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Braintopia Kids

Braintopia Kids Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Setup
  • How to Play
    • Correct Answer
    • Wrong Answer
  • The Eight Puzzle Types
    • 1. Memory
    • 2. Labyrinth
    • 3. Odd One Out
    • 4. Coordination
    • 5. Find the Pair!
    • 6. Frequency
    • 7. Logic
    • 8. Touch Challenge
  • End of the Game

Contents

  • 90 cards (74 puzzle cards, 6 challenge cards, 10 raised touch cards)
  • 6 brain jigsaws (24 pieces)

Aim of the Game

The players compete against each other in solving eight different types of puzzle, which exercise different areas of the brain. The first player to collect four jigsaw pieces, thereby completing a whole brain, wins the game.

Setup

Place the 10 raised touch cards on the table. For about half a minute, every player looks at and feels the cards. Then set these cards aside.

Shuffle the puzzle and challenge cards together and place the resulting deck face down in the middle of the table. The back of each card shows what type of puzzle must be solved when the card is turned over. (The puzzle types are described below.)

How to Play

The youngest player starts by turning over the top card of the deck. Then every player looks at the card and tries to find the solution.

When a player feels sure they know the solution, they immediately slap the card and cover it with their palm. They then say the solution out loud, and lift their hand off the card so that the others can check whether the answer was correct. Remember: a player may give only one answer per round!

Correct Answer

The player takes the card and places it face down in front of them. No player may have more than four cards at the same time during the game. If a player obtains a fifth card, they may choose to keep it, but in that case they must give up one of their cards.

When a player has collected two cards of the same type (same back), they may discard both of them to take one jigsaw piece.

Wrong Answer

The player must discard the puzzle card and may not give a solution in the next round.

The Eight Puzzle Types

1. Memory

Cover the card and list from memory the four things shown on the card. (In the example: teddy bear, hat, cherry and lightning.)

2. Labyrinth

Help the figure work out what it caught! (In the example: the cat cannot remember the colour of the mouse it was chasing. In this case, blue is the solution.)

3. Odd One Out

Which picture does not belong with the others? (In the example: of the 4 foods, 3 are sweet but the hamburger is not, so the hamburger is the odd one out!)

4. Coordination

The back of the card shows which hand corresponds to which colour, and which finger corresponds to which number. Turn the card over: your task is to place the finger(s) shown in the picture on the matching spot on your body as quickly as possible. (In the example: place the middle finger of your right hand on your forehead, then slap the card with your other hand!)

5. Find the Pair!

Which of the pictures on the card appears twice? (In the example: the lightning appears twice on the card.)

6. Frequency

Which picture appears most often on the card? (In the example: the blue pencil appears five times.)

7. Logic

Which element fits exactly into the figure above? (In the example: only the blue element fits exactly into the figure above.)

8. Touch Challenge

This card gives the winner of the previous round the chance to win another jigsaw piece. The other players choose one of the 10 raised touch cards that were set aside, and give it to the player face down. The player has 10 seconds to feel with their fingers what object or pattern is on the card. They may give only one answer.

If the answer is correct, the player gains a jigsaw piece, and the challenge card may be shuffled back into the deck.

If the answer is wrong, nothing happens, and play continues by turning over the next puzzle card.

Notes:

  • If a player failed the puzzle before the challenge card appeared, shuffle the puzzle card back into the deck.
  • If you draw two challenge cards in a row, shuffle the second one back into the deck.
  • The 10 raised touch cards: towel – candy – cow – tennis ball – sand – footprint – snake – strawberry – turtle – sea.

End of the Game

The first player to complete their brain jigsaw by collecting the final piece wins the game.