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Blue Moon: Emissaries & Inquisitors – Allies thumbnail

Blue Moon: Emissaries & Inquisitors – Allies

Expansion for Blue Moon

Blue Moon: Emissaries & Inquisitors – Allies Rulebook

Table of Contents

Table of Contents

  • Quick Start: Playing with the Emissaries
  • Deck Building: Playing with the Inquisitors
  • Tutu
  • Hyla
  • Interference Cards
  • Leadership Phase Cards and the REPLACE Icon
  • Chosen Ones

Quick Start: Playing with the Emissaries

As a quick start, agree to play with the emissaries. The sole function of the emissaries is to add new cards to your preassembled deck.

You and your opponent both select one preassembled people deck, adding the corresponding Chosen Ones and additional people cards available from the new Emissaries & Inquisitors sets. If you have only one of the two Emissaries & Inquisitors sets, each people deck receives one or two new cards; if both sets are available each people deck receives three new cards.

Next, you and your opponent each select one of the emissaries and add the listed seven cards to your preassembled decks. With both Emissaries & Inquisitors sets available, each deck should contain exactly 40 cards with the respective leader and emissary cards on the side.

Deck Building: Playing with the Inquisitors

If you want to build your own decks, agree to play with the inquisitors.

Then you and your opponent both prepare one or more decks for play. For each deck, you select an inquisitor along with your leader. The leader's deck building rules are modified by the rules listed on the selected inquisitor card. Below is a review of the basic deck building rules.

  • Each deck must contain the number of cards shown on the leader and inquisitor (the leader and inquisitor cards are not considered part of this total).
  • Only one copy of any card may be in a deck.
  • Any number of cards of the leader's people may be included in the deck (a card's people is identified by the people name before the identification number).
  • A number of cards not of the leader's people may be included as well; the total number of moons on these cards may not exceed the number of moons shown on the leader and inquisitor.

When you begin to play, both players simultaneously reveal the leader and inquisitor for the deck they wish to use. Each player staggers his leader card partially on top of his inquisitor card and displays both next to the game board where indicated. Play then progresses according to the rules described in the base game.

If you play more than one game, agree up front whether to stay with the same deck throughout or whether you will start each new game by selecting one of your prepared decks in the above way. When playing multiple games, the first player to gain at least five crystals is the final victor.

Tutu

The Tutu cards are used like any other character and support cards.

Hyla

You may play one Hyla card from your hand during your Leadership phase instead of a leadership card. When played, display your Hyla card face up next to the board on the opposite side of the leader cards. Any previously played Hyla card, irrespective of which player played it, is instantly discarded face up on the discard pile. The latest Hyla card remains displayed as an active card even beyond individual fights, either until a new Hyla card is played or until the game ends. Only one player may have a Hyla card displayed at any point in time, and this card remains active as long as it is displayed.

Interference Cards

The interference cards represent the direct intervention of the Royal Heirs. You play your interference card from your hand in response to your opponent's action, as indicated on the cards. Place the interference card face up on your discard pile and read the special power text aloud. When your interference card cancels one of your opponent's cards, the canceled card is discarded and not counted towards the card limit of the current phase of play; hence, your opponent may play a replacement card. A card canceled in this way does not become active, so cards with the PROTECTED icon can be canceled and discarded.

Example: If you cancel your opponent's newly played support card during the Booster/Support phase, your opponent may play another booster or support card.

When your opponent plays the card "I saw that coming!" in direct response to one of your interference cards, your and your opponent's interference cards are both discarded. In this case, your opponent's initial card then takes effect. If you counter your opponent's "I saw that coming!" card with your own "I saw that coming!" card, then both of these cards are discarded and your originally played interference card takes effect.

Leadership Phase Cards and the REPLACE Icon

As explained above, you may play either one leadership card, one Hyla card or one crystal card in your Leadership phase. These cards are therefore called "Leadership phase cards". There is one other option of play during your Leadership phase: Instead of playing a Leadership phase card, you may play one card depicting the REPLACE icon from your hand into your discard pile without effect, and you may then draw a replacement card from your draw deck.

Note: Only the leadership cards are discarded face up in a separate stack, partially overlapping the leader card; all other cards are discarded face up on the discard pile.

Chosen Ones

The Chosen Ones are leadership cards that affect both players. When you play a Chosen One, your opponent always implements the effects first.

Special Rule Cards reading "I must..." take precedence over all other instructions on the cards, including cards that "ignore" instructions and cards reading "you may not...".