Bone to Pick
Bone to Pick Rulebook
Table of Contents
Table of Contents
Overview
Bone to Pick is a semi-cooperative card game with many Game Modes: a fast-paced Base Game and a Campaign Mode with four exciting rounds.
If you own two copies of the Bone to Pick Core Box, you can play an Epic Game with up to 12 players. Use the Team mode if you plan to compete in teams. However, if you're playing alone or prefer fully cooperative modes, you can still play Bone to Pick using the game variations at the end of the rulebook.
If you're not familiar with Bone to Pick, we suggest you play the Base Game first, then the Campaign Game. Now, get ready to fight!
Components
- Enemy Board
- 6 Player Boards
- 72 Weapon Cards (12 cards per player)
- 40 Undead Cards (10 Easy / 20 Medium / 10 Hard)
- Campaign Board
- 32 Upgrade Cards
- 4 Legend Cards
- 4 Scapegoat Cards
Base Game
Your goal is to work as a team to defeat a horde of the undead while trying to grab the most valuable undead-trophies and hold on to the best weapons..
If you manage to defeat the horde, the player with the most points becomes a Legend! However, if the undead horde overwhelms you, none of your precious trophies will be worth anything. The player with the most powerful remaining weapons will be held responsible for the devastation of the Haven.
In the Base Game there are two types of cards: Undead and Weapon.
Undead Cards
These cards have 3 Difficulty Levels according to their colour and the icon on the bottom of the cards. Green cards are Easy Level (with 1 Skull icon). Yellow cards are Medium Level (with 2 Skull icons) and Purple cards are Hard Level (with 3 Skull icons) Undead.
The lower left corner shows how many Hit Points the Haven loses in case an Undead Card goes undefeated. This is the Damage Value of the card.
The top left corner shows a card's Trophy Point Value (between 1 and 9). The player who gets the card earns this many Trophy Points.
The right edge of the card shows the Power of the Undead, which depends on the number of players. For example, in a 3-player game this Undead has a Power of 8.
Weapon Cards
Each player starts the game with a set of identical Weapon Cards differentiated by their player colour. A set contains exactly 12 cards. The Values of the Weapon Cards are: 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
The icons on the corners below the Weapon Value show the Type of Weapon Card: Melee (1-4), Ranged (5-8), or Siege (9-10). When playing the Base Game, ignore these icons.
Note: The zero value does not have a weapon type.
Setup
- Each player chooses a colour and gains the matching Player Board and set of 12 Weapon Cards.
- To create the Undead Deck, shuffle the Undead Cards and put 10 of them face down on the top right corner of the board. Put the remaining Undead Cards back into the box without looking at them.
- Leave the Legend, Scapegoat, Upgrade, and Campaign Cards in the box when playing the Base Game.
If this is your first time playing or you wish to play an easier game, remove the Hard Level Undead Cards (purple) and put them back into the box before shuffling them.
Gameplay
The game lasts for 10 turns (or fewer in case of defeat). Each turn, go through these steps:
- REVEAL the next Undead Card. Check for its Power.
- PREPARE. Each player chooses a Weapon Card and plays it face down. Then reveal the cards simultaneously.
- ATTACK! Sum up the Value of the played Weapon Cards and compare it with the Power of the Undead.
- OUTCOME. Award the Trophy or take damage according to the outcome.
- REST. End of the turn. End game condition check.
1. REVEAL
Reveal the next Undead Card: Reveal the top card of the Undead Deck face up and put it back on top of the Deck. This Undead is attacking the Haven and tries to damage it. Determine the Undead's Power by looking at the right edge of the card. Use the value indicated by your player count.
1. PREPARE
Each player chooses a Weapon Card from their hand and puts it face down on their Player Board. Before and during this process every form of communication is allowed (and encouraged). You can discuss strategies and even lie about your intentions. Promises are not binding in Bone to Pick. You are free to exchange the current selected Weapon, but at the moment of Reveal, you can no longer change your mind!
