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Can't Stop

18 questions players ask about Can't Stop, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-30.

  • Equipment and setup
  • Playing a turn
  • Busting
  • Winning columns

Equipment and setup

How many colored pieces does each player have, and how many markers are used per turn?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · EQUIPMENT
  • zenpunk · Community · 2021-08-08
  • Teeka · Community · 2021-08-08
  • indigopotter · Community · 2010-04-25
  • apotheos · Community · 2006-10-28

Each player has 11 colored squares, one per column, and they stay on the board between turns. The game has only three neutral markers in total (not per player); the active player uses them during their turn and removes them at its end.

How is the first player decided?

Stated in the rulebook's set-up section.

  • Can't Stop rulebook · Rulebook · SET UP

Each player rolls two dice and the highest roll goes first. Play then passes to that player's left.

Playing a turn

Can you split the four dice into pairs any way you like?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • VanMark · Community · 2011-06-12
  • iklinck · Community · 2011-07-04
  • Psauberer · Community · 2006-10-30
  • thatmarkguy · Community · 2012-03-24

Yes. Roll all four dice, split them into two pairs however you wish, and add each pair to get two column numbers. The split is entirely your choice, and a pairing may be picked precisely because it avoids placing a new marker.

If your chosen pair lets you place a new marker, must you place it?

Rule d of the rulebook applies after the split; most replies agree, though one reading of an older German edition differs.

  • Can't Stop rulebook · Rulebook · Placing a Marker
  • dkeisen · Community · 2015-09-13
  • rri1 · Community · 2016-03-20
  • Carrotteer · Community · 2010-08-19
  • jujulautre · Community · 2022-11-15
  • HilkMAN · Community · 2016-09-17disagrees

Yes. Once you have chosen a pairing, you must place a marker (or advance one) whenever that pairing allows it. But you pick the pairing, so you may choose a split that does not force a new placement.

If only one of the two pairs can be played, can you ignore the other?

Several players agree and it follows from the rulebook's wording, but the rulebook doesn't spell it out.

  • KentuckyKid · Community · 2012-12-30
  • Barad_the_dwarf · Community · 2012-12-31
  • Dweeb · Community · 2010-08-19
  • iklinck · Community · 2011-05-08
  • Cliffy73 · Community · 2025-06-29

Yes. If both pairs can be used you must use both, but if only one can place or advance a marker you play that one and the other is lost. Playing just one is enough to avoid blowing it.

Can you advance a marker already on the board instead of placing a new one?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • russ · Community · 2011-04-18
  • iklinck · Community · 2011-04-18

Yes. A pair matching a column where you have a marker moves it up one space. Only when a pair can't be used that way, and you still have a marker left, must a new marker be placed.

Where does a new marker start in a column?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · Placing a Marker
  • thatmarkguy · Community · 2010-04-25

On the bottom space if you have no colored square in that column, otherwise directly above your own colored square. It may share a space with an opponent's colored square.

Can one roll advance the same column twice, such as four sixes?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • DoomTurtle · Community · 2016-06-17
  • DoomTurtle · Community · 2016-06-18

Only when both pairs give the same number. Each die is used once, so a roll yields two numbers; 6-6-6-6 gives two steps on the 12 column, while 6-6-6-5 gives 12 and 11. A pair of 7s places the third marker two spaces up in the 7 column.

Can you stop rolling voluntarily with markers left to place?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • TVis · Community · 2020-09-14
  • ckdckd · Community · 2012-10-11

Yes. After any roll that let you place or advance a marker, you may stop whenever you like, even with unused markers. You stop by replacing each marker with one of your colored squares.

Do you keep progress from earlier turns if you bust later?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • Eric Brosius · Community · 2006-06-23
  • Beyak · Community · 2006-06-23disagrees

Yes. Colored squares from earlier turns stay on the board when you blow it; only the markers placed this turn are removed. You lose a column's progress only if an opponent wins that column.

Busting

What happens when no pair lets you place or advance a marker?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • Can't Stop rulebook · Rulebook · Placing a Marker
  • Eldard · Community · 2020-09-26
  • thatmarkguy · Community · 2008-11-27
  • dcclark · Community · 2024-05-11

You blow it: remove all markers placed this turn, keep your colored squares, and your turn ends. This also happens if every column you could use is already won, or all three markers are placed and none can move up.

If some of your numbers are on won columns, does your turn end?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · Placing a Marker
  • Eldard · Community · 2023-06-01
  • Ranior · Community · 2023-06-01
  • ishaibd · Community · 2011-05-08

Not necessarily. A pair on a won column is simply dropped, and if the other pair can place or advance a marker you continue. You bust only when neither number can be used.

Can a marker at the top of a column move again in the same turn?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • plezercruz · Community · 2020-05-01
  • Eldard · Community · 2020-05-01
  • dcclark · Community · 2026-09-13

No. A marker on the top space cannot move higher, so a pair for that column does nothing. If it is your only possible move you bust and lose everything from this turn, including that column.

If a marker is one space below the top and a pair would move it two spaces, do you have to move it twice?

The German publisher confirmed that one legal move suffices, and other players agree.

  • bgguserfjh · Publisher · 2025-08-03
  • JeffyJeff · Community · 2025-06-29
  • Ward · Community · 2025-06-30
  • Teeka · Community · 2026-09-15
  • Reinhard Sabel · Community · 2026-09-14disagrees

No. You move it one space and forfeit the rest; nothing falls off. A single legal move is a valid move, so you don't bust. The old "climbers fall" wording only covered turns where no marker could move at all.

Winning columns

Is a column won when the marker reaches the top, or only when you stop?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • nosewhoknows · Community · 2026-09-13
  • Eldard · Community · 2020-05-01

Only when you stop. Reaching the top just puts the marker there; you win the column when you end your turn voluntarily and replace the markers with colored squares. If you bust first, you win nothing.

Do you have to reach the numbered top space to win a column?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · PLAYING
  • robigo · Community · 2012-08-02
  • Los28 · Community · 2016-06-20

Yes. The marker must be on the numbered space at the top, so the 2 and 12 columns each need three steps.

How many columns do you need to win?

Stated in the rulebook's winning section and variants.

  • Can't Stop rulebook · Rulebook · WINNING

Three, the first player to win any three columns wins. For two or three players the rulebook suggests playing to four or five columns for a longer game.

When an opponent wins a column where you have a piece, what happens?

The rulebook states this directly, and forum replies agree.

  • Can't Stop rulebook · Rulebook · Placing a Marker
  • Eagle_Gryphon_Games · Community · 2025-08-19
  • Leonardo · Community · 2025-08-19

Your colored square there is removed immediately and returns to your supply for use elsewhere. Nobody, including the winner, may place a marker in a won column afterwards.