Borderlands: Tiny Tina's Robot Tea Party
Borderlands: Tiny Tina's Robot Tea Party Rulebook
Table of Contents
Table of Contents
Objective
Be the first to finish your Claptrap by building two arms, a hat, and a wheel of a single Claptrap.
Setup
Each player chooses one CLAPTRAP BODY and places it in front of them in clear view of all players. (Put any unused Claptrap bodies aside; they won't be needed.)
Choose a Claptrap Body
The style of each CLAPTRAP BODY determines the skin of the Claptrap that player is trying to build. The bodies are: CL4P-TP, Wizard, Pirate, Gentleman, and Sheriff.
Shuffle the deck of cards and place it in the middle of the table; this is called the Stash.
As play progresses, a discard pile will be formed next to the Stash; this is called the Scrapyard.
The first player is chosen at random, then each player is dealt 3 cards. Skip your Discard phase on turn one.
Gameplay Diagram
This is how a 2-player game in-progress might look.
- This is the STASH (where you draw cards).
- This is the SCRAPYARD (where you discard cards).
Icons
The corner of a part card shows its type and skin.
Part types: Arm, Hat, Wheel.
Skins: CL4P-TP, Wizard, Pirate, Gentleman, Sheriff, and Wild.
Taking Turns
Each turn has three phases:
- Build (do stuff)
You may either ATTACH a PART CARD to any Claptrap (Arm, Hat, or Wheel), or PLAY an ACTION CARD. Attach one part or play one action, not both.
- Discard (scrap stuff)
You may discard any number of PART CARDS from your hand as long as they are all the same skin or type (wild parts count as any skin). You may also discard any ACTION CARDS by themselves or in combination with parts. If you have more than 5 cards in your hand, simply discard until you have 5.
- Draw (get stuff)
You end your turn by drawing cards from the STASH until you have 5 cards in your hand. If you already have 5 cards, you're done and your turn is over. If the STASH runs out, shuffle the SCRAPYARD; it becomes the new STASH.
Note: Do not shuffle the Scrapyard until the Stash is empty AND a player is forced to draw a card.
After your turn is over, play continues clockwise around the table.
Winning the Game
You win when your Claptrap has two arms, a hat, and a wheel that all match the skin of your Claptrap Body.
Attaching Parts
To ATTACH a PART CARD, place the part on the corresponding area of a Claptrap's body. Parts may be attached to any player's Claptrap as long as that Claptrap doesn't already have a part in that spot.
Note: The deck has 4 WILD PARTS. There is one HAT, one WHEEL, and two ARMS. These can be played on ANY CLAPTRAP BODY. They are considered to be the skin of the Claptrap they are attached to.
Playing Actions
To play an ACTION CARD, perform the action on that card. Then put that card in the Scrapyard.
There are also BONUS ACTION CARDS (marked with a bonus icon in the corner).
BONUS ACTIONS can be played at ANY TIME, even as a reaction to someone else finishing their Claptrap!
Action Card Text
- Take a Spin: Reveal the top 7 cards [...] From those attach one [...] Claptrap or put one c[ard ...] hand. Scrap the [...]
- Dumpster Dive: [...] a card from the Scrapyard [...] your hand. You may play [it] immediately if any Claptrap has more parts than yours.
- Bring the Pain (bonus action): Scrap a part from any Claptrap. You may attach a part this turn.
- New-U (bonus action): Scrap all parts from you[r Claptrap]. You may attach a part i[n ...]
- Swipe (bonus action): [...] a card at random from [an]other player's hand.
- Party Foul! (bonus action): Stop any card from being played. Scrap that card.
Other Notes
Claptrap BODY cards do not count as parts and can't be scrapped or removed.
Players may look at any or all of the cards in the SCRAPYARD at any time.
Party Foul! can be used to stop any other card from being played, even another Party Foul! card.
Although you need a hat, a wheel, & two arms of the correct skin to win, the two arms do not need to be different from each other.
Example: A winning Claptrap can be holding two pizza slices or two wands or two canes. (Yes, one of the arms will technically be upside down.)
True Vault Hunter Mode
If you want a slightly more challenging game mode: Start with a normal game. When a player completes their Claptrap, rather than ending the game, they flip over their body card, scrap all their parts, and start over.
All other rules play the same as before but the win condition is different.
How to Win TVH Mode
Build a Claptrap with 4 parts that are all the same skin using the Body Card back (a digistructing Claptrap) as your body card.
Glossary
- ATTACH: Place a Hat, Arm, or Wheel part on the correct open space of a Claptrap.
- SCRAP: Place card(s) into the scrapyard.
- SCRAPYARD: The discard pile.
- STASH: The draw pile.
- REVEAL: All players may see these cards.