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Carcassonne: Mage & Witch

Expansion for Carcassonne

Carcassonne: Mage & Witch Rulebook

Table of Contents

Table of Contents

  • Components and Setup
  • Playing the Game
  • Scoring

Components and Setup

Components

  • 1 purple mage
  • 1 orange witch
  • 8 Magic tiles (identified with the magic-hat icon)

Game setup

Mix the tiles from this expansion (called Magic tiles) with those from the base set. Keep the mage and the witch (collectively called "magic pawns") nearby.

Playing the Game

The basic rules for Carcassonne remain unchanged.

Whenever a player draws a Magic tile (with the icon on the right), he places it as usual. Before placing one of his followers, the player must place or move either the mage or the witch (i.e. one of the magic pawns). He must place either of the magic pawns on an incomplete road or an incomplete city. The mage and the witch can never occupy the same city or road. If both the mage and the witch are already in play, one of them must be moved according the rules mentioned above. Once the magic pawn placement is resolved, the player can place one of his followers.

As explained above, whenever a Magic tile is placed, either the mage or the witch must be placed or moved; if this is not possible (for instance, because the magic pawn cannot be placed in any city or road), the player must remove one of the two magic pawns from play. When another Magic tile is placed, this magic pawn will be able to come back into play.

Special case: If after placing a tile the mage and the witch end up in the same city or on the same road, the active player must move one of them. If this same placement also results in scoring completed features, the magic pawn is moved before scoring the feature(s).

Scoring

When a road or city occupied by the mage or the witch is completed, the magic pawn affects scoring as such:

  • The mage gives 1 point per tile in the scored feature.
  • The witch divides in half the points of the scored feature (rounded up, in favor of the player).

After affecting a scored feature, the magic pawn is removed from the board and will be able to return into play when another Magic tile is placed.

The effect of the mage and the witch still applies during the final scoring.

Example (city with the mage): This city is scored. It would normally be worth 20 points (8 tiles + 2 banners, both worth 2 points each). However, the mage adds 8 points to the value of this city (because it contains 8 tiles). Both Red and Blue score 28 points.

Example (roads with the witch and the mage): Two roads are completed. The road occupied by Blue is made out of 5 tiles. However, Blue only scores 3 points since the witch is also on the road. The road with Red is comprised of 3 tiles. Red scores 6 points, thanks to the mage.