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Carcassonne: Jousts & Crests

Expansion for Carcassonne

Carcassonne: Jousts & Crests Rulebook

Table of Contents

Table of Contents

  • Components and Setup
    • Components
    • Additional Setup
  • Playing the Game
    • The Tournament Tile
      • 1. Place a land tile
      • 2. Place a meeple
    • Emblems
      • 1. Place a land tile
      • 2. Place a meeple
      • 3. Score points
    • Tournament and Prize Tiles
      • 1. Place a land tile
      • Resolving a tournament
      • Winning a Prize
    • Statue and Emblem
  • Special Land Tiles
  • Quick Overview

Components and Setup

Components

  • 9 Land tiles (marked with the crown symbol)
    • 8 x Land tiles
    • 1 x Land tile with river
  • 12 Prize tiles
  • 1 Tournament tile (two-sided with/without river)
  • 30 Emblems: 6 sets of 5 emblems each (numbered 0, 1, 2, 3, 5)
  • 1 Crown

Additional Setup

Hand each player the set of 5 emblems in their colour. Place your emblems face-down in front of you.

If you are playing with the mini-expansion The River, lay aside the tournament tile and shuffle the new river tile into the usual river tiles. Otherwise, place the tournament tile instead of the starting tile in the middle of the table, with the side without the river facing up.

Shuffle all the prize tiles and lay them aside face down in a stack. Shuffle the rest of the new land tiles into the other land tiles. Divide these land tiles evenly into a predetermined number of tile stacks depending on the number of players (see chart below) and arrange them in a fixed sequence. Any excess tiles that cannot be divided evenly are placed on top of the first stack. On top of each other stack place a predetermined number of random prize tiles face-down (see chart below). The remaining prize tiles form the last stack.

Place the crown on the predetermined starting space:

Number of players23456
Number of tile stacks66543
Prize tiles per stack22233
Crown starting spacesee diagramsee diagramsee diagramsee diagramsee diagram

Diagram caption: "This is an example of how to set up the crown and the sequence of stacks in a game with 4 players (without the mini-expansion The River). The 4 remaining prize tiles form a sixth stack." The diagram itself, which shows the numbered spaces 1 to 6 for the sequence of stacks, is not reproduced.

The reason for dividing up the stacks in this manner is to ensure that you have enough turns to prepare for the next tournament. For detailed charts regarding combinations with other expansions, please visit cundco.de/en/exp.

Playing the Game

Each new game element is explained in relation to the 3 actions:

  1. Place a land tile
  2. Place a meeple
  3. Score points

If an action is not explained in detail, the base rules apply.

The Tournament Tile

1. Place a land tile

The tournament tile counts as 6 adjacent land tiles.

If you are playing without The River, the tournament tile replaces the usual starting tile. If you are playing with The River, it only comes into play as soon as the first river bend is drawn. Before you place the river bend, you must place the tournament tile with either open end continuing the river. Then place the river bend such that the river continues away from the tournament tile.

Example: You draw a river bend and therefore place the tournament tile. Then you place the bend so that the river continues outwards.

2. Place a meeple

You may not place your meeple on the tournament tile.

Emblems

1. Place a land tile

Nominating a meeple for the tournament

If during your turn, you place a tile so that it continues the feature of at least one of your travelers, knights or farmers*, you may nominate the corresponding meeple for the tournament. To do this, look at your emblems and place any one of them face down under that meeple so that no one but you knows the number.

Example: You continue the road of one of your travelers. You decide to nominate her and choose to place your emblem with the number 2 face down underneath.

*Important: When a tile with your farmer is directly and diagonally adjacent to 8 tiles before you place your tile, you cannot nominate her. However, if you place your tile as the 8th adjacent tile, you may still nominate her as usual.

When placing the tournament tile or a prize tile (see Statue and emblem), you may also nominate a meeple. However, you may only nominate 1 meeple per turn.

Majorities in features do not matter for nominations.

2. Place a meeple

(No new rule is given for this step; the base rules apply.)

3. Score points

Whenever a nominated meeple is moved or removed (e.g. by scoring points), you must return its emblem to your supply.

Tournament and Prize Tiles

1. Place a land tile

On your turn, you may only draw from the tile stack without prize tiles on top (i.e. from the first stack at the start of the game). If you cannot draw a tile because the current tile stack is empty, you must resolve a tournament immediately.

Example: In the previous turn the last land tile of the current stack was drawn. You cannot draw a new land tile because there is no stack without prize tiles. Therefore you must now resolve a tournament.

Resolving a tournament

On the tournament tile there are spaces for the 3 tournament categories: the road tournament, the city tournament and the field tournament. Depending on which tournament space the crown is currently on, you must choose 1 of your earlier nominated travelers, knights or farmers standing on an emblem. Take that emblem and reveal it (leaving the meeple in place).