1. ATTACK!
The players simultaneously reveal their selected cards face up. Then add up the Values of the played Weapon Cards.. If the sum is equal to or greater than the Power of the Undead you managed to defeat it. If the sum is less than the Power of the Undead, it gets into the Haven and causes trouble.
Example: The current Undead has a Power of 33. Jeanette played a Weapon Card with a Value of 7. Adam played a 9. Pjotr also played a 9 and Kim played an 8. The sum is exactly 33 so they defeat the vile creature!
4. OUTCOME
If you defeat the Undead, the player who played the Weapon with the highest unique Value gains the Undead Card as a Trophy. To determine this, look at the played Weapon Cards in descending order until you find the first Value that has no multiple copies. Weapon Cards with the Value of 0 can NEVER obtain Trophies. When you gain a Trophy place it face up on your Player Board on top of any other Trophies you've acquired. If there is no unique Weapon Value, no one gets the trophy. Just put on the upper left corner of the Enemy Board.
If you did not defeat the Undead, deal its Damage Value to the Haven. Put the Undead Card on the bottom of the Enemy Board. If there are other undefeated enemies there, place it so their Damage Values stay visible. The Damage Values of undefeated Undead Cards are cumulative. Your Haven has 3 Hit Points*. When your Haven receives its third Damage, you instantly lose the game.
Suggestion*: If you find the game too hard, at the beginning of the game you can agree that your Haven has 4 Hit Points instead of 3. In this case, flip the Enemy Board to the grey side.
Example: In the example above, Kim earns the Trophy. Even though Adam and Pjotr played higher Values (9), their matching values cancel each other out. If Jeanette had played an 8, none of the players would get the Trophy (two 9s and two 8s, no unique Value). The Undead would have still been defeated, though.
5. REST
Put the played Weapon Cards face down in the Used Weapons Pile on the Player Boards. During the game, no one can look at the cards in these piles.
End of turn: If the Haven was not destroyed and there are still cards in the Undead Deck, the game continues.
End of Game
If your Haven still has Hit Points at the end of the 10th Turn, you win the Game!
It's time to determine who will become the Legend! Each player adds up the Values of the Weapon Cards remaining in their hands plus their obtained Trophy Points. The player with the most points wins the Game and becomes the Legend!
In case of a tie the player with the most defeated Undead Cards wins. If that is also a tie, you share the title of the Legend.
Example: Jeanette's remaining Weapon Cards are a 10 and a 9, plus she gained an Undead Trophy worth 3 points. Her total score is 22 points (10+9+3). Kim's remaining Weapon Cards are a 0 and a 5, but she has three Undead Trophies with values of 2, 5, and 8. That's 20 points (0+5+2+5+8). Jeanette has the higher score and becomes the Legend!
If a Turn ends and your Haven has damage equal to or greater than its Hit Points, you FAIL and the Game is over.
Now you determine which player has been greedy with their weapons and is responsible for this gruesome fate.
Each player adds up the Values of the Weapon Cards remaining in their hands. Trophy Points from defeated Undead are worthless; do not count them. The player with the most points becomes the Scapegoat.
If this is also a tie, you share the ill-gotten title of the Scapegoat.
Example: In a 3-player game the Haven receives its third Damage in the 9th turn. The following three cards remain in the players' hands: 0, 2, 7 for Sanchez totaling 9 points; 1, 2, 3 for Adam totaling 6 points; and 0, 0, 9 for Pjotr, totaling 9 points. Sanchez and Pjotr are tied with 9 points so they check for the highest Value Weapon Card: Sanchez has a 7 and Pjotr has a 9, so Pjotr becomes the Scapegoat.
Campaign Game
The Undead are attacking in FOUR WAVES which means you will have to survive 4 Rounds.
The Turn structure and your main goal are the same as in the Base Game. But in Campaign Mode you will gain Upgrade Cards, Trophy Points, and Victory Points. You play through all four Rounds no matter how many Rounds you win or fail.
