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Cable Car

Cable Car Rulebook

Table of Contents

Table of Contents

  • Box Contents
  • Setting Up and Preparing Game Play
    • The map
    • 61 Cable-Car-Waggons
    • Summary of placing cars for …
    • 6 scoring markers
    • 60 track tiles
  • Sequence of Play
    • Action: Place track tiles
  • Rules for Placing Tiles
  • Scoring and End of the Game
  • Variants

Box Contents

  • 1 map
  • 60 track tiles
  • 69 cars
  • 8 scoring markers
  • 32 shares
  • 1 shares sheet
  • 1 rules leaflet Cable Car
  • 1 rules leaflet expansion

Setting Up and Preparing Game Play

The map

The map shows:

  • 60 square spaces, on which the track tiles are placed,
  • 32 numbered cable car stations at the edge of the map,
  • 1 "power station" with 8 connections in the center of the map,
  • 1 scoring track running along the edge of the map.

Place the map in the middle of the playing area.

61 Cable-Car-Waggons

In the 6 player colors yellow, blue, orange, green, purple, and black.

Each player takes all cars of their selected color and places them on the map, according to the charts shown below. The numbers indicate the spaces where the players have to place their cars. All cars must be placed on the right track (dead end) of the Cable Car Stations, where they remain until the end of the game. The left tracks (little station building) do not belong to any players. Any unused cars are returned to the box, they are not used in this game.

Summary of placing cars for …

…2 players (16 cars each)

YellowBlue
all odd numbered stations 1, 3, 5, ..., 31all even numbered stations 2, 4, 6, ..., 32

…3 players (10 cars each)

YellowYellowBlueBlueOrangeOrange
120219318
423722521
625927824
112812291026
153114321330

…4 players (8 cars each)

YellowYellowBlueBlueOrangeOrangeGreenGreen
423324121222
727828625526
113212311030929
16151314
20191817

…5 players (6 cars each)

YellowBlueOrangeGreenPurple
16324
512798
1018151311
1423192120
2227252624
2832293031

…6 players (5 cars each)

YellowBlueOrangeGreenPurpleBlack
124637
511815912
101814201322
192521242328
272926313032

6 scoring markers

One scoring marker each in the 6 player colors, used for counting victory points.

All players place their scoring marker on the "0" space of the scoring track.

60 track tiles

Shuffle all track tiles and place them face down besides the map in easy reach for all players.

Each player takes one tile and looks at it without showing it to the other players.

Sequence of Play

The youngest player is the starting player, and then the other players take their turn clockwise. During their turn a player performs the following action:

Action: Place track tiles

The active player (the player performing their turn) places their hand held tile on the map. If they don't want to place this tile they may draw a new tile from the face down supply, as long as there are any tiles left. In this case they must place the tile just drawn, keeping their hand tile.

After placing their hand tile the player draws a new tile from the face down supply, as long as there are any tiles left.

A player who has connected all their lines to destination stations still keeps on placing tiles.

Note: The track tiles have been designed in such a way that all lines are connecting to some station at the end of the game. It may happen though that loops are constructed which do not connect to any station. Such loops are of no relevance to the game.

Rules for Placing Tiles

  • A tile must always be placed on a free space. It must be placed adjacent (edge to edge) to at least one tile already lying on the map or on a space at the edge of the map. (Track tiles must be placed on a free space edge to edge.)
  • All tiles must have the same orientation, i.e. the roofs of all houses must point at the same direction. (The roofs of all houses must point at the same direction.)
  • A tile may not be placed in a way that a cable car line is connecting its departure station with a destination station passing only one tile. The only exception to this rule is when there is absolutely no other way to place the tile. (A cable car must pass more than one tile before connecting to its destination station.)
  • When placing track tiles they may connect to any line.

Scoring and End of the Game

A scoring takes place as soon as a cable car line has connected to a destination station.

The owner of this line immediately gains 1 victory point for each tile their line is passing. If the same tile is passed more than once by this line then it generates 1 victory point each time it is passed. If the line is connecting to the power station in the center of the map the victory points total for this line is doubled.

Each player's victory points are recorded on the scoring track using the player's scoring marker.

The car is turned by 90° indicating that this line has been scored.

Note: The tracks of the powerstation printed on the map do not count for victory points when a line connects to it. Only those tiles actually placed on the map by the players count for victory points.

Example: Yellow gains 3 victory points, because his line passes one tile twice. Orange gains 2 VP. Green gains 10 VP; her line consists of only 5 tiles, but it connects to the power station in the center.

The game ends as soon as all lines have been scored and all tiles have been laid out. The player with the most victory points is the winner of the game.

Variants

  • In order to have a better choice when placing tiles the players may agree upon abandoning the orientation rule. Using this variant it doesn't matter where the roof of a tile is pointing at.
  • In order to have a better choice when placing tiles the players may agree upon allowing 2 or 3 hand tiles instead of only 1. Using this variant game play will last longer.

© Copyright 2009 Queen Games, D-53842 Troisdorf, Germany