Camping Life
Camping Life Rulebook
Table of Contents
Table of Contents
Content
70 cards - 6 coins per player - 1 score block
Preparation
Each player receives 6 coins and 1 double sided reference card.
Shuffle the mission cards, place face down in a separate pile. Turn top 2 cards face up beside this pile. Each player draws 1 secret mission card from the face down pile (keep this card secret from the other player until the end of the game).
Shuffle all remaining playing cards, place face down at the side of the table. Turn top 4 cards face up upon a row for the first round and take 2 extra cards from the same face down pile. Place these 2 extra cards face up next to the draw pile. (These cards will be used for the upcoming round.)
Example setup
- Each player has 6 bidding coins, 1 secret mission card and 1 reference card.
- The 2 face up mission cards sit beside the mission pile.
- Current round cards: a row of 4 face up cards.
- Next round cards: 2 face up cards beside the face down draw pile.
- Each player's play area exists of 3 rows of 4 cards.
Bidding Coins
Each player receives 6 bidding coins valued 0, 1, 2, 2, 3, 4 (keep these hidden from the other player).
During each turn players in succession place one coin face down on a card of that current round. Each round consists of 3 turns where at the end of 1 round each player has placed 3 coins on the cards and 3 coins on the table.
Starting the Game
The player who last went camping starts the game.
First player places one coin face down on a card from this round and places another coin face down on the table. Second player repeats on same row and also places a second coin face down on the table (coins may double up on cards). A player may play on a card he/she has already bid on or on the same card where the other player's coin(s) are placed. (See example A.)
Example A
After 1 bidding round: the red player has one coin on the first current round card (the pool) and one coin on the table. The blue player has one coin on the third current round card (forest) and one coin on the table.
After all players have placed first bids, simultaneously turn over coins only on table (coins on the cards remain hidden). (See example B.) Continue until all players have placed 3 coins on the cards and 3 on the table.
Example B
After 1 bidding round: the table coins are turned over, red showing 1 and blue showing 4. The coins on the cards remain hidden.
After all players have placed 3 bids, simultaneously turn final coins on the table. Player with the highest score on the table (next to cards) chooses 1 card from the face up next round cards; this card must be placed first in your play area. (When there is a tie, no card is chosen, the two next round cards will be discarded.) Now reveal all bids on cards. (See example C.) Discard all tied cards.
Example C
After 3rd (final) bidding round: the red player's coins on the table are 2, 4, 1 (total 7) and the blue player's are 2, 0, 4 (total 6).
- First card (pool): red 3, blue 2 - red wins this card.
- Second card (house): no bids - this card will be placed on a discard pile.
- Third card (forest): red 2, blue 3 and blue 1 - blue wins this card.
- Fourth card (pool): red 0 only - red wins this card, even with a bid of 0.
The red player can choose 1 card of the next round cards because his/her total bid on the table (next to the cards) is the highest.
Placing Your Cards in Your Play Area
If you have won a card from the next round then this card MUST be placed first in your play area. Once done, check all bids on each card of the current round. The player with the highest score per card (even 0) must place this card into his/her play area. (When there is a tie, then the card will be placed on a discard pile.)
Each player must follow these rules when placing a new card:
- Play area is 4 cards wide, 3 high.
- Connect cards horizontally or vertically to a card in play (not first card).
- The card you won from the next round must be placed first (before revealing coins on cards!).
The player who won the next round card will also start the next round! When no next round card was won due to a tie, then the player who started the previous round will start the new round.
New Round
- Place all remaining cards from the current row on the discard pile.
- Now all remaining cards (1 or 2) from the next round cards will come in play.
- Fill the line from draw pile (2 or 3) until there are 4 new cards in the new row.
- Also 2 new extra cards will be revealed for the next round!
The Cards
Roads
Each road card scores 1 point per connected house. (Example: a connected group of 4 road cards touching houses = 4 points, a separate group of 1 = 1 point, a group of 2 = 2 points; together 7 points.)
Swimming Pool
1 point per swimming pool, but if 2 swimming pools are placed horizontally or vertically next to each other, then you earn an extra point. Each set like this is worth 3 points. 1 swimming pool can only be part of 1 set. (Example: a set of 2 pools = 3 points, plus a single pool = 1 point; total 4 points.)
Forest
Each forest scores 1 point per attached house placed horizontally or vertically. (Example: forests scoring 3 and 2 points; total 5 points.)
Tents
Each tent is worth 1 point. (Example: 4 tents = 4 points.)
Campfire
Each campfire scores 1 point per attached forest placed horizontally or vertically. (Example: campfires scoring 2, 2 and 1 points; total 5 points.)
Mission Cards
(All mission cards are scored at the end of the game!)
- 2 points when you have the most swimming pools in your play area.
- 2 points when you have the most roads in your play area. (Connected or not connected.)
- 2 points when you have the most tents in your play area.
- 2 points when you have the most forests in your play area.
- 2 points when you have at least 3 forests next to each other, horizontally or vertically or both. (You can only get these points once.)
- 3 points when you have at least 2 houses horizontally or vertically next to each other. (You can only get these points once.)
- 3 points when you have the most campfires in your play area.
- 2 points when you have the most forests on a horizontal row.
- 2 points when you have the most tents on a horizontal row.
- 3 points when you have the most umbrellas in your play area.
- 3 points when you have the most umbrellas on a horizontal row.
- 3 points when you have the most houses placed at the 4 corners of your play area.
- 3 points when you have the most swimming pools placed at the 4 corners of your play area.
No points scored when there is a tie between the players! Open and secret missions can be scored by any player at the end of the game!
End of the Game
The game ends when one player places his/her final card into his/her play area. All other cards are still divided and placed when possible. The player with the highest score is the winner. In case of a tie, the player with the most cards in his/her play area wins the game. If there is still a tie, the players share the victory.
End Game Scoring Example
The reference card shows the scoring examples A to E (A road, B swimming pool, C tent, D forest, E campfire). Open mission cards are F and G; secret mission cards are H and I.
- A / Each road scores 1 point per connected house = 7 points. (Mind, the road is running through the forest.)
- B / 1 point per swimming pool, or 3 points when 2 swimming pools are placed horizontally or vertically next to each other = 4 points.
- C / Each tent is worth 1 point = 5 points.
- D / Each forest scores 1 point per attached house placed horizontally or vertically = 2 points.
- E / Each campfire scores 1 point per attached forest placed horizontally or vertically = 2 points.
Mission cards:
- F / The player with the most tents = 2 points.
- G / The player with the most forests on a horizontal line = 2 points.
- H / The player with the most camping fires = 3 points.
- I / The player with the most umbrellas on a horizontal line = 3 points.