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Brass: Birmingham

162 questions players ask about Brass: Birmingham, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-23.

  • Components and Setup
  • Turns, Cards and Turn Order
  • Income, Era End and Scoring
  • Network and Connections
  • Coal, Iron and Beer
  • Build Action
  • Overbuilding
  • Sell Action and Merchants
  • Network Action and Rail Links
  • Develop, Loan and Scout
Introductory Game and Solo Mode

Components and Setup

Are coal, iron, beer and money limited to the pieces in the box?

The designer ruled that all resources are infinite, and the rulebook's setup note says the General Supply is limitless.

  • mopeymatt · Designer · 2018-08-22
  • mopeymatt · Designer · 2018-08-13
  • RoosterJuice · Designer · 2018-07-21
  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • vaulttecharry · Community · 2018-12-29
  • losfp · Community · 2018-09-25

No — the General Supply is unlimited. If you run out of cubes, barrels or coins, use a substitute. The designer's suggested stopgap for iron is to borrow cubes temporarily from the top (most expensive) spaces of the Iron Market and put them back there as they are consumed. Running short never stops you from building a Coal Mine or Iron Works with its full load of cubes.

Are Link tiles and Industry tiles limited to the ones provided?

The designer confirmed that printed tiles are a hard limit, matching the component list.

  • RoosterJuice · Designer · 2019-03-08
  • Brass: Birmingham rulebook · Rulebook · COMPONENTS
  • brokengod · Community · 2020-08-11
  • AccountAnt · Community · 2024-07-18
  • ericamick2 · Community · 2018-12-11

Yes — each player has only the 14 Link tiles and the Industry tiles printed for their colour. Unlike the resource supply there is no substitute for them, so once your links are all on the board you cannot place more.

Is there any gameplay difference between the day and night sides of the board?

The designer stated there is no functional difference between the two sides.

  • RoosterJuice · Designer · 2017-09-07
  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • ericamick2 · Community · 2021-02-05

No — the two sides are functionally identical and differ only in artwork. Use either side at any player count.

Does a 2-player game use a smaller board or different map?

The designer confirmed the full board is always used, and setup only removes cards and Merchant tiles.

  • mopeymatt · Designer · 2017-04-24
  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • KeyserSoze · Community · 2020-12-31

No — every player count uses the full map. Fewer players only means fewer cards in the deck and fewer Merchant spaces with tiles, as marked on the board.

How many spaces does the Iron Market have?

The designer answered this directly.

  • RoosterJuice · Designer · 2018-07-21

Ten. The cube drawn at the very top of the Iron Market is just an illustration, not an extra space.

Which cards are removed for a 2- or 3-player game, and how big should the deck be?

The rulebook's setup step explains the removal; the resulting deck sizes come from players' counts.

  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • Your_sanctuarY · Community · 2021-11-19
  • DaveD · Community · 2018-08-11
  • losfp · Community · 2020-07-30
  • Tasae · Community · 2021-09-16

Remove every card (and Merchant tile) whose player-count marking in the bottom-right corner is higher than your player count — go by those markings, which also cover some Industry cards, rather than by banner colour alone. Players report this leaves 64 cards with 4 players, 54 with 3 (10 removed) and 40 with 2; the Wild cards are kept apart in their own stacks either way.

Why is one Uttoxeter card marked 3–4 players and another marked 4 only?

The designer confirmed the two different markings are deliberate.

  • mopeymatt · Designer · 2018-07-27
  • bluewave · Community · 2020-07-16
  • migui33 · Community · 2021-09-10

It is intentional, not a misprint. With 3 players one Uttoxeter card stays in the deck; with 4 players both are used.

In a 2- or 3-player game, can I still build in locations whose Location cards were removed (e.g. Derby, Uttoxeter, Stone)?

The designer ruled there is no restriction on building in or linking to those locations.

  • RoosterJuice · Designer · 2018-08-12
  • Brass: Birmingham rulebook · Rulebook · LOCATION BANNERS
  • Dark_Mirror · Community · 2022-05-27
  • WRSZS · Community · 2018-12-31
  • AC86 · Community · 2025-05-12

Yes — the whole map stays in play; only the cards are taken out to tighten the game. You can reach those locations with a Wild Location card, or with an Industry card once the location is in your network, and you may build links into them as usual.

Are Merchant tiles hidden, and do they change during the game?

The designer explained the tiles stay face up where they were dealt for the entire game.

  • RoosterJuice · Designer · 2017-04-18
  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • Dark_Mirror · Community · 2026-06-15
  • Qualm · Community · 2018-08-13
  • Nicholas M · Community · 2019-04-14

No — they are shuffled and dealt face up at setup, so everyone can see them, and they stay in place for the whole game. They are not reshuffled for the Rail Era and they do not flip or run out when goods are sold to them.

Do blank Merchant tiles or empty Merchant spaces get a merchant beer barrel?

The designer confirmed empty merchants get no beer, and the rulebook says beer goes beside non-blank tiles.

  • RoosterJuice · Designer · 2017-05-12
  • RoosterJuice · Designer · 2017-05-12
  • RoosterJuice · Designer · 2018-09-02
  • Brass: Birmingham rulebook · Rulebook · BOARD SETUP
  • afafard · Community · 2021-09-21
  • ericamick2 · Community · 2018-08-12

No — beer is only placed beside Merchant tiles that show goods. An early online rulebook illustration and an early digital demo showed beer next to an empty or blank merchant; both were mistakes, and the printed rules are correct.

What are the blank Merchant tiles for — can I sell to them?

The Sell action requires a Merchant tile showing your industry's icon, and players agree on how blanks work.

  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • ericamick2 · Community · 2018-08-12
  • Race_Bannon · Community · 2026-01-04
  • Dedcap · Community · 2020-11-02
  • Skeime · Community · 2021-04-11
  • ratguy · Community · 2024-03-10

You cannot sell to a blank tile. Blank tiles randomise which merchant spaces buy goods in each game; a space holding one accepts nothing and gets no beer, but its location still connects you to the Coal Market.

Can two identical Merchant tiles end up in the same merchant location?

Several players agree; no official ruling.

  • Mikele2020 · Community · 2025-06-15
  • Skeime · Community · 2025-06-15

Yes — tiles are placed at random, so duplicates can land together. They still count as two separate merchants, each with its own beer barrel.

Can the coal and iron market spaces left empty at setup be filled later?

Several players agree, and it follows from how cubes move to the market.

  • Crikrunner · Community · 2019-08-10
  • adamxt · Community · 2024-03-22
  • JoshuasJots · Community · 2024-03-22
  • misteralan · Community · 2019-08-10

Yes — they are only empty at the start. When a new Coal Mine or Iron Works sends cubes to the market, those spaces fill like any other, and the cubes there are bought at the price shown.

Can I look at the face-down card that starts my discard pile?

The designer ruled that face-down cards may not be looked at.

  • RoosterJuice · Designer · 2019-09-16
  • RoosterJuice · Designer · 2019-09-16
  • Brass: Birmingham rulebook · Rulebook · PLAYER AREA SETUP
  • ericamick2 · Community · 2018-09-13
  • marioho · Community · 2024-08-02

No — nobody may look at it, including its owner. It stands in for a card taken out of the Canal Era and is only turned face up when the discard piles are shuffled for the Rail Era.

Why does each player put one face-down card in their discard pile at setup, and is it part of my hand?

The rulebook's setup describes the extra card, and players consistently explain its purpose.

  • Brass: Birmingham rulebook · Rulebook · PLAYER AREA SETUP
  • Pearscw · Community · 2018-10-10
  • odie73 · Community · 2022-10-26
  • losfp · Community · 2018-10-08
  • DaveD · Community · 2018-12-12

It is not part of your hand: you hold 8 cards, plus that 1 extra card drawn straight to your discard pile. It balances the first Canal Era round, in which everyone takes only one action, so that all hands run out together at the end of the era. It is not repeated in the Rail Era.

Placing my Income Marker on the 10 space — does that mean I start with £10 income?

The rulebook places the marker on the 10 space and defines income as the coin value beside it.

  • Brass: Birmingham rulebook · Rulebook · PLAYER AREA SETUP
  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • David Goldfarb · Community · 2020-05-02
  • OrthmannUW · Community · 2023-03-18

No — the space marked 10 on the Progress Track is income level 0, so you start with no income. Your income is the coin value beside the marker, not the space number.

Does the level IV Manufacturer cost £14 or £8?

Several players point out the illustration contradicts the actual mats and tiles.

  • misteralan · Community · 2020-04-06
  • mind_ranger · Community · 2021-03-12

£8, as printed on the player mat and tile. The player mat illustration on page 5 of the rulebook showing £14 (and +7 income) is wrong.

Do the level II and IV Pottery tiles really cost £0?

Several players confirm the printed cost; no official ruling.

  • TohuvaBohu86 · Community · 2022-02-08
  • Owen134866 · Community · 2022-02-08

Yes — £0 is correct. They give little income and few points; they are mostly stepping stones you develop past, or cheap tiles that hold a Pottery spot for a later overbuild.

What do the icons on the right of each tile slot on the player mat show?

Players agree; no official ruling.

  • Skeime · Community · 2021-06-29
  • brokengod · Community · 2022-03-28

They preview the back of that tile: the VPs, income and link icons it gives once flipped. You pay only the cost on the left when building and gain nothing from the right side until the tile flips.

The highest-level Brewery shows both 1 and 2 beer — can it ever produce only 1?

The designer acknowledged the icon as an error in 2018 and again in 2024.

  • RoosterJuice · Designer · 2018-08-09
  • RoosterJuice · Designer · 2024-07-04
  • Qualm · Community · 2018-08-20
  • David Goldfarb · Community · 2020-12-28
  • Brass: Birmingham rulebook · Rulebook · Brewery

No — it can only be built in the Rail Era, so it always gets 2 barrels. The 1-barrel icon on that tile is a printing leftover that the designer acknowledged.

Turns, Cards and Turn Order

How many actions does each player take in the first round of the Canal Era?

