Canyon: Grand Canyon
Canyon: Grand Canyon Rulebook
Table of Contents
Table of Contents
Components
- 2 cards with 6 board tiles each (12 board tiles in total):
- 5 x island
- 6 x water
- 1 x driftwood
- 8 Indian cards
- 1 rule sheet
Attention! Before the first game, the 12 board tiles must be carefully cut apart.
Preparation
Together, the players use the board tiles to redesign the course of the canyon's river. To do this, the new tiles are placed on spaces of the game board accordingly.
As a rule: all players must agree to the new river course, and tiles with arrows may only be placed in the current zone (Strömungszone). Naturally, not all new spaces have to be used. If you play with the Indian cards, we recommend using as many of the board tiles as possible.
The eight Indian cards are laid face up next to the game board. The driftwood is placed on the card "Wooden Heart". Fewer Indian cards may also be used, but there should be at least one card for each player. All other preparations correspond to those of the basic game.
The New "Double Arrows"
A double arrow corresponds to a particularly strong current at this point. Under the usual rules, a canoe is therefore also carried two spaces in the indicated direction. Other canoes or the driftwood are, of course, pushed ahead of the canoe.
Board Tile Arrows
As printed on the tiles (card scan): the 6 water tiles show arrows as follows: 2 tiles with a single arrow pointing up-left, 2 tiles with a double arrow pointing up-left, and 2 tiles with a double arrow pointing left. The 5 island tiles show no arrows, and the driftwood tile shows two pieces of driftwood.
Indian Cards
The rule sheet names the eight Indian cards and says how many to use, but does not write out the effect of each card. The effects are shown only as pictograms on the cards themselves. They are listed below by card name, with each pictogram described as printed. The base CANYON rulebook has no equivalent pictograms, so no further explanation of these icons is available in the source.
- Changing Horse – Two card stacks with red curved arrows running between them in both directions, showing cards being exchanged between the two stacks.
- Manitou – A playing card with a large red X over it, next to a board detail showing a yellow canoe piece and a black arrow pointing right.
- Pushing Bull – A board detail with a yellow canoe piece, a red arrow pointing from it into a green piece, and black arrows radiating in eight directions from the green piece.
- White Wind – Two playing cards showing the values 4 and 2, followed by "-1".
- Wooden Heart – A board detail with a square of grid spaces, a driftwood piece in the middle, and black arrows pointing outward in several directions. The driftwood is placed on this card during preparation (see Preparation).
- Mad Move – A dial with numbers around its rim and a black centre dot, with black arrows pointing from the centre to several points on the rim.
- GRÜNER SPAN – A strip of coloured segments (yellow, red, yellow, green, yellow) with two large black curved arrows jumping forward along the strip.
- Crazy Colour – A stack of playing cards, a black arrow crossed out by a red X, and the text "1x".