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Bullet: Orange thumbnail

Bullet: Orange

Expansion for Bullet★Expansion for Bullet♥︎

Bullet: Orange Rulebook

Table of Contents

Table of Contents

  • Heroine Cards
    • Suguri
    • Sora
  • Heroine Cards (continued)
    • Marc
    • QP
  • Boss Boards
    • The Forest Witch (Suguri boss)
    • Red Barrel (Marc boss)
    • Hyper Mode (QP boss)
    • Ex-Military Sora (Sora boss)
  • Gaps

Heroine Cards

Each heroine set consists of a heroine card, a heroine Incoming board, and pattern cards. Ability text is printed on the heroine card and, for Sora, on her Unique Action (UA) cards.

Suguri

Earth's Protector

DASH

When you would be hit, you may spend 3 AP to clear that bullet instead.

Card note: the card shows four heart icons below the ability text. The card does not explain them.

Pattern card: ACCEL BURST

Pattern diagram: a row of four cells with a star burst in the first cell and solid rings in the next three. A star burst sits in the cell directly above the second cell and in the cell directly below it.

Incoming board (SUGURI)

  • 1: Move a bullet left, right, or down 1 space.
  • 2: Draw a pattern.
  • 1: Discard a pattern to draw a pattern.
  • 2: Return a bullet from your current to the center.
  • Star slot: Gain 1 action point.

Board note: the board has a numbered track from 0 to 7, headed by a lightning-bolt icon. The track carries no printed explanatory text. Three slots on the board are blank.

Sora

Reluctant Combatant

Sora has three Unique Actions (UAs). The UA cards are printed below.

BEAM RIFLE

You may use this action during your Option Phase: cost 2. Clear a bullet in one of the top 2 rows of your sight.

BAZOOKA

You may use this action during your Option Phase: cost 2. Clear a bullet in one of the middle 2 rows of your sight.

SWORD

You have 3 UAs. During Setup, begin the game with this one. You may use this action during your Option Phase: cost 2. Clear a bullet in one of the bottom 2 rows of your sight.

Card note: the SWORD card shows four heart icons below its ability text, and each Sora card shows a star icon at the top right. The cards do not explain these icons. The UA cost is printed as the number 2 beside the action icon, without a unit (see Gaps).

Pattern card: ZAPPER

Pattern diagram: two rows. The top row has three cells, starting in the second column: a star burst, a solid ring and a dashed ring. The bottom row has four cells: two star bursts, a solid ring and a dashed ring.

Incoming board (SORA)

  • 1: Move a bullet left, right, or down 1 space.
  • 2: Draw a pattern.
  • 2: Gain your Beam Rifle or Bazooka UA.
  • Star slot: You may swap 2 bullets in your sight.
  • Star slot: Gain 1 action point.

Board note: the board has a numbered track from 0 to 7, headed by a lightning-bolt icon. The track carries no printed explanatory text. Three slots on the board are blank.

Heroine Cards (continued)

Marc

Guild Pilot

Card note: the Marc heroine card shows four heart icons and no printed ability text. The card's ability is not printed on the photographed card.

Pattern card: HEART LOOP

Pattern diagram: a grid of two columns and three rows. The top row holds two solid rings. The middle row holds a star burst and a solid ring. The bottom row holds two star bursts.

Incoming board (MARC)

  • 1: Move a bullet to any space.
  • 2: Discard a pattern to draw 2 patterns.
  • 2: Reveal 3 bullets from your current, then place them in any order.
  • 6: Clear all bullets of one color.

Board note: the board has a numbered track from 0 to 7, headed by a lightning-bolt icon. The track carries no printed explanatory text. Three slots on the board are blank.

QP

Sweet Guardian

FORMATION

Your hand size is 2. After you use a pattern, you may spend 1 AP to draw a pattern.

Card note: the card shows four heart icons below the ability text. The card does not explain them.

Pattern card: WAVE

Pattern diagram: a three-by-three layout. The top row holds a star burst in the middle column. The middle row holds a star burst in the left column, a highlighted (green) cell in the middle column, and a star burst in the right column. The bottom row holds a solid ring in the left column and a solid ring in the right column.

Incoming board (QP)

  • 1: Move a bullet left, right, or down 1 space.
  • 1: Move a bullet down 2 spaces.
  • 1: Discard a pattern to draw a pattern.
  • 2: Draw a pattern from the top of your discard.
  • Star slot: Gain 1 action point.

Board note: the board has a numbered track headed by a lightning-bolt icon. In the photographed copy, the middle numbers of the track are covered by a pattern card, so only 7, 6, 1 and 0 are legible. The track carries no printed explanatory text. Three slots on the board are blank.

Boss Boards

Each boss board has a boss heroine card with an ability, a boss pattern card, an Incoming track, and the ACTIVE PATTERN and PATTERN DECK areas. Boss-mode setup is not printed on any photographed sheet (see Gaps).