The rulebook states this exception under Player Turns.

  • Brass: Birmingham rulebook · Rulebook · PLAYER TURNS
  • goldenankh · Community · 2023-03-05
  • David Goldfarb · Community · 2020-05-02
  • garry_rice · Community · 2018-09-13

One — each player takes a single action in the very first round and then draws one card back up to 8. Every later round, including the first round of the Rail Era, gives two actions per turn.

Can I take the same action twice in one turn, such as two Builds or two Network actions?

The rulebook's action list and Things to Remember both allow repeating an action.

  • Brass: Birmingham rulebook · Rulebook · ACTIONS LIST
  • Brass: Birmingham rulebook · Rulebook · THINGS TO REMEMBER
  • ericamick2 · Community · 2022-06-08
  • Calnova · Community · 2022-01-09

Yes — any action may be repeated, provided you can pay for each one. You could build two industries, or take two Network actions in the Rail Era for up to four rail links. Scout is the only one with an extra condition: you cannot take it while holding a Wild card.

Does it matter which card I discard for actions other than Build?

The rulebook notes that only the Build action requires a specific card.

  • Brass: Birmingham rulebook · Rulebook · ACTIONS LIST
  • Pearscw · Community · 2018-10-10
  • brokengod · Community · 2022-07-18
  • d0gb0t · Community · 2025-02-08

No — every action costs one card, but only Build cares what the card shows. For Network, Develop, Sell, Loan, Scout or passing, any card will do, and it does not restrict where you place links.

Can I pass instead of taking an action?

The rulebook's Passing rule covers this.

  • Brass: Birmingham rulebook · Rulebook · Passing
  • marquesodias · Community · 2025-04-13
  • Dath · Community · 2023-11-21

Yes, but you still discard one card for each action you pass. Skipping without a discard would leave you with extra cards at the end of the era.

Do I draw back up to 8 cards after each action or at the end of my turn?

The rulebook's Player Turns section says to refill after all actions.

  • Brass: Birmingham rulebook · Rulebook · PLAYER TURNS
  • rowie718 · Community · 2023-05-01
  • DentBloodpool · Community · 2023-10-10
  • giantmike · Community · 2018-09-07

At the end of your turn, after all your actions are done. Once the Draw Deck is empty you stop refilling, and your hand shrinks each round until everyone runs out together.

Can I use a connection or resource from my second action to make my first action legal?

Several experienced players agree; no official ruling on this exact case.

  • CountOfTuscany · Community · 2021-05-09
  • Highland Cow · Community · 2021-05-09
  • brokengod · Community · 2022-05-07
  • twes_werf · Community · 2022-05-07

No — actions are resolved one at a time, and each must be fully legal and paid for when you take it. Place the link first and then build, not the other way round.

Why does one player have cards left over at the end of an era?

The rulebook fixes the number of rounds per era, and players consistently trace mismatches to these errors.

  • Brass: Birmingham rulebook · Rulebook · ROUNDS
  • battlepuppy · Community · 2020-05-02
  • wavedog98 · Community · 2022-05-04
  • giantmike · Community · 2020-10-24
  • PROJ · Community · 2026-02-02
  • philcampeau · Community · 2018-08-12

That only happens after a mistake — played correctly, every player takes the same number of turns (8/9/10 rounds with 4/3/2 players) and all hands empty in the same round. Common causes: leaving higher-player-count cards in the deck, skipping the face-down discard each player makes at the start of the Canal Era, or taking an action without discarding a card for it.

Does the era end as soon as the Draw Deck runs out?

The rulebook says an era continues until both the Draw Deck and all hands are exhausted.

  • Brass: Birmingham rulebook · Rulebook · ROUNDS
  • Brass: Birmingham rulebook · Rulebook · END OF CANAL & RAIL ERA
  • mitTch · Community · 2020-06-02
  • WRSZS · Community · 2018-09-02
  • aeonphreak · Community · 2022-05-28

No — play continues from the cards in hand, two actions per turn, until every player's hand is empty. The era ends after the round in which the last cards are played.

At the start of the Rail Era, do players draw 8 new cards and put a card face down again?

The rulebook's Rail Era setup says to draw 8 cards and not to start with a card face down.

  • Brass: Birmingham rulebook · Rulebook · 6. Draw New Hands
  • Brass: Birmingham rulebook · Rulebook · 5. Shuffle Draw Deck
  • Skeime · Community · 2024-08-24
  • garry_rice · Community · 2018-09-13
  • ScottATX · Community · 2021-05-14

No face-down card this time — each player simply draws a fresh hand of 8 from the reshuffled deck. Before shuffling, turn over the face-down card at the bottom of each discard pile so it goes back into the deck. Players explain that the face-down card only exists to offset the single action everyone takes in the first Canal Era round; the Rail Era starts with two actions per turn.

Are Wild cards shuffled into the deck for the Rail Era?

The rulebook says Wild cards return to their Card Draw Areas.

  • Brass: Birmingham rulebook · Rulebook · PLAYER TURNS
  • Brass: Birmingham rulebook · Rulebook · SCOUT ACTION
  • DrumPhil · Community · 2019-11-12

No — Wild cards never enter discard piles. A played Wild card goes straight back to its own stack on the board, so only the regular cards are reshuffled.

Can I look through other players' discard piles?

The designer addressed this several times, most recently in 2021.

  • RoosterJuice · Designer · 2021-11-29
  • RoosterJuice · Designer · 2021-01-29
  • RoosterJuice · Designer · 2019-03-30
  • fizboz · Community · 2019-05-23

It is up to your group. The designer's 2021 guidance: fully open in tournaments; in casual play, the cards played in the most recent round should be shown on request, while digging further back is at the owner's discretion. The face-down setup card is never looked at.

Is the amount of money each player has public?

The designer answered this directly.

  • RoosterJuice · Designer · 2021-01-29
  • DMountford · Community · 2021-01-28

Yes — all money is public knowledge and should not be hidden.

What happens if a player forgot to discard a card for an action?

The designer gave this fix directly.

  • RoosterJuice · Designer · 2019-09-18

Work out who missed the discard and have them discard a card now (redrawing if appropriate), so that hands and the deck come out even again at the end of the era.

Does money spent buying coal or iron from the market count toward turn order?

The rulebook says any money spent performing an action goes on your Character tile.

  • Brass: Birmingham rulebook · Rulebook · Spending Money
  • tectactoe · Community · 2024-09-23
  • David Goldfarb · Community · 2018-10-12
  • Owen134866 · Community · 2020-07-16
  • losfp · Community · 2021-02-12

Yes — everything you pay during your turn, market purchases included, goes on your Character tile and counts as money spent. Money you receive during the round, such as from selling cubes to a market, does not reduce that total.

Does paying negative income count as money spent for turn order?

The rulebook sets turn order before income and sends negative income to the Bank.

  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • Brass: Birmingham rulebook · Rulebook · 1. Determine turn order for the next round
  • ericamick2 · Community · 2024-09-24
  • brokengod · Community · 2020-05-20
  • odie73 · Community · 2022-05-29

No — negative income is paid to the Bank during the income step, after turn order for the next round has already been set. Only money spent on actions goes on your Character tile.

How is turn order decided for the first round of the Rail Era?

The rulebook's turn-order step applies at the end of every round.

  • Brass: Birmingham rulebook · Rulebook · 1. Determine turn order for the next round
  • Sidnv · Community · 2018-11-17

The same as any other round: by money spent in the previous round, which is the last round of the Canal Era. Nothing resets between eras.

When does a round end, and what happens then?

The rulebook's End of Round section lists these steps.

  • Brass: Birmingham rulebook · Rulebook · END OF ROUND
  • DrumPhil · Community · 2020-12-07
  • David Goldfarb · Community · 2020-05-02
  • losfp · Community · 2019-09-19

A round ends once every player has taken a turn. Then rearrange turn order (least money spent goes first, ties keep their order), return spent money to the Bank, and everyone collects income. The next round begins after that.

Income, Era End and Scoring

How much money do I collect each round — the space my marker is on or the income level?

The rulebook defines income as the coin value and says flips move the marker by spaces, not levels.

  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • Brass: Birmingham rulebook · Rulebook · INCREASING YOUR INCOME
  • VillainousEye · Community · 2019-05-08
  • al3c82 · Community · 2022-07-27
  • Dark_Mirror · Community · 2022-06-13

The income level: the number on the coin beside your marker, not the space number. Flipping a tile moves your marker forward by spaces, and higher on the track several spaces share one income level, so income grows more slowly than the spaces suggest — e.g. a level 2 Coal Mine (+7 spaces) from the start takes you to £4 per round, not £7.

Do players collect income at the end of the last round of the Canal Era?

The rulebook's only exception to collecting income is the final round of the game.

  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • misteralan · Community · 2020-07-19
  • travis1978suzuki · Community · 2022-10-25
  • MercifulBiscuit · Community · 2022-05-20

Yes — income is collected at the end of every round, including the final Canal Era round. The only round without income is the very last round of the game.

What happens if I can't pay my negative income?

The rulebook's Take Income section spells out the shortfall procedure.

  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • LovesMonsters · Community · 2022-08-01
  • ericamick2 · Community · 2019-09-13
  • serdel · Community · 2020-07-14
  • cafin8d · Community · 2018-08-18

You pay the Bank your negative income every round. If you are short, remove any of your Industry tiles (flipped or not, but never links) for half their cost rounded down, stopping once the shortfall is covered; removed tiles leave the game and any cubes on them go to the supply. If you still cannot cover it, lose 1 VP per £1 short, as far as possible.

When I pay negative income, does my income marker move back to 0?

Two players agree; nothing in the rules moves the marker on payment.

  • garry_rice · Community · 2018-09-13
  • DragonCat · Community · 2018-09-13

No — paying does not move the marker at all. It only moves when your tiles flip, when you take a loan, or with the Oxford merchant bonus.

When an industry tile flips, do I gain its income and VPs right away?

The rulebook gives income on flipping and scores flipped tiles at era end.

