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Carcassonne: Halb so wild I

Expansion for Carcassonne

Carcassonne: Halb so wild I Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Rules
    • 1. Placing a tile
    • 2. Placing a Meeple
    • 3. Scoring a feature
      • Monastery
  • Tiles with Expansion Symbols
  • Crop Circle

Components

  • 24 new half-sized, triangular land tiles (including 4 tiles with symbols of the expansions Hills & Sheep and the Crop Circles)

Setup

For your first game shuffle all triangular tiles face down (except for those with symbols from expansions). Each player draws 3 triangular tiles, takes a look at them and puts their tiles in front of them face down.

If you have already played Halflings before, you can play the following version:

At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).

This expansion was developed for the CARCASSONNE - basic game, therefore the rules stay the same!

You can play Halflings alongside expansions as well; however, there will be no official rules for these combinations.

Rules

1. Placing a tile

Instead of drawing and placing a regular land tile you can choose to place one of your triangular tiles instead. The half-sized tiles are placed according to the rules of the Carcassonne base game, meaning that at least one side of your tile has to continue the landscape of one or more existing tiles. The long side of the triangular tile may never be placed next to a regular land tile continuing its landscape. You may however place a half-sized tile with its long side adjacent to that of another half-sized tile if it continues the landscape.

Diagram captions: "Two examples of how to place a half-sized tile." and "A half-sized tile cannot be placed this way."

2. Placing a Meeple

After having placed a half-sized tile you may now place a Meeple on your tile according to the rules of the base game. You may also place a Meeple on an adjacent triangular tile if there already is one. Two Meeples can stand on two adjacent triangular tiles.

3. Scoring a feature

If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game.

Monastery

A triangular tile in the surroundings of a monastery is counted just like a regular land tile (it scores 1 point and can complete the monastery). The triangular tile does not have to be adjacent to the tile with the monastery itself in order to complete the monastery.

If two triangular tiles have been placed instead of a regular land tile you still only score 1 point for this segment.

In all of the three examples the monastery is complete and earns you 9 points.

Tiles with Expansion Symbols

The following three tiles show symbols of the 9th expansion Hills & Sheep which rules do apply here. The rules of tiles 1 and 2 can be applied without further game material. In order to use the sheep on tile 3 you need material included in the 9th expansion.

1 Vineyard: If a monastery is being completed and scored, its owner earns 3 extra points for each vineyard depicted on the 8 tiles surrounding the monastery.

2 Hill: If you place the triangular tile depicting the hill, you draw a regular land tile according to the rules of the 9th expansion and place it under the hill tile. The free triangular space can later be filled by placing another half-sized tile. The hill counts for the whole space and therefore also for a potential second triangular tile. If you have a Meeple on a feature with a hill tile, ties for scoring that feature are broken in your favor.

3 Sheep: You earn 3 points for sheep on this tile if you guide your flock to the stable. A wolf cannot scatter your flock.

Crop Circle

The tile depicting the crop circle is played differently from the normal crop circle tiles.

4 Crop Circle: Place the triangular crop circle tile according to the rules. Afterwards you determine a kind of Meeple (knight, highwayman or farmer) and choose one of the following actions which all players (including yourself) must complete, starting with the player to your left:

Each player must either...

A) ... take one Meeple of this kind from their supply and place it next to another of their Meeples of this kind standing on a land tile.

OR

B) ... remove one of their Meeples of the determined kind from a land tile and put it back into their supply.

If a player does not have any Meeples of the determined kind, they cannot complete neither action A nor B.