonne: Maps – FranceExpansion for Carcassonne: Maps – Great Britain

Carcassonne Maps: Chips Rulebook

Table of Contents

Table of Contents

  • France Map: Wine
    • Components
    • Setup
    • Gameplay
      • 1. Placing a Land tile
      • 2. Placing a Meeple
      • 3. Scoring a feature
    • End of game
  • Benelux Map: North Sea Islands
    • Components
    • Setup
    • General Rules
      • 1. Placing a Land tile
      • 2. Placing a Meeple
      • 3. Scoring a feature
  • British Isles Map: Isle of Man
    • Components
    • Setup
    • Gameplay
      • 1. Placing a Land tile
      • End of game
      • 2. Placing a Meeple
      • 3. Scoring a feature
  • Ibérica Map: Treats
    • Components
    • Setup
    • Gameplay
      • 1. Placing a Land tile
      • End of game
      • 2. Placing a Meeple
      • 3. Scoring a feature
  • Deutschland Map: Meeple Upgrades
    • Components
    • Setup
    • Gameplay
      • 1. Placing a Land tile
      • 2. Placing a Meeple
      • 3. Scoring a feature
      • End of game

France Map: Wine

With this mini-expansion you will produce and sell wine to score points.

Components

  • 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mini-expansions).
  • We recommend to play with 110–120 tiles (e.g. base game + 1st + 2nd expansion).

Setup

Use 2 of the 3 available starting-squares (Nancy, Le Mans and Limoges).

Shuffle all 30 Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • place them face down
  • only 1 chip per square
  • no chips on the large city squares or town squares
  • no chips may be placed next to each other vertically or horizontally (only diagonally)
  • no chips vertically or horizontally adjacent to a used starting square or an open side of a large city

Gameplay

1. Placing a Land tile

Collecting Chips

If you place a tile on a square with a chip you take the chip and get 1 or 2 points immediately. Then you place the chip face up in front of you.

Producing wine

There are 3 types of grapes: purple, light blue and orange. If there are 2 points of one type of grape in front of you, you have produced wine.

2. Placing a Meeple

After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature

Selling wine

You can sell 1 Wine per round. You have to pay with Chips (exactly 2 points) from one type of grape (same color). You have two possibilities of selling wine:

  1. You sell wine to another country (5 points). If you place a tile connecting to a road or a city with a coat of arms on the border of the map (you enable a connection to another country), you are allowed to sell wine. You don't have to score points with this tile. You get 5 points.

  2. You sell the appropriate wine to a town (9 points). If you cover a town with a land tile you are allowed to sell the wine of the type of grape shown on the town square. You get 9 points.

Chips of sold wine are no longer in the game.

End of game

At the end of the game you don't get any points for unsold wine / chips.

Benelux Map: North Sea Islands

With this mini-expansion you can sail to different islands in the North Sea to pick up face up land tiles which you can place instead of the tiles drawn from the stack.

Components

  • 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mini-expansions).
  • We recommend to play with 110–120 tiles (e.g. base game + 1st + 2nd expansion).

Setup

Use 2 of the 3 available starting-squares (Meppel, Eindhoven and Charleroi).

Shuffle all 30 Chips face down. Place 20 of them evenly distributed on the squares of the map and stick to the following rules:

  • place them face down
  • only 1 chip per square
  • no chips on the large city squares or town squares
  • no chips may be placed next to each other vertically or horizontally (only diagonally)
  • no chips vertically or horizontally adjacent to a used starting square or an open side of a large city

The remaining 10 Chips are taken out of the game without looking at them.

Now you shuffle all Land tiles and make 6 stacks with 5 tiles each. Place all of them on the 6 Island squares (2 stacks per island) on the map. Place the first tiles of the stacks face up.

With the remaining Land tiles you make the usual stacks.

General Rules

1. Placing a Land tile

Waves

On the map there are three squares marked with waves. You cannot place a Land tile on these squares.

Collecting Chips

If you place a tile on a square with a chip you take the chip and get 1 or 2 points immediately. Then you place the chip face up in front of you.

Taking a face up Island Land-tile

If it's your turn and you have at least one Chip in front of you, it is up to you to decide …

a) … if you want to take a face up Island Land tile from an island of the respective color instead of one from the usual stack. If there are still both stacks on the island, you can choose which one you want to take. If there is only one stack left, you pick the first tile of the remaining stack. Then you get rid of your Chip (it's no longer in the game anymore) and you place your Land tile. At the end of your turn you reveal the top tile of the used Island stack.

OR

b) … if you take a face down Land tile as usual.

Note! Having taken a face down tile you cannot choose again but you have to use the one you've just picked.

You may collect Chips and use them later in the game.

End of the game

The game ends as usual after the last face down Land tile has been placed. Remaining Chips or Island tiles don't matter.

2. Placing a Meeple

After having placed a tile you are allowed to place a Meeple according to the general rules.

3. Scoring a feature

The scoring is done as usual.

British Isles Map: Isle of Man

With this mini-expansion you can place a Meeple on the Isle of Man and you get another turn. You have to find a suitable ship, need enough resources and the weather is also important for getting your Meeples back.