  • Brass: Birmingham rulebook · Rulebook · INCREASING YOUR INCOME
  • Brass: Birmingham rulebook · Rulebook · 2. Score Flipped Industry Tiles
  • Warenhari · Community · 2023-07-25
  • lmnop1234 · Community · 2018-12-26
  • brokengod · Community · 2020-04-16

Income, yes — you advance your Income Marker the moment the tile flips. VPs, no — flipped tiles score only at the end of each era, and only if still on the board then. Building a tile gives neither until it flips.

If another player takes the last cube from my Coal Mine, Iron Works or Brewery, who gets the income?

The rulebook says these tiles flip when emptied, often on an opponent's turn, and flipping raises its owner's income.

  • Brass: Birmingham rulebook · Rulebook · FLIPPING INDUSTRY TILES
  • z6fs19e · Community · 2022-02-15

The owner of the tile. It flips and its owner advances their Income Marker, even though it happened on someone else's turn.

Does a Brewery raise my income when it flips?

The rulebook raises income whenever one of your Industry tiles is flipped.

  • Brass: Birmingham rulebook · Rulebook · INCREASING YOUR INCOME
  • ericamick2 · Community · 2018-08-10
  • WetRock · Community · 2018-08-10

Yes — every Industry tile, Breweries included, raises your income by the amount shown when it flips.

Do I lose income when my level 1 tiles are removed at the end of the Canal Era?

The rulebook answers this in "Overbuilding".

  • Skeime · Community · 2022-05-20
  • joepunman · Community · 2020-04-17
  • Brass: Birmingham rulebook · Rulebook · Overbuilding

No — income already gained is kept. Income never drops when tiles leave the board, and it does not reset between eras.

Which tiles are removed at the end of the Canal Era — including unflipped ones?

The rulebook's Remove Obsolete Industries step covers this.

  • Brass: Birmingham rulebook · Rulebook · 3. Remove Obsolete Industries
  • Calnova · Community · 2022-01-09
  • jpylus · Community · 2020-09-17
  • ericamick2 · Community · 2018-09-07
  • benfriedberg1981 · Community · 2019-05-08

All Link tiles (as they are scored) and every level 1 Industry tile on the board, flipped or not. Level 2 and higher tiles stay exactly as they are. Level 1 tiles still on your player mat are not affected.

What happens to coal, iron and beer left on tiles at the end of the Canal Era?

The rulebook answers this in "3. Remove Obsolete Industries".

  • David Goldfarb · Community · 2023-08-28
  • twes_werf · Community · 2022-09-26
  • Teppoiz · Community · 2022-01-25
  • misteralan · Community · 2018-10-15
  • Brass: Birmingham rulebook · Rulebook · 3. Remove Obsolete Industries

Cubes and barrels on removed level 1 tiles go back to the General Supply with the tiles — not to the markets. Level 2+ tiles keep whatever is on them into the Rail Era, unflipped tiles included.

Are the coal and iron markets refilled at the start of the Rail Era?

The designer confirmed the markets are not reset.

  • mopeymatt · Designer · 2019-03-14
  • wcraigtrader · Community · 2019-03-14
  • Brass: Birmingham rulebook · Rulebook · END OF ERA MAINTENANCE

No — nothing resets them between eras. The markets only gain cubes when new Coal Mines or Iron Works are built.

Does a level 2+ Brewery built in the Canal Era get a second beer barrel when the Rail Era starts?

Several players agree; nothing in the rules adds beer between eras.

  • MercifulBiscuit · Community · 2024-05-24
  • NemesisWhip · Community · 2020-10-07
  • DaveD · Community · 2020-02-15
  • marquesodias · Community · 2024-05-24

No — the number of barrels is set when the Brewery is built (1 in the Canal Era, 2 in the Rail Era). It keeps whatever it has left; nothing is added at the era change.

Do level 2+ industries built in the Canal Era score again at the end of the Rail Era?

The designer confirmed this, and the rulebook's tips say the same.

  • RoosterJuice · Designer · 2018-08-08
  • Brass: Birmingham rulebook · Rulebook · BEGINNER TIPS
  • brantshep36 · Community · 2023-03-20
  • zamoose · Community · 2020-12-07
  • dkeisen · Community · 2021-09-23

Yes — a flipped level 2+ tile still on the board scores at the end of both eras, so a level 3 Pottery flipped in the Canal Era scores twice. It misses the second scoring only if it leaves the board first, for example by being overbuilt. Unflipped tiles never score.

Is a level 1 Pottery built in the Canal Era removed at the end of the era?

The designer confirmed it is scored and removed at the end of whichever era it was built in.

  • RoosterJuice · Designer · 2018-08-08
  • RoosterJuice · Designer · 2018-07-26
  • Brass: Birmingham rulebook · Rulebook · 3. Remove Obsolete Industries
  • David Goldfarb · Community · 2018-10-17
  • willbeplayin · Community · 2022-01-09

Yes — like every level 1 tile it is scored and then removed. The difference is that Pottery I may also be built in the Rail Era, in which case it scores at the end of the game. Either way it scores in only one era.

How are canal and rail links scored?

The designer confirmed you total the icons in all connected locations, matching the rulebook.

  • mopeymatt · Designer · 2018-08-12
  • Brass: Birmingham rulebook · Rulebook · 1. Score Canal/Rail Links
  • misteralan · Community · 2018-10-14
  • philcampeau · Community · 2018-08-04
  • McBartsomeville · Community · 2024-12-31

At the end of each era, every link scores 1 VP for each link icon in the locations it touches. Count icons on flipped tiles of any player plus icons printed at merchant locations; unflipped tiles add nothing. If one end has no icons, the link simply scores what the other end shows.

Do all industry tiles give the same number of link points?

The designer pointed this out directly.

  • mopeymatt · Designer · 2017-05-08
  • mopeymatt · Designer · 2022-04-05

No — it varies by tile: some give two or more, and some Manufacturer tiles give none. Building a 0-icon tile in a busy location is a known way to lower the value of opponents' links there.

How does the link at the Kidderminster–Worcester farm brewery junction score?

The rulebook answers this in "Farm Breweries".

  • fsnam · Community · 2018-11-22
  • Breitschwert · Community · 2018-11-23
  • willbeplayin · Community · 2025-04-21
  • WetRock · Community · 2018-08-15
  • Brass: Birmingham rulebook · Rulebook · Farm Breweries

It is one link touching three locations, and it scores once: add the link icons in Kidderminster, Worcester and the farm brewery. It is not scored separately for each branch.

Are canal links removed at the end of the Canal Era, and do I get them back?

The rulebook removes links as they are scored; players confirm they are reused as rails.

  • Brass: Birmingham rulebook · Rulebook · 1. Score Canal/Rail Links
  • Hawke · Community · 2018-08-10
  • Dark_Mirror · Community · 2025-06-20
  • rccoll · Community · 2022-01-23

Yes — every canal link is scored and then removed, whether or not it scored anything. The tiles go back to their owners, who flip them to the rail side for the Rail Era.

In a 2-player game, do links into Warrington or Nottingham still score their link icons?

Several players agree; no official ruling.

  • linkwashere · Community · 2023-03-14
  • afafard · Community · 2023-11-05
  • misteralan · Community · 2018-10-22
  • Skeime · Community · 2023-03-14

Yes — those locations still show their printed link icons and score normally, even with no Merchant tile in that player count.

Do the scores in the End of Era Maintenance illustration on page 7 add up?

Several players checked it and agree; no official comment.

  • tomasgudm · Community · 2018-08-02
  • jovani · Community · 2018-08-02
  • voynix · Community · 2018-08-11

No — that picture is not a worked example, and its track positions do not match a correct count. Score by adding up link icons beside your links and the VPs on your flipped tiles.

How are ties broken at the end of the game?

The rulebook's Winning the Game section lists the tiebreakers; the older designer comment predates the published rules.

  • Brass: Birmingham rulebook · Rulebook · WINNING THE GAME
  • mopeymatt · Designer · 2017-05-08superseded
  • N9IWP · Community · 2018-07-21

By highest income first, then by most money left; if still tied, those players draw. Before release, a 2017 designer comment said money would not be the second tiebreaker, but the published rules settled on income and then money.

For the income tiebreaker, do you compare income level or Income Marker position?

Players disagree, and the only designer answer was relayed second-hand.

  • greglios · Community · 2019-01-10
  • cvega · Community · 2022-09-04
  • odie73 · Community · 2022-09-05
  • David Goldfarb · Community · 2019-01-09
  • Warenhari · Community · 2022-09-04disagrees
  • cvega · Community · 2019-01-09disagrees

Unsettled. Most players read it as marker position: further along the Progress Track wins, even within the same income level, and a player reported the designer agreeing by private message. Others read the rules literally as income level and go straight to money if the levels match. The marker-position reading has more support.

Does leftover money score victory points at the end of the game?

The designer explained that money no longer scores in Birmingham.

  • RoosterJuice · Designer · 2018-07-26
  • Brass: Birmingham rulebook · Rulebook · WINNING THE GAME
  • zamoose · Community · 2019-01-25
  • serdel · Community · 2020-07-03

No — money is worth nothing in the full game; it only breaks ties after income. The £4 = 1 VP conversion belongs to the Introductory Game.

Network and Connections

Is a location part of my network if I only have a link touching it and no industry there?

The designer confirmed this, and the rulebook's Your Network definition says the same.

  • RoosterJuice · Designer · 2018-07-20
  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • DaveD · Community · 2018-11-02
  • Hawke · Community · 2018-08-13
  • ericamick2 · Community · 2019-05-10
  • Randor20 · Community · 2021-07-10

Yes — any location adjacent to one of your Link tiles is in your network, whether or not you have an industry there. You can keep extending with links alone, and build there with an Industry card.

If my link reaches a merchant location like Oxford or Gloucester, can I build another link out of it?

The designer ruled that markets count as locations for your network.