Each Round is evaluated as in the Base Game, but the winner of the Campaign will be determined by the most Victory Points.
In Campaign mode, there are three additional card types available in addition to the two-sided Campaign board:
Legend and Scapegoat Cards
The Legend and the Scapegoat cards show the Round in which they are used and the amount of Victory Points they are worth at the end of the campaign.
Upgrade Cards
The Upgrade Cards are similar to the Weapon Cards: they have a Value and a Type, but they have end-game Victory Points (between 0 to 5) and some have Special Abilities. Some Special Abilities activate immediately, others activate after the Reveal phase during the current round, or at a specified time. Victory Points only count at the End of the Campaign.
Campaign Game Setup
- Each player chooses a colour and gains the matching Player Board and set of 12 Weapon Cards.
- Separate the Undead Cards into 3 face-down piles by Difficulty Level (Easy, Medium, Hard).
- Place the Campaign Board with less Hit Points (so the harder) side in the middle of the table. The four card slots on the board show you how many and what type of Undead Cards to place on each slot. So all 40 Undead will be distributed in advance for the 4 rounds and you will have 4 Undead Decks, each with 10 cards in each deck. Shuffle the 4 Undead Decks one by one, then place the deck from the first slot in the top right corner of the Enemy Board.
- Separate and put the Legend and Scapegoat Cards on the Campaign Board on the same card slot as the Roman numerals, under the Undead Deck. In the area below the card slots, you can still see how many Victory Points the current round's Legend and Scapegoat Cards are worth.
- Shuffle the Upgrade Cards and put them face down to the next of the Campaign Board.
Suggestion: If you would like an easier game, turn the campaign board to the side with more Hit Points during Setup.
Campaign Gameplay
The Course of a Round
Similar to the Base Game, a Round consists of up to 10 Turns, and each Turn has the same 5 steps. However, when a player becomes the Legend or Scapegoat, that player gains the current Round's Legend or Scapegoat Card. In case of a full tie, no one gains the Card.
End of Round Phase
- At the End of a Round, each player creates their own face down pile with the trophies they obtained that Round. These cards do not count toward future Rounds, but will be worth 1 Victory Point each at the End of the Game. The back of the cards has an icon as a reminder.
- Place Undefeated and unobtained Undead Cards back in the box and begin the next Round at full Hit Points.
- At the end of Rounds 1-3, perform an Upgrade phase. Players will gain new Upgrade Cards, which will replace an equal number of Weapon Cards from their hand.
- To begin a new Round, place the next Undead Deck on the top right corner of the enemy board. If this was the fourth round, the game is over. Then comes the final scoring.
Remember: You will not gain upgrade cards at the end of Round 4, instead the campaign will be scored.
Gaining Upgrade Cards
If you won the Round
The player who gained the Legend Card (or the tied players if the card was not awarded) draws 3 Upgrade Cards, discards 2, and exchanges the remaining Upgrade Card with any 1 Weapon Card from their hand. The other players draw 2 Upgrade Cards, discard 1, and exchange the remaining Upgrade Card with any Weapon Card from their hand.
If you failed the Round
The player who gained the Scapegoat Card (or tied players if the card was not awarded) does not draw an Upgrade Card. The other players draw only 1 Upgrade Card and exchange that with any Weapon Card from their hand. Place discarded Upgrade Cards in a face-down discard pile to the next of the Campaign Board. If the Upgrade Deck runs out, shuffle the discard pile into a new Upgrade Deck. Remove the exchanged Weapon Cards from the game by putting them back in the box.
For example: You gain 2 Upgrade Cards. You pick this one and put it in your hand. You must discard the other Upgrade Card and a Weapon Card of your choice from your hand.
Special Abilities
The Special Ability of an Upgrade Card always activates on the Turn it was played. In a situation where activating card effects would make a difference, the younger player will be the first to activate their card, then in clockwise order the other players' cards, one after the other.
End of the Campaign
At the end of the fourth Round after determining the Legend or the Scapegoat, count your Victory Points.
