Can of Worms
Can of Worms Rulebook
Table of Contents
Table of Contents
Object of the Game
Be the first to collect 4 Number cards by matching worms to the numbers on the cards.
Set Up
- Randomly place the worms in the holes of the can then gently spin the can.
- Ensure the ruler and Worm tokens are accessible.
- Shuffle the cards and place them in a pile face-down.
- Oldest player goes first. Play proceeds clockwise.
How to Play
- Flip a card.
- Pick a worm.
- Measure it on the ruler. NOTE: The worm's length is written at the bottom of each worm.
- Match the number and earn 4 Number cards to win the game. (Example: a worm of 2 plus a worm of 3 = 5 matches a card showing 5.)
Shorter
If the worm is shorter than the card's number, you must either:
- Take another worm.
- Pass and leave your worm on the ruler.
On their turn, each player must take at least one worm. Keep the numbered card in play.
Match
If you match the number, win the card! Return worms to the can, and spin. Next player flips the card.
Exceed
If the worm(s) exceed the card's number:
- Return all worms to the can (no spin).
- Discard the Number card.
- Take 1 Worm Token.
On your next turn, flip the Worm Token to the +1/-1 side and skip picking a worm. Next player flips a Number card.
(Example: 3 + 3 = 6 exceeds a card of 5.)
Worm Tokens
When a Worm token is flipped to its +1/-1 side, it can be used by the player to adjust their count to match a card. A player can use up to 2 tokens in one play. Afterwards, tokens are returned to the game pile.
EXAMPLE: Thomas uses a Worm token to add 1 to match the value of the card. (1) The card is 5 and Thomas's worm measures 4 (4 < 5). (2) He uses a Worm token: 4 + 1 = 5, matching the card.
Special Cards
Add special cards for added fun and challenge!
Flip 2
Flip 2 cards and match one number. If a special card is revealed, shuffle it back to the bottom and flip a new card. If you get two identical Number cards and match the number, win both!
Longest Worm
All players at once grab the longest worm! The winner gets a Worm token (+1/-1 side up), returns the worms to the can, and spins it. In case of a tie, both players win a Worm token. The same player flips the next card.
Bonus Worm
Pick a worm and place it on the table for anyone to use on their turn. Once a player uses it, it returns to the can. The same player flips the next card.