  • mopeymatt · Designer · 2018-08-07
  • mopeymatt · Designer · 2018-09-13
  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • David Goldfarb · Community · 2025-12-06
  • Randor20 · Community · 2020-11-20
  • hitzkopf · Community · 2025-06-10

Yes — merchant locations count as locations. A merchant touched by your link is in your network, so you may build onward from it, e.g. Worcester–Gloucester and then Gloucester–Redditch.

Is a location with my industry part of my network even if none of my links reaches it?

The rulebook's Your Network definition covers it.

  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • Skeime · Community · 2022-02-11
  • PROJ · Community · 2023-11-19
  • Warenhari · Community · 2023-11-19

Yes — having one of your Industry tiles there is enough. You can build there with an Industry card, overbuild there, and place links out of it.

Does another player's link into a location put it in my network so I can build there with an Industry card?

The rulebook defines your network by your own tiles only.

  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • Olfmo · Community · 2025-04-21
  • DaveD · Community · 2021-03-01
  • DentBloodpool · Community · 2022-05-04
  • adamxt · Community · 2022-01-06
  • losfp · Community · 2020-07-27

No — only your own Industry tiles and Link tiles define your network. Opponents' links count for connections (moving coal and beer, and selling), but not for where you may build with an Industry card or place new links.

Can my network have separate, unconnected parts?

The rulebook's network definition has no connectivity requirement, and players agree.

  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • VelvetKnight · Community · 2022-04-24
  • Sidnv · Community · 2020-04-24
  • nhjelmberg · Community · 2021-09-09
  • Kemical79 · Community · 2024-09-09

Yes — your network is simply every location with your industry or touching your link, and the parts need not join up. Building somewhere with a Location card adds that spot, and you can extend links from any part.

What is the difference between a location being in my network and being connected?

The rulebook defines the two terms in separate sections.

  • Brass: Birmingham rulebook · Rulebook · CONNECTED LOCATIONS
  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK
  • Skeime · Community · 2020-07-02
  • David Goldfarb · Community · 2024-01-01
  • Skeime · Community · 2021-03-09
  • yoyot1 · Community · 2026-01-01

Network is about your own tiles: locations with your industry or touching your link. It governs building with an Industry card and placing links. Connected means an unbroken chain of links of any colour joins two locations; it governs consuming coal, using opponents' beer or merchant beer, selling, and sending coal to the market. Iron and your own beer need neither.

Can I sell, or reach coal and beer, through other players' links?

The rulebook's Connected Locations section counts Link tiles owned by any player.

  • Brass: Birmingham rulebook · Rulebook · CONNECTED LOCATIONS
  • fsnam · Community · 2018-10-10
  • fundyBay2022 · Community · 2024-08-21
  • Pearscw · Community · 2018-09-18
  • cle138 · Community · 2021-01-22
  • Teppoiz · Community · 2022-03-11

Yes — connections can be traced along anyone's links. Locations along the way need no industries, and their contents do not matter.

Do links running through a merchant location like Oxford connect the locations on either side?

Many players agree, consistent with the designer treating markets as locations.

  • ericamick2 · Community · 2019-03-01
  • afafard · Community · 2022-10-10
  • ericamick2 · Community · 2023-04-25
  • ericamick2 · Community · 2018-11-01
  • Pearscw · Community · 2018-09-18
  • Skeime · Community · 2021-06-27

Yes — a merchant location is an ordinary location for connections. If Redditch links to Oxford and Oxford links to Birmingham, the two are connected, and a Coal Mine reached that way must be used before market coal.

Are the merchant locations around the edge connected to each other off the board?

Several players agree; no official ruling.

  • marquesodias · Community · 2022-09-26
  • David Goldfarb · Community · 2018-09-23
  • terpitude71 · Community · 2020-12-04
  • David Goldfarb · Community · 2023-02-19
  • DrumPhil · Community · 2018-10-19

No — there is no off-board link between merchants. Coal, beer or a sale reached only through one merchant cannot be used at a location connected only to a different merchant; that location must buy market coal or sell through its own connection.

If opponents fill every industry space in a location my link reaches, can I still build links out of it?

The rulebook answers this in "YOUR NETWORK".

  • robertholmes · Community · 2018-11-02
  • Dark_Mirror · Community · 2023-07-17
  • brokengod · Community · 2023-05-18
  • DMountford · Community · 2020-07-20
  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK

Yes — the location stays in your network because your link touches it, no matter who holds its spaces or whether any remain.

Can opponents' links cut me off completely from a location or from expanding?

The rulebook answers this in "To perform the Build action:".

  • Dark_Mirror · Community · 2023-08-04
  • Skeime · Community · 2021-03-09
  • AC86 · Community · 2023-08-05
  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:

Not by links alone. A Location card (or a Wild Location card from Scouting) lets you build in its named location regardless of your network, and you can extend from there. You are only shut out of a location once all its suitable spaces are taken, and farm breweries cannot be reached with a Wild Location.

Coal, Iron and Beer

Must I take coal from the closest connected Coal Mine, even an opponent's, before buying from the market?

The rulebook's Consuming Coal order is explicit.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • landon1013 · Community · 2022-09-06
  • Skeime · Community · 2023-01-19
  • David Goldfarb · Community · 2025-11-17
  • warlock000 · Community · 2018-10-26
  • fizboz · Community · 2020-07-15

Yes — coal must come from the closest connected unflipped Coal Mine, whoever owns it, counted in links. The Coal Market is used only when no connected mine has coal left, even if a merchant location is nearer than the mine. Mines that are not connected do not count.

If two connected Coal Mines are equally close and I need 2 coal, can I take one from each?

The designer issued this ruling in 2022, in line with the rulebook's wording.

  • RoosterJuice · Designer · 2022-09-12
  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • FireManBearPig · Community · 2022-09-12
  • ericamick2 · Community · 2022-09-07
  • joechang · Community · 2022-09-07disagrees
  • tublefou · Community · 2022-09-16disagrees

No — choose one of the tied mines and take all the coal you need from it. Move on to the next closest mine only if that one runs out.

“Ruling: choose one and take all coal from there (don't split).”

— RoosterJuice, designer

If connected mines have only some of the coal I need, can I buy the rest from the market?

The rulebook's Consuming Coal order allows this.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • Skeime · Community · 2021-06-29
  • blazcowicz · Community · 2021-06-29

Yes — take what the connected mines have, closest first, then buy the remainder from the Coal Market, provided the location is connected to a merchant.

Can I use coal from a Coal Mine in the same location where I'm building, with no links?

Many players agree; the rulebook doesn't address distance zero directly.

  • twes_werf · Community · 2024-12-09
  • ericamick2 · Community · 2021-03-12
  • Bateman · Community · 2023-08-30
  • Warenhari · Community · 2021-11-19
  • GamerMike · Community · 2018-10-21

Yes, and you must — a mine in the same location is zero links away, so it is the closest source and has to be used first. That applies to an opponent's mine too.

Can I buy coal from the market for a build that isn't connected to a merchant?

The rulebook requires a connection to a merchant to buy market coal.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • Nicholas M · Community · 2018-10-14
  • McBartsomeville · Community · 2023-10-08
  • Dark_Mirror · Community · 2021-01-04
  • ericamick2 · Community · 2018-08-23
  • Qualm · Community · 2021-08-21

No — the location where the coal is consumed must itself be connected (by anyone's links) to a merchant location showing the market icon. A connection elsewhere in your network does not help, and neither does holding the Location card: it waives the network requirement, not the coal one.

In a 2- or 3-player game, can I use Warrington or Nottingham (no Merchant tile) to buy or sell coal?

The designer confirmed it, and the rulebook says Coal Mines may connect to Merchant spaces without tiles.

  • mopeymatt · Designer · 2018-07-31
  • Brass: Birmingham rulebook · Rulebook · Moving Coal and Iron to the Market
  • odie73 · Community · 2023-10-05
  • Littleandsons · Community · 2022-03-05
  • David Goldfarb · Community · 2026-05-07
  • McBartsomeville · Community · 2023-08-28

Yes — every merchant location with the market icon connects you to the Coal Market at any player count, even with no tile or a blank tile. You can buy coal there, and a new Coal Mine connected to it sends cubes to the market; you just cannot sell goods there.

When I buy several coal cubes from the market, does each cost the cheapest price?

The rulebook says to buy starting at the cheapest price and gives the empty-market price.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • Brass: Birmingham rulebook · Rulebook · CONSUMING IRON
  • BGG_J · Community · 2020-06-18
  • Braude · Community · 2022-08-04

No — you buy one cube at a time from the cheapest filled space, so the price rises as the market empties. If the market is empty you still buy coal at £8 each (iron at £6).

Do canal links need coal?

The rulebook lists coal only for rail links and some industries.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • Brass: Birmingham rulebook · Rulebook · Network During Canal Era
  • tool · Community · 2021-07-09

No — only rail links and certain Industry tiles consume coal. A canal link costs £3 and nothing else.

Does iron need a connection, and must it come from the closest Iron Works?

The rulebook's Consuming Iron rules state this.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING IRON
  • WilbertK · Community · 2022-09-15
  • AC86 · Community · 2024-06-11
  • spartax · Community · 2021-03-19
  • ratguy · Community · 2023-03-19
  • Ken at Sunrise · Community · 2018-07-26

Neither — iron can be taken from any unflipped Iron Works on the board, each cube from a different one if you like, with no connection. You must use Iron Works on the board before buying from the Iron Market, which also needs no connection.

Do I pay an opponent when I consume coal, iron or beer from their tile?

The designer explained the owner's reward is the flip, and the rulebook says this consumption is free.

  • mopeymatt · Designer · 2018-09-08
  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • michaeln · Community · 2018-09-08

No — consuming from any player's tile is free. The owner benefits because the tile empties and flips sooner, giving them income and points.

Do I have to take beer from the closest brewery, or use my own beer first?

The designer stated you need not take the closest beer, and the rulebook lists the sources without an order.

