Cacao: Chocolatl – New Storage Spaces
Cacao: Chocolatl – New Storage Spaces Rulebook
Table of Contents
Table of Contents
Card Rules
The usual rules for playing with the huts module apply.
Set-Up
The "New Storage Spaces" count as huts. They are placed as a supply near the bank together with the other huts as described in the Cacao – Chocolatl rules.
New Storage Spaces
Building costs: 6 Gold
Function: You have 3 additional storage places during the game. Now you can store up to 8 cacao fruits total.
Hut Module
Game Materials
- 12 hut tiles, printed on both sides, with differing functions on the front and on the back
Set-Up
Take the 12 hut tiles into both hands and drop them from a low height onto the playing area. The sides that are now facing up show the function of the huts. The backs don't play a role for the current game.
After that, place the 12 hut tiles next to the bank as a supply, sorted by building costs.
Course of the Game
At the end of your turn, you may build 1 hut of your choice from the supply. You pay the building costs indicated at the top of the hut by giving the applicable amount of gold to the bank.
For payment, you may use only gold coins that you already possess; gold that you would get at the end of the game (e.g., due to your water carrier or for temples) cannot be used for this.
Place the huts you build next to your own village board. You may not build any hut with the same function twice – but you may own any number of huts with different functions. Building a hut gives you either an advantage during the game or a bonus in the end.
End of the Game
The gold you paid for building the huts is not lost: At the scoring, you add the building costs for your huts to your gold. Besides this, some huts grant you a bonus that you add to your total score as well.
Variant
Instead of a random assortment of huts, as described above, players can also agree on a selection of specific huts.
Overview of the Hut Functions
Note: the set-up text refers to 12 hut tiles, but the printed overview below lists 14 hut functions. The overview is transcribed as printed; no hut has been removed or added.
- Market crier – Building costs: 4 gold
- Function: Throughout the game, you sell your cacao fruits at adjacent markets with a selling price of 2 for 3 gold instead of for 2.
- Hermit – Building costs: 6 gold
- Function: 1 gold for each of your worker that doesn't have an adjacent jungle tile at the end of the game.
- Road worker – Building costs: 6 gold
- Function: At the end of the game, you obtain 1 gold for each of your worker tiles in the row or column where you have most of your worker tiles.
- Trader – Building costs: 6 gold
- Function: Leftover cacao fruits in your own storage give you 1 gold each at the end of the game.
- Farmer – Building costs: 8 gold
- Function: Whenever you get exactly 4 cacao fruits on one turn during the game, you receive 1 more cacao fruit, provided you have enough space left in your storage.
- Shaman – Building costs: 8 gold
- Function: If you overbuild one of your worker tiles during the game, you don't have to put any sun token back into the supply for this.
- – Building costs: 10 gold