The Forest Witch (Suguri boss)

Eternal

ACCELERATOR

Star bullets you clear go to the center instead of Suguri's Incoming.

Boss pattern card: SWORD ARROW

Pattern diagram: a diagonal of four cells running down and to the right. The first cell holds a red-filled icon, the second a blue-filled icon, and the third and fourth solid rings.

Ability text: Return 2 bullets from Suguri's incoming to the center.

Boss track (THE FOREST WITCH)

A numbered track, from the top: 7, 7, 8, 9, 10, then a blank circle. The labels 5/10/15/20 are printed below the circles. Parts of the labels on some rows are covered by the pattern card in the photograph (see Gaps).

Red Barrel (Marc boss)

Aerial Assault From Above

Card note: the boss card shows no printed ability text in the photograph.

Boss pattern card: BARREL ROLL

Pattern diagram: a grid of two columns and three rows. The top-left cell holds a solid ring marked 1, and the top-right cell a solid ring. The middle-right cell holds a solid ring marked 2. The middle-left and both bottom cells are dashed rings.

Ability text: Put all bullets in Marc's incoming into the center.

Boss track (RED BARREL)

A numbered track, from the top: 8, 9, then further rows whose text is covered by the pattern card (see Gaps), and a blank circle at the bottom.

  • 8: no printed effect.
  • 9: You discard a pattern.

The labels 5/10/15/20 are printed under the first two circles, and 10/15/20/25 is printed above the last circle.

Hyper Mode (QP boss)

Powered Formations

SUPPRESSING FIRE

Instead of performing the effect when you fail QP's pattern, do so when you complete it instead.

Boss pattern card: PARASOL

Pattern diagram: a single column of six cells. The top and bottom cells are solid rings. The four middle cells are dashed rings.

Ability text: You clear 5 bullets from your sight.

Boss track (HYPER MODE)

A numbered track, from the top: 20, 20, then three rows whose numbers are covered by the pattern card (see Gaps), and a blank circle at the bottom. The labels 6/12/18/24 are printed under the first two circles.

Ex-Military Sora (Sora boss)

Boss UA cards

Sora's boss form has three UA cards. Sora starts the game with one of them at random.

HYPER BAZOOKA

Sora has 3 Boss UAs. She starts the game with one at random. When you don't complete Sora's pattern, put one bullet from her incoming into the center.

HYPER SWORD

Sora has 3 Boss UAs. She starts the game with one at random. When you clear a "4" bullet, put it in the center instead.

HYPER BEAM RIFLE

Sora has 3 Boss UAs. She starts the game with one at random. When you don't complete Sora's pattern, put 3 bullets from the center into your current.

Boss pattern card: MACHINE GUN

Pattern diagram: four solid rings. One is in the top-right cell. Two are side by side in the middle row on the left. One is in the bottom-right cell.

Ability text: Sora cannot have more than 1 shield broken this round.

Note: the text is printed in a small, blurred font on the photograph. The number "1" is read as printed.

Boss track (SORA)

A numbered track, from the top, with the label 5/10/15/20 printed under each circle:

  • 7: no printed effect.
  • 7: Swap Sora's UA at random.
  • 8: Swap Sora's UA at random.
  • 9: Sora gains all her UAs.
  • 10: You lose 2 AP.
  • Last circle: All "4" bullets hit you.

Gaps

This transcription is incomplete. The following were not available in the photographs, and are not transcribed here:

  • Two of the ten boards. The box back lists 10 boards. Eight are photographed: four heroine boards and four boss boards. The remaining two boards are not transcribed.
  • Four lore sheets. The character lore sheets are not photographed. They are flavour, and are not transcribed.
  • Boss-mode setup. No general boss-mode setup is printed on any photographed sheet. Only each boss card's own text is transcribed. The app should not infer a setup from these cards.
  • Covered track rows. On the Red Barrel, Hyper Mode and Suguri boss tracks, and on the QP heroine track, parts of the numbers or labels are covered by a pattern or heroine card in the photograph. The covered entries are not transcribed.
  • Meaning of the track values. The 0–7 heroine tracks and the boss tracks carry no printed explanatory text. The labels 5/10/15/20, 6/12/18/24 and 10/15/20/25 are transcribed as printed, without an explanation.
  • Pattern symbols. The star bursts, solid rings and dashed rings on the pattern diagrams are not explained on any photographed card. The diagrams are transcribed as shown, and their meaning is not inferred.
  • Action cost unit. The Sora UA cost is printed as the number 2 beside an action icon. The unit (AP or otherwise) is not spelled out on the card.
  • Heart icons. The heart icons on the heroine cards are not explained on any photographed card.
  • Heroine card ability for Marc. The Marc heroine card has no printed ability text in the photograph. Its ability, if any, is not transcribed.
  • Red Barrel boss card. The Red Barrel boss card has no printed ability text in the photograph; only the pattern card's text is transcribed.