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Carcassonne: Die Belagerer

Expansion for Carcassonne

Carcassonne: Die Belagerer Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Preparation
  • Under Siege
  • Supplying the Cities at Game End
  • Escape

Components

6 landscape tiles (marked with a besieger symbol).

Game Preparation

The 6 new tiles are shuffled with the landscape tiles. All the basic rules of Carcassonne remain the same.

Under Siege

A city containing one of the besieger tiles is considered to be under siege. Every besieged city completed during the game scores 1 point per city tile instead of the usual 2. Besieged cities containing a cathedral score 2 points per tile. At game end, any unfinished besieged cities score no points.

Supplying the Cities at Game End

The farmers supply besieged cities as well as the besiegers, so farmers score each completed besieged city twice, so 6 points. If the farm contains the pig from the Traders & Builders Expansion, each city earns 8 points. Having multiple besieger tiles in a city has no effect.

Example (as printed): At the end of the game the besieged city scores the farmer points. Blue gets 6 points for it. Red gets 6 points for the farm on the top left and 8 points for the farm with pig below. Overall, Red receives 14 points for the besieged city.

Escape

Neighboring a cloister allows escape from a city under siege. If a besiegers tile is located directly adjacent (including diagonally) to a cloister, a player can, at the end of his turn, take one of his knights from the besieged city back into his stock.

Example (as printed): Red wants his follower to escape the besieged city. Because the siege tile is directly adjacent to a cloister, at the end of his turn he can withdraw his follower.