Components

  • 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mini-expansions).
  • We recommend to play with 90–100 tiles.

Setup

Use all 3 available starting-squares (Kilkenny, Carlisle and Bristol).

On the map there are 3x10 squares marked with a colored Chip-symbol. Sort all 30 Chips according to their colors. Then shuffle the groups of 10 face down. Then you place them face down on the respective square on the map. The 10 blue ones are in the North (Scotland) the 10 orange ones in the West (Ireland) and the 10 purple ones in the South (England and Wales). Place the Chips on the squares and make sure that you can see the colored marks on the squares so that you always know which color the Chips have.

You place the Chips so that you can still know their color but you can't see the number.

Gameplay

1. Placing a Land tile

Collecting Chips

If you place a tile on a square with a chip you take the chip and get 1 or 2 points immediately. Then you place the chip face up in front of you.

Getting a Double turn

After having finished your "normal" turn you have the possibility to "buy" one additional turn. You place one Meeple from your stash on the Isle of Man and you immediately carry out your second turn. You take another Land tile, place it, etc. You may only do one additional turn per round. The Meeples placed on the Isle of Man can't be used until they are taken back.

Getting back from the Isle of Man

To get your Meeples back from the Isle of Man to your stash you need money, a boat and good weather. That means that you always need a set of exactly three Chips which you can use. These Chips either have to have

  1. the same number (it doesn't matter which color they have in this case) or

  2. all the three colors (in this case the numbers aren't important).

Important! If you get a Chip and this Chip completes a set you have to use it immediately and take the Chips out of the game. You take all your Meeples back from the Isle of Man at the same time. It is not allowed to keep a set for later on.

End of game

Remaining Chips don't give you any points.

2. Placing a Meeple

After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature

The scoring is done as usual.

Ibérica Map: Treats

With this mini-expansion you can collect Chips and place them as treats. If you find a treat, you'll get points.

Components

  • 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mini-expansions).
  • We recommend to play with 110–120 tiles (e.g. base game + 1st + 2nd expansion).

Setup

Use 3 of the 4 available starting-squares (León, Pamplona, Évora and Murcia).

Shuffle all 30 Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • place them face down
  • only 1 chip per square
  • no chips on the large city squares or town squares
  • no chips next to each other vertically or horizontally (only diagonally)
  • no chips vertically or horizontally adjacent to a used starting square or an open side of a large city
  • no chips on the island squares of the Balearic Islands.

Gameplay

1. Placing a Land tile

Island-squares with coats of arms

You can only place tiles on Island-squares if they have been connected with a ferry route from the mainland (see general rules). If you place a tile on a square with a coat of arms, you'll get two points per coat of arms immediately.

Collecting Chips

If you place a tile on a square with a chip you take the chip, you turn it face down and get 1 or 2 points immediately. Then you place the chip again face up on the map respecting the following rules "to place a treat":

Placing a treat

The color of a Chip determines the area, i.e. the tracks in which you have to place your treat face up:

  • orange Chip = top tracks (1 to 4)
  • blue Chip = centre tracks (5 to 8)
  • purple Chip = bottom tracks (9 to 12)

You can find the respective tracks by looking at the colored bars. On one of the possible tracks you look for a free square without a tile (preprinted or placed) and place the Chip face up on it.

Collecting treats

If you place a tile on a square with a treat (face up Chip), you take the Chip and you get twice the number of points shown on the Chip (2 or 4 points). Then you take the Chip out of the game.

End of game

Remaining face up or face down Chips don't give you any points.

2. Placing a Meeple

After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature

The scoring is done as usual.

Deutschland Map: Meeple Upgrades

With this mini-expansion you can upgrade your Meeples to have a majority during scoring.

Components

  • 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mini-expansions).
  • We recommend to play with 110–120 tiles (e.g. base game + 1st + 2nd expansion).

Setup

Use 2 of the 3 available starting-squares (Rostock, Erfurt and Stuttgart).

Shuffle all 30 Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • place them face down
  • only 1 chip per square
  • no chips on the large city squares or town squares
  • no chips next to each other vertically or horizontally (only diagonally)
  • no chips vertically or horizontally adjacent to a used starting square or an open side of a large city

Gameplay

1. Placing a Land tile

Collecting Chips

If you place a tile on a square with a chip you take the chip and get 1 or 2 points immediately. Then you place the chip face up in front of you.

2. Placing a Meeple

After having placed a tile you are allowed to place a Meeple according to the general rules.

Upgrading a Meeple

If you have collected Chips with an exact value of 4 (4x 1-value; 2x 2-value; 2x 1-value + 1x 2-value), you can use them in this or in another round to upgrade one of your Meeples:

You take one of your Chips (the value doesn't matter) and you place it under one of your Meeples. This can be a Meeple which has been placed in another round or the one you've just placed (the other Chips you used to pay for the upgrade are taken out of the game). You may upgrade a Meeple only once.

3. Scoring a feature

During a scoring an upgraded Meeple counts as 2 Meeples in the respective area (like the big Meeple of the 1st expansion).

After scoring the Meeple returns to your stash as usual and the Chip is taken out of the game. This Meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).

End of game

Upgraded Meeples count as two even at the end of the game (also farmers).