Candy Crush DUEL: Pocket Edition
Candy Crush DUEL: Pocket Edition Rulebook
Table of Contents
Table of Contents
Components
- 48 candies
- 2 trays
- 1 first player marker
- 2 chocolate squares
- 6 dice
Setup
Place the candies within reach of both players. Each player receives one chocolate square and one tray. After choosing heads or tails, the players contest possession of the first player marker by tossing it like a coin: whoever wins the toss receives the marker.
Game Flow
The game is played in rounds. In each round, the players take turns placing candies on their own trays.
At the start of a round, one of the players (it does not matter which) rolls all 6 dice. Then the players alternate turns, choosing and taking one of the rolled dice. The player holding the first player marker begins choosing first.
When a player takes a die, they immediately place a candy of the corresponding color on a square of their own tray. Players may place the candy wherever they like, as long as it is inside their own tray.
Once both players have placed 3 candies and all the dice have been taken, the round is over. At this point one of the players rolls all 6 dice again and a new round begins. Flip the first player marker over (or hand it to the other player) so that the other player begins the new round.
WARNING! The round also ends immediately if, after a die has been taken (that is, after the first turn), all the remaining dice show colors for which no candies remain.
Chocolate Squares
Both players have one chocolate square, which they may place on the opponent's tray. The chocolate square must be placed on an empty square. Each player may place their chocolate square at the end of one of the rounds, before the dice are rolled again. A chocolate square blocks the space it occupies, preventing a candy from being placed on it. The purpose of the chocolate square is to hinder the opponent and keep them from forming the most powerful combinations. Each player may place only one chocolate square per game.
Combining Candies to Score Points
If a player forms a combination of 3 or more candies of the same color (placed one next to the other), they must immediately remove them from the grid of their tray and place them on the outer edge of the tray. At the end of the game, both players score one point for each candy placed on the edge of their own tray.
WARNING! Players should remember to move candies to the edge immediately after forming a combination.
Removing Candies
When a player forms a combination of 4 or more candies, they cause the opponent to lose points. The number of points depends on the combination the player forms (see the examples on the right). Remove candies from the edge of the opponent's tray and return them to the supply.
The following combinations are possible (a star marks the number of candies to remove):
- Three candies in a row, shown without a star number (the diagram is printed without a marker).
- Four candies in a vertical line: remove 2 candies from the opponent's edge.
- Four candies in a 2×2 square: remove 1 candy from the opponent's edge.
- Five candies in a plus (cross) shape: remove 3 candies from the opponent's edge.
- Five candies in a T shape: remove 3 candies from the opponent's edge.
- Five candies in an L shape: remove 3 candies from the opponent's edge.
End of Game
The game ends when one of the following conditions occurs:
- One of the players no longer has any free squares on which to place candies on their tray.
- After rolling the dice (that is, when taking the first turn of a round), a player cannot take any candy, regardless of how many candies remain.
The player with more candies on the edge of their tray is declared the winner.
In case of a tie, the player with more candies of the same color wins.
[Figure: end-of-game example, showing the two players' trays with candies on their edges.]