  • mopeymatt · Designer · 2017-05-08
  • Brass: Birmingham rulebook · Rulebook · CONSUMING BEER
  • bladerunner007 · Community · 2026-04-13
  • David Goldfarb · Community · 2018-10-10
  • danielmleitao · Community · 2021-06-05
  • David Goldfarb · Community · 2020-11-23

No — beer has no distance rule and no priority order. Combine any legal sources as you like: your own Breweries, connected opponents' Breweries, and the beer beside the merchant you are selling to.

Does beer have to be connected to where it's used?

The rulebook's Consuming Beer sources say exactly this.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING BEER
  • fizboz · Community · 2021-11-08
  • jaysachs · Community · 2020-03-29
  • Matt_W · Community · 2018-08-04
  • losfp · Community · 2019-09-26
  • WetRock · Community · 2019-05-07

Only an opponent's beer. Your own Breweries' beer can be used anywhere without a connection. An opponent's unflipped Brewery must be connected to the location that needs the beer — when selling, the industry tile being flipped (which is itself connected to the merchant).

What do the resource arrow icons (including the top hat) on the board mean?

The designer explained the hat icon, and the icons summarise the rulebook's consumption rules.

  • mopeymatt · Designer · 2020-06-02
  • Brass: Birmingham rulebook · Rulebook · CONSUMING BEER
  • CatOMatic · Community · 2020-08-30
  • cferejohn · Community · 2026-04-14
  • Ogrecrusher · Community · 2019-01-24

They summarise transport rules: coal must travel along links to where it is used; iron needs no connection; an opponent's beer must be connected; your own beer, marked by the top hat, can be used from anywhere. The hat represents you.

If an opponent builds the link to my Farm Brewery, can I still use its beer?

The rulebook lets you use your own Breweries without a connection.

  • Brass: Birmingham rulebook · Rulebook · CONSUMING BEER
  • ohbeone · Community · 2025-10-01
  • Sidnv · Community · 2019-06-11

Yes — your own Brewery's beer needs no connection, so you are never cut off from it. Any opponent connected to it can use it too.

Is merchant beer refilled during an era?

The rulebook's Reset Merchant Beer step is the only refill.

  • Brass: Birmingham rulebook · Rulebook · 4. Reset Merchant Beer
  • spartax · Community · 2020-04-19
  • Owen134866 · Community · 2020-04-19

No — once taken, a merchant's barrel is gone until the end of the Canal Era, when every empty barrel space beside a goods-showing Merchant tile is refilled once. Consumed beer always goes back to the General Supply.

Can iron cubes stay on an Iron Works while the Iron Market has empty spaces?

The rulebook sends a new Iron Works' iron to the market and uses board iron first.

  • Brass: Birmingham rulebook · Rulebook · Moving Coal and Iron to the Market
  • Brass: Birmingham rulebook · Rulebook · CONSUMING IRON
  • Skeime · Community · 2023-04-29
  • Highland Cow · Community · 2023-04-29

No — a new Iron Works always moves as many cubes as possible into the Iron Market, so iron is left on the board only when the market is full. And since iron on the board must be used before market iron, the market cannot empty out while those cubes remain.

Build Action

Where can I build with a Location card versus an Industry card?

The rulebook's Build action lists what each card allows.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • Sven_R · Community · 2019-05-10
  • joepunman · Community · 2024-03-17
  • Olfmo · Community · 2025-04-21
  • adamxt · Community · 2020-08-25
  • TonyA680 · Community · 2020-10-26

A Location card builds any industry in the named location, even outside your network. An Industry card builds that industry in any location already in your network. Either way it is one action with one card, and you still need money, iron and, if required, a coal connection.

Does a Wild Industry card let me build outside my network?

The rulebook says the Wild Industry card is played as an Industry card.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • Gary Duke · Community · 2025-02-16
  • pinkzeppelincult · Community · 2025-11-30

No — it acts as any Industry card, so the location must be in your network. Only a Wild Location card (or the matching Location card) builds outside your network.

Is the Wild Location card supposed to be stronger than the Wild Industry card?

The designer said the slight imbalance is by design.

  • RoosterJuice · Designer · 2021-05-31
  • Brass: Birmingham rulebook · Rulebook · Farm Breweries
  • Dystopian · Community · 2021-05-30

A slight imbalance is intentional. The Wild Industry card still has a niche: it is the only Wild that can build on a farm brewery.

What does the note "In 2/3-player games you may still build in any location" mean — can I ignore my network?

The note sits in the rulebook's Build action, and players read it consistently.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • Xaqery · Community · 2019-11-10
  • Warenhari · Community · 2022-08-18
  • dkeisen · Community · 2019-02-01
  • Unkindled_Dreg · Community · 2019-12-02

No — every normal build rule still applies. The note only says that locations whose cards were removed are still in play: reach them with a Wild Location card, or with an Industry card once they are in your network.

If I have no tiles on the board, can I build an industry anywhere with an Industry card?

The rulebook's no-tiles exception spells this out, and players confirm it applies whenever you have nothing on the board.

  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • amersin · Community · 2025-06-04
  • Skeime · Community · 2023-11-19
  • Ray8808 · Community · 2021-06-06
  • Skeime · Community · 2024-01-21

Yes — while you have no Industry or Link tiles on the board, an Industry card builds that industry in any location with a free matching space. This is not limited to the first turn; it applies whenever you have nothing on the board, e.g. at the start of the Rail Era. Costs, iron and coal connection still apply.

Does the no-tiles exception apply if I have links on the board but no industries, or vice versa?

The rulebook's exception requires no Industry or Link tiles.

  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • Bobb Feta · Community · 2023-07-11
  • marcuslind1 · Community · 2020-04-27
  • Rakasis · Community · 2018-11-16

No — it applies only when you have no Industry tiles and no Link tiles on the board at all. Once anything of yours is on the board, links and Industry-card builds must be in your network.

If I have no tiles on the board, can I still build with a Location card?

The rulebook frames the exception as additional options.

  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • losfp · Community · 2018-10-22
  • Skeime · Community · 2020-07-18
  • MercifulBiscuit · Community · 2025-06-06

Yes — the no-tiles rule only adds options (the bolded "also"). Location cards always work at their named location.

How do I build on a Farm Brewery?

The designer confirmed you must link a farm brewery to your network first, matching the rulebook.

  • mopeymatt · Designer · 2018-10-18
  • Brass: Birmingham rulebook · Rulebook · Farm Breweries
  • mopeymatt · Designer · 2018-08-14
  • Eroseland · Community · 2019-10-03
  • Sidnv · Community · 2018-09-19
  • ericamick2 · Community · 2023-05-09

Only with a Brewery Industry card or a Wild Industry card, never a Location or Wild Location card, because farm breweries are unnamed. That means the spot must be in your network, which in practice means you own the link to it (the Cannock link, or the Kidderminster–Worcester link). Owning tiles in Cannock, Kidderminster or Worcester is not enough. The exception is when you have no tiles on the board.

Can I build a Farm Brewery as my first build, and can an opponent's link lock me out of it?

The designer confirmed both points in 2018.

  • mopeymatt · Designer · 2018-08-14
  • RoosterJuice · Designer · 2018-08-15
  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • Inmare · Community · 2024-10-27

Yes — with nothing on the board, a Brewery or Wild Industry card can build on a farm brewery. A link to a farm brewery locks it for players who already have tiles, but not for a player with nothing on the board, who can still build there.

Which links connect the two Farm Breweries?

The rulebook's Farm Breweries section describes both connections.

  • Brass: Birmingham rulebook · Rulebook · Farm Breweries
  • fsnam · Community · 2018-11-22

The Cannock farm brewery needs its own link from Cannock. The other sits on the Kidderminster–Worcester line: one link there connects all three, and no second link can be placed to it.

Must I fill single-icon spaces before shared spaces in a location?

The rulebook's Build placement rule applies within the chosen location.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • dmoser22 · Community · 2025-10-06
  • ericamick2 · Community · 2023-03-14
  • calgacus · Community · 2021-03-14
  • fsnam · Community · 2025-10-06disagrees

Only for the industry you are building, within your chosen location. If that location has both a space showing only your industry's icon and a shared space, you must use the single-icon one. It does not restrict which location you choose, and built tiles never move later.

In the Canal Era, can I build a second industry in a location once my first one there has flipped?

The rulebook's Canal Era Building rule sets the limit.

  • Brass: Birmingham rulebook · Rulebook · Canal Era Building
  • Brass: Birmingham rulebook · Rulebook · Rail Era Building
  • ericamick2 · Community · 2022-12-31
  • adamxt · Community · 2024-04-26
  • Dark_Mirror · Community · 2021-02-08
  • Rakasis · Community · 2018-10-21

No — in the Canal Era you may have at most one Industry tile per location, and a flipped tile still counts. Other players can still build there. In the Rail Era you may build several tiles per location, even of the same type.

Can I build more than one industry tile with a single Build action?

The rulebook's Build action places a single tile.

  • Brass: Birmingham rulebook · Rulebook · BUILD ACTION
  • Marteldf · Community · 2024-03-16
  • fizboz · Community · 2020-06-11

No — each Build action places exactly one tile and costs one card. Use both actions of your turn to build two.

Can the level 1 Pottery be built in the Rail Era, and can it be developed away?

The designer explained both icons, matching the rulebook.

  • RoosterJuice · Designer · 2017-04-23
  • Brass: Birmingham rulebook · Rulebook · THINGS TO REMEMBER
  • Brass: Birmingham rulebook · Rulebook · Potteries and the Lightbulb Icon
  • losfp · Community · 2020-10-24
  • serdel · Community · 2020-04-28
  • willbeplayin · Community · 2025-11-03

It can be built in the Rail Era: unlike other level 1 tiles, it has no Canal-only marking. It cannot be developed: Pottery I and III carry the lightbulb icon, so you must build them to reach the higher Pottery levels.

What happens to Canal-only level 1 tiles still on my player mat in the Rail Era?

The rulebook's Rail Era Building rule and tips cover it.