- Count the Undead you defeated. Each card is worth 1 Victory Point.
- Add up the points on the Legend and Scapegoat Cards you gained.
- Add up the Victory Points on the Upgrade Cards you gained.
The player with the most points wins the Campaign! In case of a tie, the player with the most defeated Undead is the winner. If there is still a tie, the tied player who gained the Legend Card with the higher Value wins. If there is still a tie, they share the victory.
Example: Pjotr has 12 defeated Undead, gained the Legend Card in the second Round for 2 points, and gained the Scapegoat Card in the fourth Round, which has a penalty of -5 points. The points from his Upgrade Cards are 11. So Pjotr's final points are 12+2-5+11=20.
Kate defeated 8 Undead and gained the Legend Card in the first Round, which is worth 1 point. Her Upgrades are worth 15 points, so her final points are 8+1+15=24.
Mike defeated 13 Undead, was the Legend in the third Round, which is worth 3 points, and has Upgrades worth 8 points. His final points are 13+3+8=24.
Kate and Mike are tied in points, but Mike managed to defeat more Undead so he is the winner. If they would have had the same number of Undead, Mike would have won because he was Legend in the third Round, while Kate was only a Legend in the first Round.
Epic Game
Epic Game for 7 to 12 Players
The Epic Game requires two copies of Bone to Pick and can be played with the Base Game or the Campaign Mode. For your first game, we recommend the Base Game.
The Epic Campaign Mode is only recommended for the truly experienced and brave players!
Epic Game Setup
-
Shuffle all the Undead Cards from both game boxes and create the Undead Deck(s). Each deck should have 20 cards.
BASE GAME: Put 20 cards in the Undead Deck.
CAMPAIGN GAME: Double the amount of Undead Cards indicated on the Campaign Board. For example, if the Campaign Board's slot shows 7 Easy and 3 Medium Undead, shuffle 14 Easy and 6 Medium Undead Cards.
-
Each player chooses a colour and gains the matching Player Board and set of 12 Weapon Cards. Multiple players will have the same colour, which is fine.
-
In the Campaign Mode, put the copies of the Legend and Scapegoat Cards from both boxes on to the Campaign Board. Shuffle all the Upgrade Cards from both boxes into one Upgrade Deck.
Epic Gameplay
1. Reveal
Reveal the top 2 cards of the Undead Deck. Determine their power according to your player count by using the highest value on the first card and the lowest value on the second card. This is the Total Power of the Undead.
| Players | Total Power |
|---|---|
| 7 players | 5 + 2 |
| 8 players | 6 + 2 |
| 9 players | 6 + 3 |
| 10 players | 6 + 4 |
| 11 players | 6 + 5 |
| 12 players | 6 + 6 |
2. Prepare
This step is the same as other game modes. Each player chooses a Weapon Card and simultaneously plays it face down.
3. Attack
This step is the same as other game modes. Reveal and compare the total Value of the Weapon Cards to the Total Power of the Undead.
4. Outcome
If your Total Weapon Value is equal to or higher than the Total Power of the Undead, you defeated the enemies.
If the Total Power of the Undead is higher than your Total Weapon Value, you lose Hit Points. But only the Undead Card with the lowest Damage causes Damage to the Haven. Place that card on the Enemy Board and put the other back into the Box.
5. Rest
When playing the Base Game, the Rest phase is the same.
End of Round
In Campaign Mode, two copies of the Legend Card or the Scapegoat Card are awarded.
If you won the Round, the players with the most and second-most points gain the Legend Cards and extra Upgrade Cards.
If you lost the Round, the two players with the highest total Weapon Cards Values gain the Scapegoat Cards and they do not receive any new Upgrade Cards.
If there is a tie between more than two players, none of them will receive the Legend or Scapegoat card, but the upgrade is performed in the same way as the person who received the Legend or Scapegoat.
