burncycle: Ebbwall Expansion
burncycle: Ebbwall Expansion Rulebook
Table of Contents
Table of Contents
Floor 1
Ebbwall Tokyo II, floor 1.
The chip icons are printed without labels in the floorplan book. The base rulebook's setup text identifies the teal icon as terminal chips and the orange icon as cache chips, placed on the matching icon spaces.
Chips: teal chip icon x8; orange chip icon x8.
Mandatory Guards: x2 Training Room, Security.
Rooms:
- Lobby
- Training Room
- Security
- Records Room
- Locker Room
- Restroom
- Utility
- Equipment
- Service Elevator
- Stairwell
- Personal Elevator
- Entrance
Floor 2
Ebbwall Tokyo II, floor 2.
Chips: teal chip icon x11; orange chip icon x6.
Mandatory Guards: x2 Training Room, Break Room.
Rooms:
- Training Room*
- Conference
- Storage
- Break Room
- Server
- Executive Office
- Restroom*
- Service Elevator*
- Stairwell*
- Personal Elevator*
- Entrance*
*Used in the previous floor.
Floor 3
Ebbwall Tokyo II, floor 3.
Chips: teal chip icon x12; orange chip icon x6.
Mandatory Guards: x1 Break Room.
Rooms:
- Conference*
- Break Room*
- Records Room
- Server*
- Dynamo
- Executive Office*
- Locker Room
- Restroom*
- Utility
- Service Elevator*
- Stairwell*
- Personal Elevator*
- Entrance*
*Used in the previous floor.
New Security Abilities
CORRUPT #: When this unit attacks an agent, in addition to the power loss, the agent’s network level is decreased by #.
OILHOUND: While pursuing or investigating, this unit’s movement stat is doubled. It patrols even when in a room and is not constrained to its current area when patrolling.
OMNISCIENT: This unit’s peripheral awareness is equal to its awareness range. Hiding spots within this unit’s awareness have no effect.
New Security Patrols
SMART PACE: Follows the closest bot patrol if there is a bot in the same hallway as this unit. Otherwise, it follows the pace patrol.
WEAKEST BOT: Moves towards the closest space adjacent to a bot with the least amount of power that is not in a hiding spot.
Personal Elevator
This single tile is placed in existing rooms to create a new safe zone. It is its own room and not considered part of the room it is in. When changing floors, if this tile rotates on the floorplan, the team chooses which way it rotates.