  • Brass: Birmingham rulebook · Rulebook · Rail Era Building
  • Brass: Birmingham rulebook · Rulebook · BEGINNER TIPS
  • Skeime · Community · 2023-12-06
  • Skeime · Community · 2021-07-31

They stay on your mat and cannot be built. To build that industry in the Rail Era you must first remove them with the Develop action, which is why the rulebook advises building or developing a Coal Mine and Iron Works during the Canal Era.

How much beer does a newly built Brewery get?

The rulebook's Brewery rule states the amounts.

  • Brass: Birmingham rulebook · Rulebook · Brewery
  • Akado · Community · 2019-05-08
  • pawnpusher · Community · 2019-12-03
  • DrumPhil · Community · 2020-12-28

One barrel from the General Supply if built in the Canal Era, two if built in the Rail Era.

When does a new Coal Mine's coal go to the Coal Market?

The rulebook's Moving Coal and Iron to the Market rules say this.

  • Brass: Birmingham rulebook · Rulebook · Moving Coal and Iron to the Market
  • saslett · Community · 2019-05-07
  • Dark_Mirror · Community · 2020-06-18
  • dkeisen · Community · 2026-01-06
  • NasusTheGreat · Community · 2022-05-23
  • Ogrecrusher · Community · 2018-11-02

Only during the action that builds it, and only if the mine is connected to a merchant location at that moment. It then must fill as many empty market spaces as possible, most expensive first, and you collect their prices. Connecting the mine later, or spaces opening up later, never sends its coal to the market.

Does a new Iron Works need a connection to sell its iron to the market?

The rulebook moves iron to the market regardless of connection.

  • Brass: Birmingham rulebook · Rulebook · Moving Coal and Iron to the Market
  • Midav8 · Community · 2020-06-18
  • phunter · Community · 2020-10-28

No — iron always moves to empty Iron Market spaces when the Iron Works is built, wherever it is. Since the market starts with two empty spaces, the first Iron Works always sells at least two cubes.

Is moving cubes to the market optional when I build a Coal Mine or Iron Works?

The rulebook says you must move as many cubes as possible.

  • Brass: Birmingham rulebook · Rulebook · Moving Coal and Iron to the Market
  • ericamick2 · Community · 2023-07-10
  • DentBloodpool · Community · 2021-02-27
  • AC86 · Community · 2026-01-06

No — it is mandatory. Move as many cubes as fit into empty spaces (for coal, only with a merchant connection); any that don't fit stay on the tile. If the last cube leaves, the tile flips right away.

Can I use the money from selling cubes to the market to pay for the mine I'm building?

The rulebook's Build steps put payment before moving cubes.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • Dark_Mirror · Community · 2022-03-03

No — you pay the build cost first; the cubes go to the market only after the tile is placed and paid for.

Does a Coal Mine need a connection to a merchant to be built?

Several players agree; the merchant connection only governs selling to the market.

  • odie73 · Community · 2024-05-03
  • afafard · Community · 2024-05-04
  • odie73 · Community · 2024-05-04

No — you can build a Coal Mine at any location your card allows; the merchant connection only decides whether its coal goes to the market. Without a merchant connection its coal simply stays on the tile, and you can then build rail links out of that location using it.

Overbuilding

Which industries can I overbuild, mine or an opponent's?

The designer explained why only market industries can be taken from opponents, matching the rulebook.

  • mopeymatt · Designer · 2018-08-15
  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • DaveD · Community · 2018-08-11
  • David Goldfarb · Community · 2019-05-21
  • jdludlow · Community · 2026-07-19
  • misteralan · Community · 2018-10-08

Any of your own tiles, Breweries included, at any time. An opponent's tile only if it is a Coal Mine or Iron Works, and only when no cube of that resource is left anywhere — none on any tile on the board and none in its market. Opponents' Breweries, Cotton Mills, Manufacturers and Potteries can never be overbuilt, because only industries with a market qualify.

Can I overbuild a tile with a different industry shown on the same space?

The designer ruled same type only.

  • mopeymatt · Designer · 2018-08-13
  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • joechang · Community · 2020-06-22

No — the new tile must be the same industry type as the one it replaces.

When overbuilding, can I skip lower-level tiles still on my mat?

The rulebook's Build steps take the lowest tile, and Overbuilding requires a higher level.

  • Brass: Birmingham rulebook · Rulebook · To perform the Build action:
  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • odie73 · Community · 2022-12-07
  • marioho · Community · 2023-04-29
  • dkeisen · Community · 2022-03-10
  • Hermjard · Community · 2021-11-28

No — as with any build, you take the lowest-level tile of that industry from your mat, and it must be higher than the tile being replaced (not necessarily the next level). Build or develop away lower tiles first. A level IV Iron Works can never be overbuilt, since nothing is higher.

Is overbuilding a separate action, and which card do I need?

The rulebook treats overbuilding as a build with the usual costs.

  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • psicek · Community · 2018-10-08
  • bladerunner007 · Community · 2023-11-13
  • spartax · Community · 2022-03-20
  • Sir_Lawrence · Community · 2023-08-28
  • Nicholas M · Community · 2018-10-08

It is a normal Build action. You need the matching Location card, or the matching Industry card with the location in your network (or a Wild card), and you pay the new tile's full cost including coal and iron — not the difference.

What happens to beer, coal or iron left on a tile I overbuild?

The designer confirmed breweries work the same as mines and works here.

  • mopeymatt · Designer · 2018-08-15
  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • jpolitis · Community · 2018-08-08

It goes back to the General Supply, beer from a Brewery included. The new tile then gets its own fresh cubes or barrels.

When I overbuild, does the new tile go in unflipped with fresh resources?

The rulebook answers this in "Overbuilding".

  • marioho · Community · 2024-07-17
  • Skeime · Community · 2025-05-11
  • Xantippe · Community · 2022-05-22
  • jpolitis · Community · 2018-08-08
  • Brass: Birmingham rulebook · Rulebook · Overbuilding

Yes — it is a normal build: the new tile enters unflipped with its full load, and a new Coal Mine or Iron Works moves cubes to the market as usual if it can.

Can I overbuild when the location still has an empty space for that industry?

The designer ruled in 2019 that overbuilding yourself is allowed in this situation.

  • mopeymatt · Designer · 2019-10-05
  • MercifulBiscuit · Community · 2019-10-05
  • Skeime · Community · 2021-09-02
  • Crikrunner · Community · 2023-04-29
  • jpolitis · Community · 2018-09-01
  • odie73 · Community · 2021-09-01disagrees

Yes — an open matching space elsewhere in the location does not stop you overbuilding your own tile. The placement priority for empty spaces applies only when you build on an empty space.

If my flipped tile is overbuilt before the end of the era, do I lose its points or income?

The rulebook says overbuilt tiles don't score and nobody loses gained income or VPs.

  • Brass: Birmingham rulebook · Rulebook · Overbuilding
  • taragalinas · Community · 2019-11-25
  • misteralan · Community · 2020-10-29
  • anamexis · Community · 2022-10-06
  • Skeime · Community · 2026-03-30
  • brokengod · Community · 2021-01-21

It never scores, because it leaves the game before scoring. You keep the income it gave when it flipped, and any VPs it already scored in an earlier era. The same applies when you overbuild your own tile.

Can I overbuild in the Canal Era, given the one-tile-per-location limit?

The rulebook allows overbuilding in either era, and the Canal limit counts tiles you have per location.

  • Brass: Birmingham rulebook · Rulebook · Canal Era Building
  • Brass: Birmingham rulebook · Rulebook · THINGS TO REMEMBER
  • ericamick2 · Community · 2021-07-06
  • DaveD · Community · 2018-11-01
  • philcampeau · Community · 2018-08-01
  • misteralan · Community · 2018-09-11

Overbuilding your own tile is fine, since you still have only one tile there. Overbuilding an opponent's Coal Mine or Iron Works where you already have a tile is not allowed, because it would leave you with two.

Can I overbuild my own Farm Brewery if none of my links reaches it any more?

The rulebook answers this in "YOUR NETWORK".

  • afafard · Community · 2022-03-14
  • spartax · Community · 2023-09-21
  • odie73 · Community · 2023-09-21
  • Brass: Birmingham rulebook · Rulebook · YOUR NETWORK

Yes — a location holding your industry is always in your network, so you can overbuild it with a Brewery or Wild Industry card.

Sell Action and Merchants

Can one Sell action sell several tiles, to different merchants or of different types?

The rulebook's Sell steps let you repeat for each tile, including different industries.

  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • ataman · Community · 2019-05-13
  • Ranior · Community · 2025-07-22
  • DaveD · Community · 2019-06-17
  • d0gb0t · Community · 2024-10-04
  • ericamick2 · Community · 2021-02-05

Yes — for one card you can sell as many of your unflipped Cotton Mills, Manufacturers and Potteries as you can, one at a time and in any order. Each sale picks its own merchant that accepts that good and pays its own beer, and the tiles need not be connected to each other.

Can I use the beer from another merchant tile — even in the same location — when selling a tile?

The designer ruled you may only take the beer of the merchant you sell to.

  • mopeymatt · Designer · 2018-08-06
  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • jaysachs · Community · 2019-05-12
  • Skeime · Community · 2025-11-15
  • DaveD · Community · 2019-04-14
  • adamxt · Community · 2022-02-15

No — each tile is sold to one specific Merchant tile, and only the barrel beside that tile can be used for that sale. A tile needing two beer can take at most one merchant beer; the other must come from a Brewery. Selling two cotton to a location with cotton and pottery merchants, only the cotton merchant's beer is available.

If I sell two tiles in one action to two different merchant tiles in the same location, can I use both beers and get both bonuses?

Several players agree; it follows from one merchant beer per sale.

  • ericamick2 · Community · 2021-08-08
  • spartax · Community · 2020-08-14
  • Gary Duke · Community · 2020-08-14
  • kissgg · Community · 2019-05-08

Yes — each sale is resolved separately, and each Merchant tile has its own barrel and bonus. As long as each good is accepted by the tile it is sold to, both barrels and both bonuses can be taken.