If there is a tie for second place, the first player takes the corresponding card, but the other players do not take the other Legend or Scapegoat Card, but the upgrade is performed in the same way as the one who became a Legend or Scapegoat.
The rest of the Epic Game is the same as the other game modes.
Now let's fight, protect the Haven, and become a LEGEND!
Gaining Trophies
The two Undead Cards are awarded to two different players.
The player who played the Weapon with the highest unique Value chooses first. The remaining Trophy is awarded to the player who played the Weapon with the second-highest unique Value. Remember, a 0 Value Weapon Card can never earn a Trophy.
If there is only one Weapon Card with a unique Value (that isn't a 0), the player who played the card gains both of the defeated Undead Cards as Trophies.
If there are no eligible Weapon Cards (they all have duplicate Values or have 0 Value), the Undead Card is still defeated, but no one receives the Trophy. Put them on the upper left of the enemy board.
Example: Tom and Mary both played a card with a Value of 10, so neither of them gets a trophy. James alone played a card with a 9, so he gets to choose one of the Undead Cards. Kim, Terry and Joey all played a 7, so none of them gets a Trophy. Rachel and Paul both played a 5, same situation. Ruby is the only one with a 4, so she receives the second Undead Card.
Team Game
If you play Bone to Pick with 4 or 6 players, or in case you own two copies of the game and you play with 8, 9, 10 or 12 players, then you can make teams to battle the Undead and each other. Choose one of the team formations below:
| Players | Teams |
|---|---|
| 4 players | 2 teams with 2 players each |
| 6 players | 3 teams with 2 players each |
| 8 players | 4 teams with 2 players each |
| 9 players | 3 teams with 3 players each |
| 10 players | 5 teams with 2 players each |
| 12 players | 4 teams with 3 players each |
The players among the teams can be chosen freely or you can randomize the distribution if you wish. To randomize, use the Weapon Cards: take as many different colored decks as there are teams, then take as many cards from the decks as the number of players that are in each team. Shuffle these cards and deal one to each player. Players with the same color form a team. Then return the cards into the original sets.
For example, 6 players divide into 3 teams, therefore take 2 cards from the red, green and yellow decks each (their Values do not matter).
Team Play can be played with the Base Game and the Campaign Mode, but with these modifications:
Teammates may not exchange information secretly, whisper, or communicate with nonverbal clues; however, they can talk to each other out loud.
In both cases of win or fail, the team members add up their own points and use this to determine which team became the Legend or the Scapegoat.
If there is a tie between two teams in determining the Legend or Scapegoat, the teams will share the title, but no one gets the Legend card.
In the Campaign Mode when you are upgrading, all teammates of the player who becomes the Legend should also be treated as Legends; and all teammates of the player who becomes the Scapegoat are also treated as Scapegoats, so they receive more or fewer Upgrade cards accordingly.
In Campaign Mode, the team members add up their points together at the end of the 4th Round. The team with the most points is the winner. In case of a tie, the team with the most Undead Trophies is the winner. If this is also a tie the teams share the victory.
Solo Game
Bone to Pick can be played solo with the following rules. We recommend that you first learn the rules of the Base Game.
Your goal is to survive the waves of the Undead. If you are able to outlive them you become the Legend!
But if your Haven suffers 4 damage, you have to count the remaining Undead in the enemy deck. This number determines your achievement and your Title.
| Remaining Undead | Title |
|---|---|
| 0 Undead | Legend |
| 1 - 3 Undead | Doom of the Undead |
| 4 - 7 Undead | Zombie Hunter |
| 8 - 12 Undead | Trophy Collector |
| 13 - 20 Undead | Acolyte |
| 20+ Undead | Undead Food |
Solo Setup
-
Separate the 6 player decks. Shuffle each of them facedown separately, then stack 3 of them in a single deck, and the other 3 decks in another single deck. This way you get 2 decks with 36 cards in each of them. Reveal 3 cards from each deck. The cards drawn from different decks must be kept separate.
