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Camarades: L'extension

Expansion for Age of War

Camarades: L'extension Rulebook

Table of Contents

Table of Contents

  • Set Up
  • Expansion Rules
  • The DEFUSING Stage

Set Up

Place the Explosion card with the "Amorcage" side face up in the play area next to the "Character" Cards.

The Bomb is NOT considered a Character.

Expansion Rules

Completing the Explosion Card follows the same rules as completing character cards. If you manage to fill all the lines on the card during your turn, NICE! you've triggered the bomb. Turn the card over to the "Urgence" side. Pass the card, as well as the 7 dice to the player on your left.

The game has now entered the "DEFUSING" stage.

Component note: EXPLOSION card, "Amorcage" side.

The DEFUSING Stage

When the "defusing" stage begins, each player will attempt to defuse the "Urgence" side of the card, starting with the player to the left of the player that set off "The Bomb". If a player succeeds at filling all of the lines of Influence, turn the card over and put it back into the play area. The next player continues the game*.

If nobody was able to defuse the Bomb, the player who set off the Bomb wins immediately! Great Work! We're ALL dead now!

*Or, as a house rule, the player who defused the bomb gets to play again, as a reward.

Component note: EXPLOSION card, "Urgence" side.