Do I get the merchant bonus if I use beer from a Brewery instead?

The designer confirmed the bonus is tied to taking the free beer.

  • RoosterJuice · Designer · 2018-08-02
  • Brass: Birmingham rulebook · Rulebook · Merchant Beer Bonuses
  • wombat929 · Community · 2026-04-05
  • thilsing · Community · 2019-12-03
  • pfischer · Community · 2018-08-29
  • Skeime · Community · 2026-02-24

No — the bonus comes only with consuming the barrel beside the merchant you sell to. Once that barrel is gone, later sellers can still sell there with Brewery beer but get no bonus until it is refilled at the end of the Canal Era.

When two merchants in a location both buy my good, must I sell to the single-good merchant first?

Many players agree; no official ruling on this exact case.

  • Qualm · Community · 2018-08-14
  • Akado · Community · 2019-11-24
  • DentBloodpool · Community · 2023-11-29
  • odie73 · Community · 2025-10-18
  • Machete · Community · 2018-09-09disagrees

No — choose either. The rule preferring single-icon spaces applies only to building industries. Choosing a merchant to grab, or deny, its beer is legitimate play.

Do industry tiles without a beer icon (e.g. some Manufacturers) need beer to sell?

The designer confirmed that no icon means no beer.

  • RoosterJuice · Designer · 2021-03-31
  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • adamxt · Community · 2025-01-17
  • Dark_Mirror · Community · 2022-06-21
  • CountOfTuscany · Community · 2021-05-16
  • N9IWP · Community · 2018-11-19

No — a tile needs exactly the number of barrels shown in its top-right corner, from 0 to 2. Tiles showing none sell without beer, though you still need a Sell action and a connection to a merchant that buys them.

If my tile needs no beer, can I still take the merchant beer and its bonus?

Two players agree; no official ruling.

  • twes_werf · Community · 2024-02-01
  • CountOfTuscany · Community · 2020-08-08

No, by the common reading — players who have answered say the merchant barrel can only be consumed as part of the beer a sale requires, so a tile needing no beer cannot take it or the bonus. The rulebook doesn't address the case directly, and there is no official ruling.

What if there is no beer available anywhere for my sale?

The designer explained the options for getting more beer.

  • RoosterJuice · Designer · 2017-05-12
  • mopeymatt · Designer · 2017-05-14
  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • adamxt · Community · 2021-02-05

Then you cannot sell that tile; beer is required. Get beer onto the board: build a Brewery (Scout for Wild cards if needed), or overbuild one of your own Breweries for a fresh supply. There is always a way, but it may take actions.

Can I sell to a merchant after its beer barrel has been taken?

The Sell action only requires a connected merchant showing your icon; the merchant beer is optional.

  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • Skeime · Community · 2026-02-24
  • Skeime · Community · 2026-03-30
  • pawnpusher · Community · 2018-09-29

Yes — the merchant keeps buying all game; demand never runs out. You just pay the beer from your own or a connected opponent's Brewery, and you get no merchant bonus.

If I sell using my own beer, does my industry still need to be connected to the merchant?

The rulebook requires a connection to a matching Merchant tile for every sale.

  • Brass: Birmingham rulebook · Rulebook · To perform the Sell action:
  • PROJ · Community · 2022-04-04
  • Skeime · Community · 2020-08-12

Yes — your own beer needs no connection, but the tile being sold must always be connected to a merchant showing its icon.

Can merchant beer be used for anything besides selling, such as a double rail build?

The rulebook says merchant beer is only for selling and that double-rail beer must come from a Brewery.

  • Brass: Birmingham rulebook · Rulebook · Merchant Beer Bonuses
  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era
  • Zitrouny · Community · 2025-03-28
  • fsnam · Community · 2018-10-10
  • pastabatman · Community · 2024-12-08
  • goldenankh · Community · 2023-03-05

No — merchant beer can only be consumed in a Sell action, for a sale to that merchant tile. The beer for a second rail link must come from a Brewery: your own anywhere, or an opponent's connected one.

Does the Gloucester merchant's Develop bonus cost iron, and how many tiles does it remove?

The designer confirmed it is a free develop of one tile, matching the rulebook.

  • mopeymatt · Designer · 2018-11-02
  • RoosterJuice · Designer · 2017-06-02
  • Brass: Birmingham rulebook · Rulebook · Merchant Beer Bonuses
  • Qualm · Community · 2018-08-15
  • jdludlow · Community · 2026-05-08
  • ericamick2 · Community · 2018-11-20

No iron, and exactly one tile — it is a free single develop, not a Develop action. You remove the lowest-level tile of any one industry from your mat, but not a Pottery tile showing the lightbulb icon.

Does the Oxford merchant bonus give +2 income levels or +2 spaces?

The rulebook says to advance your Income Marker 2 spaces.

  • Brass: Birmingham rulebook · Rulebook · Merchant Beer Bonuses
  • cvega · Community · 2021-07-05

Two spaces on the Progress Track, just like the income icons on tiles.

How many VPs do the Shrewsbury and Nottingham merchant bonuses give?

Players confirm the printed values; the rulebook refers to the number shown.

  • DaveD · Community · 2020-01-03
  • barth153 · Community · 2020-01-03
  • Warenhari · Community · 2023-07-25

Shrewsbury gives 4 VP and Nottingham 3 VP, as printed beside each location. These are scored immediately — the only VPs gained mid-era.

Network Action and Rail Links

Must a new canal or rail link be adjacent to one of my industries?

The designer confirmed the English rule and flagged the Italian translation for correction.

  • RoosterJuice · Designer · 2018-07-20
  • RoosterJuice · Designer · 2018-07-20
  • Brass: Birmingham rulebook · Rulebook · To perform the Network action:
  • ataman · Community · 2019-05-13
  • aeonphreak · Community · 2022-09-25

No — it only has to be adjacent to a location in your network, and any location touched by your existing link counts even with no industry. The Italian rulebook's wording suggesting otherwise was a translation error; the English rule is correct.

Can I build a link out of a market or town that isn't in my network, e.g. to reach coal?

The rulebook requires each link to be adjacent to your network.

  • Brass: Birmingham rulebook · Rulebook · To perform the Network action:
  • marioho · Community · 2024-04-27
  • Skeime · Community · 2024-03-17
  • Marteldf · Community · 2025-10-11
  • d0gb0t · Community · 2025-02-08
  • cvega · Community · 2020-03-14

No — every new link must touch a location already in your network. You can build toward a market or Coal Mine, not out of one you don't touch. Discarding that location's card doesn't help, since only Build cares about the card; build an industry there first instead. The only exception is having no tiles on the board.

Can I build a link between two locations that are both already in my network?

Several players agree; no official ruling.

  • willbeplayin · Community · 2021-02-06
  • billharen · Community · 2020-07-27
  • HexAndChit · Community · 2021-02-07

Yes — a link only has to touch your network; it need not reach a new location. Closing a loop or joining two separate parts is legal, and the link scores normally.

Can I place my link on a line that already has another player's link?

The rulebook places links only on undeveloped lines.

  • Brass: Birmingham rulebook · Rulebook · To perform the Network action:
  • yaroslavpat · Community · 2024-08-25
  • brokengod · Community · 2022-09-03

No — each line holds one Link tile. Links only go on undeveloped lines.

If I have no tiles on the board, can my first link go anywhere, and is it free?

The rulebook's Network exception allows any line and keeps the coal requirement.

  • Brass: Birmingham rulebook · Rulebook · To perform the Network action:
  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • Dark_Mirror · Community · 2025-08-17
  • Ogrecrusher · Community · 2019-03-19
  • Ogrecrusher · Community · 2019-07-16
  • jpolitis · Community · 2018-08-14

It can go on any undeveloped line, but it is not free: you pay the normal Network cost, and a rail link still needs its coal. This is a Birmingham rule; Brass: Lancashire differs.

Can I build two links in one Network action during the Canal Era?

The rulebook's Network During Canal Era rules set the limit.

  • Brass: Birmingham rulebook · Rulebook · Network During Canal Era
  • pallazzo47 · Community · 2021-04-12
  • odie73 · Community · 2025-12-26

No — in the Canal Era a Network action builds one canal link for £3. The two-link option exists only for rail links in the Rail Era.

Does a single rail link need coal?

The rulebook requires 1 coal per rail link.

  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era
  • afafard · Community · 2021-07-19
  • CountOfTuscany · Community · 2022-04-24
  • zamoose · Community · 2020-10-12

Yes — every rail link consumes 1 coal, even when you build only one (£5 plus a coal). Two separate single-link Network actions avoid the beer cost but use two cards and still need a coal each.

Can the rail link I'm building be the one that connects me to the coal it consumes?

The designer confirmed coal is needed after each rail is placed, from either end, matching the rulebook.

  • mopeymatt · Designer · 2019-02-04
  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era
  • Brass: Birmingham rulebook · Rulebook · CONSUMING COAL
  • Skeime · Community · 2026-03-30
  • David Goldfarb · Community · 2021-04-16
  • nachof · Community · 2024-04-24

Yes — coal is checked after the link is placed, from either end. A rail into Oxford can buy market coal through itself, and a rail reaching a Coal Mine can use that mine.

In a double rail build, can the second link provide the coal connection for the first?

The designer ruled that coal is needed after each rail, not after both.

  • mopeymatt · Designer · 2018-08-21
  • mopeymatt · Designer · 2018-07-28
  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era
  • Sidnv · Community · 2018-11-16
  • Mikele2020 · Community · 2021-04-16
  • singler3360 · Community · 2022-05-09disagrees

No — links are placed one at a time, and each must reach coal right after it is placed. If the nearest coal is two links away, the first link can't be built.

“Coal for each rail is needed after each rail is placed. They are not placed simultaneously.”

— mopeymatt, designer

In a double rail build, can the second link use the first link for my network, coal or beer?

The designer confirmed the first link counts as your network for the second.