-
Place the Enemy Board in the middle of the table, with the grey side up (with 4 hit points). Then sort the Undead cards by Difficulty Levels. Shuffle each of them facedown, then make 4 decks according to the following:
1st and 3rd deck: 3 Easy, 5 Medium, 2 Hard Undead
2nd and 4th deck: 2 Easy, 5 Medium, 3 Hard Undead
Shuffle these decks and stack them so that the 4th deck will be on the bottom, on top of it the 3rd, on top of the 3rd comes the 2nd and finally on top place the 1st deck. Put this full deck in the upper right corner of the Enemy Board. This is the Undead Deck.
-
Shuffle the Upgrade Cards facedown and put it next to the Enemy Board.
The Course of a Turn
- Reveal the top card from the Undead Deck and look for the Power with 2 players.
- Choose 1 card each from the revealed cards of the two player decks. Beware, you can not choose 2 of the same deck! If you have Upgrade Cards (see step 5) you can choose one or both of them instead of the revealed player cards.
- Add up the values of the chosen cards. Compare it with the Power of the Undead. If your value is equal to or higher than the Power of the Undead you have defeated it, take it as a Trophy. If your value is lower than the Power of the Undead it causes 1 or 2 Damage to the Haven, so put it on the bottom of the Enemy Board. Then discard the two cards you played.
- If the Haven has not suffered 4 Damage yet, and the Undead Deck is not empty, then draw cards from the corresponding player decks to replace the discarded cards. Pay attention to drawing only from the appropriate decks! If you played an Upgrade card, then you have to draw one fewer card, or no cards at all in case of two Upgrade Cards. If the Haven has suffered 4. Damage, the game is over and you have to check what Title you earned.
Note: towards the end of the game it is possible that no cards remain in the player decks. If this is the case you no longer gain new weapons – the game goes on but with fewer weapons.
- If you have 4 Undead Cards as Trophies, you deserve a reward. Put the 4 Undead Cards on to the upper left corner of the Enemy Board. Reveal the top 3 cards of the Upgrade Deck. Choose one to keep and discard the other two. Put the chosen card beside your player decks. The text on the Upgrade Cards does not matter, only their value. You can have any Upgrade Cards at any time.
After finishing these 5 steps, a new Turn begins.
Cooperative Game
For 2-3 Players
Bone to Pick can be played cooperatively by 2 or 3 players with the following rules. We recommend that you first learn the rules of the Base Game. In the Cooperative Game your goal is to survive the waves of the Undead. If you are able to outlive them you become Legends! But if your Haven suffers 4 damage, you have to count the remaining Undead in the enemy deck. This number determines your achievement and your Title.
| 2 Player Game | Title | 3 Player Game |
|---|---|---|
| 0 Undead | Legend | 0 Undead |
| 1-3 Undead | Doom of the Undead | 1-3 Undead |
| 4-7 Undead | Zombie Hunter | 4-7 Undead |
| 8-12 Undead | Trophy Collector | 8-11 Undead |
| 13-20 Undead | Acolyte | 12-15 Undead |
| 20+ Undead | Undead Food | 16+ Undead |
Setup
-
Separate the 6 player Weapon decks. Shuffle each of them facedown separately.
In a 2 player game stack 3 of them in a single deck, and the other 3 decks in another single deck. This way you get 2 decks with 36 cards in each of them. One deck is for the first player and the other is for the second player. Place the decks on the player boards. Each player draws 3 cards from his or her deck.
In a 3 player game stack 2 decks in a single deck to create 3 decks for each player. A single deck holds 24 cards this way. Place the decks on the player boards. Each player draws 3 cards from his or her deck.
-
Sort the Undead cards by Difficulty Levels. Shuffle each of them facedown, then make 4 decks according to the following:
2 player game:
1st and 3rd deck: 3 Easy, 5 Medium, 2 Hard Undead
2nd and 4th deck: 2 Easy, 5 Medium, 3 Hard Undead
3 player game:
1st and 3rd deck: 2 Easy, 4 Medium, 1 Hard Undead
2nd and 4th deck: 1 Easy, 4 Medium, 2 Hard Undead.