Then, proceeding clockwise, every other player must also reveal 1 emblem of one of their nominated meeple matching the current tournament category. If none of your meeple match, you are skipped and do not take part in this tournament.

The number on your revealed emblem indicates your tournament value. This initial value increases depending on the tournament category that is currently indicated by the crown:

Road Tournament

Reveal the emblem of one of your nominated travelers on a road. Each land tile that is part of that road increases your tournament value by 1.

Example: The emblem of your chosen traveler gives you a tournament value of 3. The traveler's road is 2 tiles long and increases this value to 5 (3+2).

City Tournament

Reveal the emblem of one of your nominated knights in a city. Each land tile that is part of that city increases your tournament value by 1.

Example: The emblem of your chosen knight gives you a tournament value of 1. The city where the knight stands consists of 3 tiles and increases this value to 4 (1+3).

Field Tournament

Reveal the emblem of one of your nominated farmers on a field. Each land tile directly and diagonally adjacent to this farmer increases your tournament value by 1. If there are exactly 8 tiles adjacent to your farmer the value additionally increases by 1 for each of the potential 16 land tiles surrounding these 8 tiles.

Example: You and Blue reveal the emblems of your chosen farmers. Your farmer is adjacent to 8 land tiles, with 2 more tiles surrounding those 8. This results in a total of 10 tiles. Each tile increases your tournament value by 1, giving you a total tournament value of 10 (0 for the emblem + 10). The total tournament value of Blue is 8 (3 for the emblem + 5 for the adjacent tiles).

Winning a Prize

If you reached the highest or second-highest (or third-highest in a 5+ player game) tournament value, you draw 1 prize tile from the next tile stack in sequence. Place it face down in front of you. You draw the prize tiles starting with the player reaching the highest tournament value.

In case of a tie you draw in clockwise order starting with the active player. If there is a tie between more people than there are remaining prize tiles on the stack, none of the tied players draws a prize tile. Place the prize tiles that have not been drawn face down on top of the last stack (see Additional Setup).

If you reached the highest tournament value and are not tied for it, you also keep the emblem that you revealed to take part in the tournament and place it next to your prize tile. Return all other revealed emblems of that tournament to the box. If there is a tie for the highest tournament value, return all revealed emblems to the box.

Example: In a 4-player game, you have a tournament value of 9, Blue of 8 and Yellow of 3. Black is not taking part. You and Blue each draw 1 prize tile. Blue and Yellow return their emblems to the box. You are not tied with anyone for the highest tournament value, so you also keep your emblem. You place it next to your prize tile in front of you.

After resolving the tournament, move the crown clockwise to the next tournament space. A new tile stack is now free to draw from. Proceed with your turn as usual.

Statue and Emblem

1. Place a land tile

On your turn, you first draw a tile as usual and take a look at it. If you also have a prize tile in front of you, you must place the prize tile first. Each prize tile features a city with a statue. If you have kept your emblem when winning the prize tile, you must place that emblem (with the number face down) on the statue of that prize tile. It stays there for the rest of the game and scores you points at the end (see Final scoring).

Only after that, you place the newly drawn land tile and proceed as usual.

Example: 1. You have an emblem and a prize tile in front of you. First you draw a new land tile as usual and take a look at it. 2. Then you place the prize tile and place the emblem on the statue in the city. After that you also place the newly drawn land tile and take your turn as usual.

2. Place a meeple

You may not place your meeple on a prize tile.

Final Tournament

The last tournament is resolved as usual. The prize tiles won will be drawn from the last stack (see Additional Setup).

After resolving the final tournament, play continues in clockwise order (without drawing any more land tiles) until all the won prize tiles have been placed, including the potential emblem on the statue. If you didn't win a prize tile, you are skipped. Then the game ends. Ignore remaining prize tiles.

Final Scoring

First, remove all emblems that still have nominated meeple on them. For each of your emblems on a statue, you score 3 points per coat of arms in that city. It does not matter whether the city is completed or not.

Example: You have 1 emblem in a city with 4 coats of arms. For each coat of arms you score 3 points, so 4 x 3 = 12 points. Blue has 2 emblems in the same city and therefore scores the coats of arms twice (once for each emblem), so 2 x 12 = 24 points.

Special Land Tiles

The special land tiles are shown in a diagram in the rulebook. Its captions read:

  • The road at the bottom separates the two field segments.
  • The field above the river is one connected segment.
  • The road on top ends in the middle of the field.

Quick Overview

Emblems

  • You continue the feature of one of your travelers, knights or farmers → You may place 1 of your emblems of your choice face down under this meeple.

Resolving a Tournament

  • Reveal a matching emblem and sum up your tournament value.
  • → 1st Place: 1 Prize tile + emblem
  • → 2nd Place (and with 5 players 3rd Place): 1 Prize tile
  • Tie: 1 Prize tile each or nothing
  • → Move the crown clockwise
  • 1. Place a land tile
  • 2. Place a meeple
  • Final Tournament
  • Final Scoring