  • mopeymatt · Designer · 2018-07-28
  • mopeymatt · Designer · 2019-02-04
  • ericamick2 · Community · 2019-01-03
  • EyeInSky · Community · 2019-11-09

Yes — the first link is on the board when the second is placed, so it extends your network and can carry coal or an opponent's beer to the second link.

For a double rail build, where must the beer come from and what must it be connected to?

The designer explained that the beer belongs to the second rail, matching the rulebook.

  • mopeymatt · Designer · 2018-12-11
  • mopeymatt · Designer · 2019-02-04
  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era
  • DrumPhil · Community · 2018-11-16
  • Zitrouny · Community · 2025-03-28
  • bluewave · Community · 2019-12-05

From a Brewery, never a merchant. Your own Brewery's beer works from anywhere. An opponent's Brewery has to link up with the second rail once that rail is down, via anyone's links, and the second link itself may create that connection. The first link need not reach the beer.

How does the cost of a double rail build break down?

The designer gave this breakdown.

  • mopeymatt · Designer · 2019-02-04
  • Brass: Birmingham rulebook · Rulebook · Network During Rail Era

Think of it as two single rail builds in a row with different prices: the first link costs £5 and 1 coal, the second £10, 1 coal and 1 beer — £15, 2 coal and 1 beer in total.

Do the two links of a double rail build have to be next to each other?

Many players agree; the rulebook doesn't require adjacency.

  • DentBloodpool · Community · 2023-02-08
  • goldenankh · Community · 2023-03-05
  • dragonsfire76 · Community · 2021-06-10
  • rules_heretic · Community · 2024-03-09
  • zamoose · Community · 2018-11-10

No — each link just needs a legal placement touching your network, so they can be in different parts of the board. Each must reach coal when placed, and the beer is checked against the second.

In a double rail build, which coal mine does each link draw from?

Several players agree; it follows from placing each rail separately.

  • David Goldfarb · Community · 2026-09-12
  • Skeime · Community · 2025-04-26
  • David Goldfarb · Community · 2021-06-07
  • odie73 · Community · 2026-09-13

Each link takes its coal separately from the mine closest to it right after it is placed. The two links may therefore draw from different mines, and placing the first can change which mine is closest for the second. Ties are your choice.

If I have only one rail link left, can I take the double rail option to consume a beer (e.g. to flip a Brewery)?

The designer ruled that the beer goes with the second rail.

  • mopeymatt · Designer · 2018-12-11
  • pawnpusher · Community · 2024-12-08
  • Skeime · Community · 2021-03-20
  • misteralan · Community · 2019-12-01
  • misteralan · Community · 2019-10-20
  • gbnogkfs · Community · 2024-12-31disagrees

No — the beer pays for the second link, so if you can't place a second link you can't pay for it. With one link left you may only build a single rail for £5 and a coal. Without any links left you can't take the Network action at all.

At the start of the Rail Era, where can I place my first rail link?

The designer explained both cases.

  • mopeymatt · Designer · 2018-07-28
  • Brass: Birmingham rulebook · Rulebook · Building If You Have No Tiles on the Board
  • N9IWP · Community · 2018-07-28
  • Ogrecrusher · Community · 2020-01-03

If your level 2+ industries survived, links must extend from your network as usual, and each must reach coal. If you have nothing left on the board, your first link may go on any line where it can get coal.

At the start of the Rail Era I can't reach any coal for rail links — am I stuck?

The rulebook's Beginner Tips suggest building a Coal Mine if you lack coal access.

  • Brass: Birmingham rulebook · Rulebook · BEGINNER TIPS
  • NeoMeeple · Community · 2026-04-20
  • bladerunner007 · Community · 2026-02-28
  • Pearscw · Community · 2019-10-07
  • serdel · Community · 2020-06-07
  • aldarez · Community · 2024-04-13

No — use a Location card to build a Coal Mine in that location (it needs no coal) and link out from it. Or build something that needs no coal, build where coal is connected, or Scout for Wild cards. The rulebook's tips recommend planning a coal source into the Rail Era.

Develop, Loan and Scout

How many tiles can one Develop action remove, and what does it cost?

The rulebook's Develop steps state this.

  • Brass: Birmingham rulebook · Rulebook · To perform the Develop action:
  • Echochee · Community · 2023-10-13
  • redox · Community · 2020-12-07
  • DaveD · Community · 2018-08-05
  • bladerunner007 · Community · 2024-08-14

One or two tiles for a single card, paying 1 iron per tile. The tiles can be from different industries, but each must be the lowest-level tile of its industry at the moment you remove it — so removing both level 1 Coal Mines uses both removals and 2 iron. Taking Develop twice in a turn can remove up to four tiles.

What does the lightbulb icon on the level 1 and 3 Pottery tiles mean?

The designer explained the icon, matching the rulebook.

  • RoosterJuice · Designer · 2017-04-23
  • Brass: Birmingham rulebook · Rulebook · Potteries and the Lightbulb Icon
  • ericamick2 · Community · 2020-01-04
  • bladerunner007 · Community · 2026-05-08

Those tiles cannot be developed away — not with the Develop action, nor with the Gloucester merchant bonus. You must build them to reach the higher Pottery levels. Pottery II and IV can be developed normally.

When I take a loan, do I drop 3 spaces or 3 income levels — and how low can I go?

The rulebook's Loan action defines the drop and the −10 floor.

  • Brass: Birmingham rulebook · Rulebook · To perform the Loan action:
  • adamxt · Community · 2022-01-04
  • cvega · Community · 2021-05-22
  • BaldyBeards · Community · 2024-05-18

Three income levels, then put your marker on the highest space of the new level. Below 0 each level is a single space, so a loan at income 0 takes you to −3, and you pay that every round. You cannot take a loan that would take you below −10; landing exactly on −10 is allowed.

Can I take a loan in the last rounds of the game?

The designer explained why the Lancashire restriction was dropped.

  • RoosterJuice · Designer · 2018-12-21
  • RoosterJuice · Designer · 2018-07-26
  • Brass: Birmingham rulebook · Rulebook · LOAN ACTION
  • ericamick2 · Community · 2022-02-19
  • calgacus · Community · 2018-09-14

Yes — Birmingham has no late-game loan restriction, unlike Brass: Lancashire. The designer removed it because money no longer scores VP, so a final loan only costs income, which is the first tiebreaker.

How many cards does the Scout action cost?

The rulebook's Scout action spells this out.

  • Brass: Birmingham rulebook · Rulebook · To perform the Scout action:
  • fsnam · Community · 2019-05-07
  • DaveD · Community · 2020-02-02
  • Amuk · Community · 2019-01-19
  • all_aboard · Community · 2020-08-11

Three in total: the card for the action plus two more, all to your discard pile. You then take one Wild Location and one Wild Industry card. Your hand ends one card smaller, as with any action, so hands still run out together.

Can I Scout while holding a Wild card, discarding it as part of the action?

The rulebook forbids Scouting with a Wild card in hand.

  • Brass: Birmingham rulebook · Rulebook · To perform the Scout action:
  • DrumPhil · Community · 2018-10-19
  • tdaning · Community · 2022-06-19
  • jpolitis · Community · 2018-08-20
  • GoingTopShelf · Community · 2020-02-02
  • Broaster House · Community · 2018-10-20disagrees

No — you cannot take Scout at all while any Wild card is in your hand. Play the Wild card on an earlier action first.

Can I Scout on my last turn of an era with only 2 cards left?

The rulebook requires discarding the action card plus 2 more.

  • Brass: Birmingham rulebook · Rulebook · To perform the Scout action:
  • katanan · Community · 2019-12-23
  • Membrillo · Community · 2018-08-09
  • DaveD · Community · 2020-10-16
  • algytaylor · Community · 2023-07-29disagrees

No — Scout needs three cards (the action card plus two more), so it is impossible with only two in hand. You cannot discard fewer cards for a single Wild.

Does Scout use up my whole turn, and can I use the Wild cards immediately?

Several players agree; the rulebook treats Scout as a single action.

  • katanan · Community · 2018-11-29
  • David Goldfarb · Community · 2018-11-29
  • Skeime · Community · 2025-04-13

No, and yes — Scout is one action, so you still have your other action, and you may spend one of the new Wild cards on it right away.

Introductory Game and Solo Mode

In the Introductory Game, is income collected after the last Canal Era round?

The rulebook's income exception applies to the last round of whatever game you are playing.

  • Brass: Birmingham rulebook · Rulebook · INTRODUCTORY GAME
  • Brass: Birmingham rulebook · Rulebook · 2. Take Income
  • odie73 · Community · 2025-08-21

No — the Introductory Game is played like the full game but ends after the Canal Era, and income is never collected after the final round of the game.

In the Introductory Game, is it legal to take loans on the last turns to boost my money score?

The rulebook's Introductory Game scoring defines both effects.

  • Brass: Birmingham rulebook · Rulebook · INTRODUCTORY GAME
  • Skeime · Community · 2024-11-17

Yes — nothing forbids it. The loss of income costs you VPs in the income-level scoring, and money scoring is capped at 15 VPs (1 per £4), which limits the gain. The intro game is a teaching tool rather than a finely balanced mode.

How is the Introductory Game scored?

The rulebook's Introductory Game section lists these steps.

  • Brass: Birmingham rulebook · Rulebook · INTRODUCTORY GAME
  • serdel · Community · 2020-07-03

Play the Canal Era and its normal end-of-era scoring. Then add 1 VP per £4 (max 15), VPs equal to your income level (negative income subtracts), and the VPs of all your level 2+ Industry tiles a second time.

In the Mautoma solo mode, can the bot overbuild?

One player cited the solo mode's FAQ; no official post confirms it here.

  • odie73 · Community · 2025-10-18

No — according to a player citing the Mautoma FAQ, the bot never overbuilds.

Does the Mautoma's front-of-card build need the city to be in its network?

A single player's reading of the solo rules; no official ruling.

  • cely81 · Community · 2021-08-10

No — it works like a human playing a Location card, so the city need not be in the bot's network. It still needs a coal connection if the industry consumes coal.