Shuffle these decks and stack them so that the 4th deck will be on the bottom, on top of it the 3rd, on top of the 3rd comes the 2nd and finally on top place the 1st deck. Place the Enemy Board in the middle of the table, with the grey side up (with 4 hit points). Put this deck in the upper right corner of the Enemy Board. This is the Undead Deck.
-
Shuffle the Upgrade Cards facedown and put it next to the Enemy Board.
-
Choose a starting player. If you cannot decide, the starting player will be the one who shot or threw something most recently.
Sharing Information: In the Cooperative Game, it is very important how the players communicate with each other. During the first Round, you can talk freely and share any information about your cards. Beginning from the second Round the players are not allowed to tell the values of the cards, only the icons on the cards! For example, if you have a 0, a 6, a 7 and a 9, you can tell you have one card without an icon, two ranged and one siege weapon.
Quick Reminder: cards with 0 value have no icons, 1-4 Melee (blue), 5-8 Ranged (green), 9-10+ Siege (red) Weapons.
Hard Mode: If you wish for a real challenge you are not allowed to share any information about your cards at all. This way you must pay close attention to the cards that have already been played and to time carefully when you play certain cards.
The Course of a Turn
- Reveal the top card from the Undead Deck and look for the Power according to the number of players (2 or 3).
- The starting player chooses a card from his or her hand and plays it FACE UP. Going clockwise the other players also play 1 card in turn.
- Add up the values of the chosen cards. Compare it with the Power of the Undead. If your value is equal to or higher than the Power of the Undead you have defeated it. The player who played the highest unique value (min. 1), takes it as a Trophy. If none, put the defeated Undead on the left upper corner of the Enemy Board. If your value is lower than the Power of the Undead it causes Damage to the Haven, then put it on the bottom of the Enemy Board. Then discard the chosen cards.
- If the Haven has not suffered 4 Damage yet, and the Undead Deck is not empty, then each player draws a card from his or her deck. If you played an Upgrade card, you still draw a card, there is no hand limit. If the Haven has suffered 4. Damage, the game is over and you must check what Title you earned.
Note: towards the end of the game it is possible that no cards remain in the player decks. If this is the case you no longer gain new weapons – the game goes on but with fewer weapons.
- If a player has 3 Undead Cards as Trophies he or she deserves a reward. Put the 3 Undead Cards next to the Enemy Board. Draw the top 3 cards of the Upgrade Deck. Choose one to keep and discard the other two face up. The text on the Upgrade Cards does not matter, only their value. You can have any Upgrade Cards at any time.
After finishing these 5 steps, a new Turn begins.
Rules Summary
Overview
The game lasts for 10 turns (or fewer in case of defeat). Each turn you go through these steps:
- REVEAL the next Undead Card. Check for its Power.
- PREPARE. Each player chooses a Weapon Card and plays it face down. Then reveal the cards simultaneously.
- ATTACK! Total up the Value of the played Weapon Cards and compare it with the Power of the Undead.
- OUTCOME. Award the Trophy or take Damage according to the outcome.
- REST. End of the turn. End game condition check.
Total Power of the Undead in Epic Mode
| Players | Total Power |
|---|---|
| 7 players | 5 + 2 |
| 8 players | 6 + 2 |
| 9 players | 6 + 3 |
| 10 players | 6 + 4 |
| 11 players | 6 + 5 |
| 12 players | 6 + 6 |
Titles
| 2 Player Game | Title | 3 Player Game |
|---|---|---|
| 0 Undead | Legend | 0 Undead |
| 1-3 Undead | Doom of the Undead | 1-3 Undead |
| 4-7 Undead | Zombie Hunter | 4-7 Undead |
| 8-12 Undead | Trophy Collector | 8-11 Undead |
| 13-20 Undead | Acolyte | 12-15 Undead |
| 20+ Undead | Undead Food | 16+ Undead |