Bretagne TT Version (fan expansion for Ticket to Ride)
Bretagne TT Version (fan expansion for Ticket to Ride) Rulebook
Table of Contents
Table of Contents
Components
- 1 map of Bretagne
- 57 regular route Destination Ticket cards
- 13 long route Destination Ticket cards
- 4 Special Action cards
- 19 game tiles
General Note on This Version
- This game follows the same rules as the basic Ticket to Ride Europe game.
- This extension offers the possibility to play with 5 additional rules (described in detail in the following chapters):
- Faster access to Train Car cards:
- Each player starts with 10 Train Car cards (instead of 4).
- When a player chooses to draw Train Car cards, he/she draws 3 (instead of 2). For example, he/she can draw a face-up Locomotive and a Train Car card of a given color.
- Game variants:
- The end-of-game bonus for the Longest Continuous Path is removed.
- Six game variants are introduced to encourage diversification of strategies for winning.
- Bonus cities:
- Connecting certain "bonus" cities offers an advantage: These cities introduce a fun element and encourage players to claim certain routes in priority. It also speeds up the game.
- Special actions:
- New game actions are introduced to offer new possibilities to the players. These actions tend to speed up the game and reduce the risk of "being blocked".
- New Route Scoring Table
- The introduction of Special Actions makes it easier to build longer space routes, hence the introduction of a new Route Scoring Table intended to prevent the game from becoming a mere race to claim the 6 or 8 space routes.
Setting up the Game
Before you begin
- A variant for the game is chosen by the players.
- If the following variants are chosen: "Dream Destinations" or "Great Horizons", the game tiles are placed on the corresponding cities to indicate the existence of an end-of-game bonus.
- Each player receives a Destination Ticket card with a blue back (except in the case of the "Public Objectives - Long Routes" variant) and 4 regular Destination Ticket cards.
- Before the first round of the game, without looking at their Train Car cards, players read their Destination Ticket cards and must keep at least 2 of them (including the Destination Ticket cards common to all players in case of the "Public Objectives - Long Routes" or "Public Objectives - regular Destinations" variants). The discarded regular Destination Ticket cards are placed back into the draw pile of the regular Destination Ticket cards.
- The 5 Train Car cards from the deck are revealed.
Game Variants
- Dream destinations
Each of the following cities that the player has connected to his network earns 2 points per connected city: La Chevrolière, Nantes, Quiberon, Perguet, Rennes, Saint-Malo, Mont-Saint-Michel, Carhaix.
- Tunnel mania
At each attempt to claim a Tunnel route, draw 3 cards as normal. If 2 or 3 of any Train Car cards that are revealed force the player to use an additional train car card beyond those normally required to claim a tunnel route, then the player earns 4 bonus points if he/she claims the Tunnel route.
- Great horizons
The following cities earns the player 2 points per city connected to the player's network:
- [Islands] Belle-Ile, Les Glénans, Sein, Ouessant, Batz, Bréhat, Jersey.
- [Cities outside the historical region of Bretagne] Tiffauges, Cork, Jersey, Mont Saint-Michel.
NB: The connection to Jersey earns 2 points in total.
- « The pain in the A.. »
Each isolated network of routes (not connected to another network) yields 2 points.
- Public objectives - Long routes
Players do not receive individual Long Route Destination Tickets at the beginning of the game. Long routes will be public goals common to all players during the game.
Before starting the game turns, draw as many Long Route Destination Ticket cards as the number of players.
- For example, in a 3-player game, 3 Long Route Destination Ticket cards are drawn and placed face up next to the board.
- Each player who successfully completes a Continuous Path between the two cities listed on a Long Route Destination Ticket card scores the number of points indicated on the Destination Ticket.
- Public objectives that are not achieved do not give rise to penalty points.
- Public Objectives - Regular Routes
- Players receive regular Destination Ticket cards at the beginning of the game in the normal way.
- Before players choose the Destination Ticket cards that they will keep, communal regular Destination cards are drawn and placed face up which will be used by all players. The number of communal Destination Ticket cards drawn corresponds to the number of players plus 1.
- For example, in a 3-player game, 4 regular Destination Ticket cards are drawn and placed face up next to the board.
- These regular routes will be public objectives common to all players during the game.
- Each player who successfully complete a Continuous Path between the two cities listed on a regular Destination Ticket card scores the number of points indicated on the Destination Ticket.
- Public objectives that are not achieved do not give rise to penalty points.
Object of the Game
The Game Turn
At the beginning of his/her turn, the player can use one of the Special Actions at his/her disposal (see section "Special Actions").
On his/her turn, the player can perform one (and only one) of the following actions:
- Draw 3 Train Car cards.
- Claim a Route.
- Draw regular Destination Ticket cards.
- Build a Train Station.
If the player claims a route whose end is a bonus city, he/she gets this bonus at the end of his/her turn.
Draw regular Destination Ticket cards
The player draws four Destination Ticket cards from the top of the Tickets deck, and must keep at least one of them.
Bonus Cities
Bonus cities are marked with the symbol: (a multicoloured disc, shown on the printed sheet as an image)
- Receive a city bonus by claiming a route where at least one end is the bonus city. This allows the player to draw a Train Car card at the end of his/her turn.
- The player draws this Train Car card either by taking the first card of the draw pile face down or by taking one of the 5 cards face up from the draw pile. If he/she chooses to take one of the cards face up, he/she is not allowed to choose a face-up Locomotive.
- If the player claims a route that connects two bonus cities, he/she gets a double bonus. In this case, he/she can choose a Locomotive face up as his/her double bonus.
Special Actions
Special actions are available to all players who can choose to activate one on their turn.
Use
- Each player may use each of the available Special Actions no more than once per game.
- The player must discard one of his/her Train Cars each time he/she uses a Special Action: he/she places his/her Train Car next to the corresponding Special Action card on the board.
- The use of Special Actions results in penalty points for the player who uses them, according to the following scale:
| Number of Special Actions used during the game | Penalty points |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
| 4 | 10 |
1 - Double-count locomotive
When attempting to claim a Tunnel route, a Locomotive card counts as two Train Car cards, both in the input cards and also in the drawn cards.
For example, if a player wants to claim a Tunnel route with 4 orange spaces, he/she may only have to provide 2 Locomotive cards. On the other hand, if one of the 3 Train Car cards drawn from the deck is a Locomotive card, the player will have to provide the equivalent of 6 Train Car cards (instead of 4): for example, 3 Locomotive cards.
This is a "double-edged" Special Action.
2 - Grey becomes rainbow
To claim a grey route (no color imposed) that is not a Tunnel, the player can provide Train Car cards of different colors from each other.
If a Locomotive is required for claiming the route, the player must provide a Locomotive.
3 - Discarded Destination Card
The player may discard one of his Destination Ticket cards (Long or Regular route).
4 - Parallel Route [can be used in a game with 4 or more players]
Any route that another player has already claimed can be "cloned" at most once in the game.
The player must then provide as many Train Car cards in the color of the route as there are spaces on the original route. If the initial route was composed of grey spaces, the player chooses the color of the Train Car cards he/she wants to use.
Game End
Route Scoring Table
The number of points earned for claiming routes of 6 and 8 spaces has been reduced as the introduction of Special Actions makes it easier to build longer space routes.
| Route Length | Points Scored |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
| 4 | 7 |
| 6 | 12 |
| 8 | 15 |
Calculating Scores
The final score is calculated as follows:
Current score (route claiming) + Destination Ticket Bonus / Penalty + 4 points per Train Station not used + Penalties from Special Actions + Game variant bonus = Final Score
Calculating Final Score