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Camel Up: Grand Prix of the Sahara

Expansion for Camel Up (First Edition)

Camel Up: Grand Prix of the Sahara Rulebook

Table of Contents

Table of Contents

  • Whirlwind Spaces
  • Moving from Space 8 to Space 9
  • Desert Tiles
  • Examples

Whirlwind Spaces

The spaces 6, 7 and 8 on the race track are considered to be whirlwind spaces.

If a camel or a camel unit leaves space 6, it always moves to space 8. If a camel or camel unit leaves space 7, it always moves to space 6. (The arrows of the whirlwind indicate the direction the camels move.)

Moving from Space 8 to Space 9

A camel or camel unit may only move from space 8 to space 9 if at least one of the following conditions is met:

a) There is another camel or camel unit on a whirlwind space (6, 7 or 8);

b) All other camels are already on space 9 or beyond.

If no condition is met, the camel or camel unit moves backwards to space 7. From 7 it will move to space 6 with its next step. If it gets back to space 6 it will move again to space 8 with its next movement. It needs to check again for the conditions to move forward to space 9.

Desert Tiles

Important: You may not place your desert tile on any of the whirlwind spaces (neither Oasis side nor Mirage side).

Examples

The examples refer to the pictures printed on the insert.

  1. The orange camel is placed in space 5, its die is revealed and shows a 3. Thus the orange camel moves to space 6 with its first step, then moves on to space 8 with its second step and back to space 7 with its third step, as there is no other camel or camel unit on a whirlwind space, nor is it the last camel not having crossed space 9 in our example.

  2. Consider a camel unit composed of the white camel and the blue camel on top that is placed on whirlwind space 8, while all the other camels have not yet passed space 5. If a player takes a pyramid tile and rolls a blue 1, the blue camel moves to space 9, as it meets condition a) by leaving the white camel on whirlwind space 8. If a player rolls a white 1, the camel unit with both camels moves back to space 7. If the unit moves again, it has to move to space 6 and its next step would take it back to space 8.